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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquicktaphandler_p.h"
+#include <qpa/qplatformtheme.h>
+#include <private/qguiapplication_p.h>
+#include <QtGui/qstylehints.h>
+
+QT_BEGIN_NAMESPACE
+
+Q_LOGGING_CATEGORY(lcTapHandler, "qt.quick.handler.tap")
+
+qreal QQuickTapHandler::m_multiTapInterval(0.0);
+// single tap distance is the same as the drag threshold
+int QQuickTapHandler::m_mouseMultiClickDistanceSquared(-1);
+int QQuickTapHandler::m_touchMultiTapDistanceSquared(-1);
+
+/*!
+ \qmltype TapHandler
+ \instantiates QQuickTapHandler
+ \inherits SinglePointHandler
+ \inqmlmodule Qt.labs.handlers
+ \ingroup qtquick-handlers
+ \brief Handler for taps and clicks.
+
+ TapHandler is a handler for taps on a touchscreen or clicks on a mouse.
+
+ Detection of a valid tap gesture depends on \l gesturePolicy. The default
+ value is DragThreshold, which requires the press and release to be close
+ together in both space and time. In this case, DragHandler is able to
+ function using only a passive grab, and therefore does not interfere with
+ event delivery to any other Items or Pointer Handlers. So the default
+ gesturePolicy is useful when you want to modify behavior of an existing
+ control or Item by adding a TapHandler with bindings and/or JavaScript
+ callbacks.
+
+ Note that buttons (such as QPushButton) are often implemented not to care
+ whether the press and release occur close together: if you press the button
+ and then change your mind, you need to drag all the way off the edge of the
+ button in order to cancel the click. For this use case, set the
+ \l gesturePolicy to \c TapHandler.ReleaseWithinBounds.
+
+ For multi-tap gestures (double-tap, triple-tap etc.), the distance moved
+ must not exceed QPlatformTheme::MouseDoubleClickDistance with mouse and
+ QPlatformTheme::TouchDoubleTapDistance with touch, and the time between
+ taps must not exceed QStyleHints::mouseDoubleClickInterval().
+
+ \sa MouseArea
+*/
+
+QQuickTapHandler::QQuickTapHandler(QObject *parent)
+ : QQuickSinglePointHandler(parent)
+ , m_pressed(false)
+ , m_gesturePolicy(DragThreshold)
+ , m_tapCount(0)
+ , m_longPressThreshold(-1)
+ , m_lastTapTimestamp(0.0)
+{
+ if (m_mouseMultiClickDistanceSquared < 0) {
+ m_multiTapInterval = qApp->styleHints()->mouseDoubleClickInterval() / 1000.0;
+ m_mouseMultiClickDistanceSquared = QGuiApplicationPrivate::platformTheme()->
+ themeHint(QPlatformTheme::MouseDoubleClickDistance).toInt();
+ m_mouseMultiClickDistanceSquared *= m_mouseMultiClickDistanceSquared;
+ m_touchMultiTapDistanceSquared = QGuiApplicationPrivate::platformTheme()->
+ themeHint(QPlatformTheme::TouchDoubleTapDistance).toInt();
+ m_touchMultiTapDistanceSquared *= m_touchMultiTapDistanceSquared;
+ }
+}
+
+QQuickTapHandler::~QQuickTapHandler()
+{
+}
+
+static bool dragOverThreshold(QQuickEventPoint *point)
+{
+ QPointF delta = point->scenePosition() - point->scenePressPosition();
+ return (QQuickWindowPrivate::dragOverThreshold(delta.x(), Qt::XAxis, point) ||
+ QQuickWindowPrivate::dragOverThreshold(delta.y(), Qt::YAxis, point));
+}
+
+bool QQuickTapHandler::wantsEventPoint(QQuickEventPoint *point)
+{
+ // If the user has not violated any constraint, it could be a tap.
+ // Otherwise we want to give up the grab so that a competing handler
+ // (e.g. DragHandler) gets a chance to take over.
+ // Don't forget to emit released in case of a cancel.
+ bool ret = false;
+ switch (point->state()) {
+ case QQuickEventPoint::Pressed:
+ case QQuickEventPoint::Released:
+ ret = parentContains(point);
+ break;
+ case QQuickEventPoint::Updated:
+ switch (m_gesturePolicy) {
+ case DragThreshold:
+ ret = !dragOverThreshold(point);
+ break;
+ case WithinBounds:
+ ret = parentContains(point);
+ break;
+ case ReleaseWithinBounds:
+ ret = point->pointId() == this->point().id();
+ break;
+ }
+ break;
+ case QQuickEventPoint::Stationary:
+ // Never react in any way when the point hasn't moved.
+ // In autotests, the point's position may not even be correct, because
+ // QTest::touchEvent(window, touchDevice).stationary(1)
+ // provides no opportunity to give a position, so it ends up being random.
+ break;
+ }
+ // If this is the grabber, returning false from this function will cancel the grab,
+ // so onGrabChanged(this, CancelGrabExclusive, point) and setPressed(false) will be called.
+ // But when m_gesturePolicy is DragThreshold, we don't get an exclusive grab, but
+ // we still don't want to be pressed anymore.
+ if (!ret && point->pointId() == this->point().id() && point->state() != QQuickEventPoint::Stationary)
+ setPressed(false, true, point);
+ return ret;
+}
+
+void QQuickTapHandler::handleEventPoint(QQuickEventPoint *point)
+{
+ switch (point->state()) {
+ case QQuickEventPoint::Pressed:
+ setPressed(true, false, point);
+ break;
+ case QQuickEventPoint::Released:
+ if ((point->pointerEvent()->buttons() & acceptedButtons()) == Qt::NoButton)
+ setPressed(false, false, point);
+ break;
+ default:
+ break;
+ }
+}
+
+/*!
+ \qmlproperty real TapHandler::longPressThreshold
+
+ The time in seconds that an event point must be pressed in order to
+ trigger a long press gesture and emit the \l longPressed() signal.
+ If the point is released before this time limit, a tap can be detected
+ if the \l gesturePolicy constraint is satisfied. The default value is
+ QStyleHints::mousePressAndHoldInterval() converted to seconds.
+*/
+qreal QQuickTapHandler::longPressThreshold() const
+{
+ return longPressThresholdMilliseconds() / 1000.0;
+}
+
+void QQuickTapHandler::setLongPressThreshold(qreal longPressThreshold)
+{
+ int ms = qRound(longPressThreshold * 1000);
+ if (m_longPressThreshold == ms)
+ return;
+
+ m_longPressThreshold = ms;
+ emit longPressThresholdChanged();
+}
+
+int QQuickTapHandler::longPressThresholdMilliseconds() const
+{
+ return (m_longPressThreshold < 0 ? QGuiApplication::styleHints()->mousePressAndHoldInterval() : m_longPressThreshold);
+}
+
+void QQuickTapHandler::timerEvent(QTimerEvent *event)
+{
+ if (event->timerId() == m_longPressTimer.timerId()) {
+ m_longPressTimer.stop();
+ qCDebug(lcTapHandler) << objectName() << "longPressed";
+ emit longPressed();
+ }
+}
+
+/*!
+ \qmlproperty enumeration TapHandler::gesturePolicy
+
+ The spatial constraint for a tap or long press gesture to be recognized,
+ in addition to the constraint that the release must occur before
+ \l longPressThreshold has elapsed. If these constraints are not satisfied,
+ the \l tapped signal is not emitted, and \l tapCount is not incremented.
+ If the spatial constraint is violated, \l isPressed transitions immediately
+ from true to false, regardless of the time held.
+
+ \value TapHandler.DragThreshold
+ The event point must not move significantly. If the mouse, finger
+ or stylus moves past the system-wide drag threshold
+ (QStyleHints::startDragDistance), the tap gesture is canceled, even
+ if the button or finger is still pressed. This policy can be useful
+ whenever TapHandler needs to cooperate with other pointer handlers
+ (for example \l DragHandler), because in this case TapHandler will
+ never grab.
+
+ \value TapHandler.WithinBounds
+ If the event point leaves the bounds of the \l target item, the tap
+ gesture is canceled. The TapHandler will grab on press, but release
+ the grab as soon as the boundary constraint is no longer satisfied.
+
+ \value TapHandler.ReleaseWithinBounds
+ (the default value) At the time of release (the mouse button is
+ released or the finger is lifted), if the event point is outside
+ the bounds of the \l target item, a tap gesture is not recognized.
+ This is the default value, because it corresponds to typical button
+ behavior: you can cancel a click by dragging outside the button,
+ and you can also change your mind by dragging back inside the button
+ before release. Note that it's necessary for TapHandler to grab on
+ press and retain it until release (greedy grab) in order to detect
+ this gesture.
+*/
+void QQuickTapHandler::setGesturePolicy(QQuickTapHandler::GesturePolicy gesturePolicy)
+{
+ if (m_gesturePolicy == gesturePolicy)
+ return;
+
+ m_gesturePolicy = gesturePolicy;
+ emit gesturePolicyChanged();
+}
+
+/*!
+ \qmlproperty bool TapHandler::pressed
+ \readonly
+
+ Holds true whenever the mouse or touch point is pressed,
+ and any movement since the press is compliant with the current
+ \l gesturePolicy. When the event point is released or the policy is
+ violated, \e pressed will change to false.
+*/
+void QQuickTapHandler::setPressed(bool press, bool cancel, QQuickEventPoint *point)
+{
+ if (m_pressed != press) {
+ qCDebug(lcTapHandler) << objectName() << "pressed" << m_pressed << "->" << press << (cancel ? "CANCEL" : "") << point;
+ m_pressed = press;
+ connectPreRenderSignal(press);
+ updateTimeHeld();
+ if (press) {
+ m_longPressTimer.start(longPressThresholdMilliseconds(), this);
+ m_holdTimer.start();
+ } else {
+ m_longPressTimer.stop();
+ m_holdTimer.invalidate();
+ }
+ if (press) {
+ // on press, grab before emitting changed signals
+ if (m_gesturePolicy == DragThreshold)
+ setPassiveGrab(point, press);
+ else
+ setExclusiveGrab(point, press);
+ }
+ if (!cancel && !press && parentContains(point)) {
+ if (point->timeHeld() < longPressThreshold()) {
+ // Assuming here that pointerEvent()->timestamp() is in ms.
+ qreal ts = point->pointerEvent()->timestamp() / 1000.0;
+ if (ts - m_lastTapTimestamp < m_multiTapInterval &&
+ QVector2D(point->scenePosition() - m_lastTapPos).lengthSquared() <
+ (point->pointerEvent()->device()->type() == QQuickPointerDevice::Mouse ?
+ m_mouseMultiClickDistanceSquared : m_touchMultiTapDistanceSquared))
+ ++m_tapCount;
+ else
+ m_tapCount = 1;
+ qCDebug(lcTapHandler) << objectName() << "tapped" << m_tapCount << "times";
+ emit tapped();
+ emit tapCountChanged();
+ m_lastTapTimestamp = ts;
+ m_lastTapPos = point->scenePosition();
+ } else {
+ qCDebug(lcTapHandler) << objectName() << "tap threshold" << longPressThreshold() << "exceeded:" << point->timeHeld();
+ }
+ }
+ emit pressedChanged();
+ if (!press && m_gesturePolicy != DragThreshold) {
+ // on release, ungrab after emitting changed signals
+ setExclusiveGrab(point, press);
+ }
+ if (cancel)
+ emit canceled(point);
+ }
+}
+
+void QQuickTapHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabState stateChange, QQuickEventPoint *point)
+{
+ QQuickSinglePointHandler::onGrabChanged(grabber, stateChange, point);
+ bool isCanceled = stateChange == QQuickEventPoint::CancelGrabExclusive || stateChange == QQuickEventPoint::CancelGrabPassive;
+ if (grabber == this && (isCanceled || point->state() == QQuickEventPoint::Released))
+ setPressed(false, isCanceled, point);
+}
+
+void QQuickTapHandler::connectPreRenderSignal(bool conn)
+{
+ if (conn)
+ connect(parentItem()->window(), &QQuickWindow::beforeSynchronizing, this, &QQuickTapHandler::updateTimeHeld);
+ else
+ disconnect(parentItem()->window(), &QQuickWindow::beforeSynchronizing, this, &QQuickTapHandler::updateTimeHeld);
+}
+
+void QQuickTapHandler::updateTimeHeld()
+{
+ emit timeHeldChanged();
+}
+
+/*!
+ \qmlproperty int TapHandler::tapCount
+ \readonly
+
+ The number of taps which have occurred within the time and space
+ constraints to be considered a single gesture. For example, to detect
+ a double-tap, you can write:
+
+ \qml
+ Rectangle {
+ width: 100; height: 30
+ signal doubleTap
+ TapHandler {
+ acceptedButtons: Qt.AllButtons
+ onTapped: if (tapCount == 2) doubleTap()
+ }
+ }
+ \endqml
+*/
+
+/*!
+ \qmlproperty real TapHandler::timeHeld
+ \readonly
+
+ The amount of time in seconds that a pressed point has been held, without
+ moving beyond the drag threshold. It will be updated at least once per
+ frame rendered, which enables rendering an animation showing the progress
+ towards an action which will be triggered by a long-press. It is also
+ possible to trigger one of a series of actions depending on how long the
+ press is held.
+
+ A value of less than zero means no point is being held within this
+ handler's \l [QML] Item.
+*/
+
+QT_END_NAMESPACE