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-rw-r--r--src/quick/items/context2d/qquickcanvasitem.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/quick/items/context2d/qquickcanvasitem.cpp b/src/quick/items/context2d/qquickcanvasitem.cpp
index f89ac186eb..4f849c771b 100644
--- a/src/quick/items/context2d/qquickcanvasitem.cpp
+++ b/src/quick/items/context2d/qquickcanvasitem.cpp
@@ -169,13 +169,13 @@ QQuickCanvasItemPrivate::~QQuickCanvasItemPrivate()
Although the Canvas item is provides a HTML5 like API, HTML5 canvas
applications need to be modified to run in the Canvas item:
\list
- \o Replace all DOM API calls with QML property bindings or Canvas item methods.
- \o Replace all HTML event handlers with the \a MouseArea item.
- \o Change setInterval/setTimeout function calls with the \a Timer item or
+ \li Replace all DOM API calls with QML property bindings or Canvas item methods.
+ \li Replace all HTML event handlers with the \a MouseArea item.
+ \li Change setInterval/setTimeout function calls with the \a Timer item or
the use of requestAnimationFrame.
- \o Place painting code into the \a QtQuick2::Canvas::onPaint handler and trigger
+ \li Place painting code into the \a QtQuick2::Canvas::onPaint handler and trigger
painting by calling the \c markDirty or \c requestPaint methods.
- \o To draw images, load them by calling the Canvas's loadImage method and then request to paint
+ \li To draw images, load them by calling the Canvas's loadImage method and then request to paint
them in the onImageLoaded handler.
\endlist
@@ -369,8 +369,8 @@ void QQuickCanvasItem::setCanvasWindow(const QRectF& rect)
Holds the current canvas render target.
\list
- \o Canvas.Image - render to an in memory image buffer.
- \o Canvas.FramebufferObject - render to an OpenGL frame buffer
+ \li Canvas.Image - render to an in memory image buffer.
+ \li Canvas.FramebufferObject - render to an OpenGL frame buffer
\endlist
This hint is supplied along with renderStrategy to the graphics context to
@@ -404,9 +404,9 @@ void QQuickCanvasItem::setRenderTarget(QQuickCanvasItem::RenderTarget target)
Holds the current canvas rendering strategy.
\list
- \o Canvas.Immediate - context will perform graphics commands immediately in the main UI thread.
- \o Canvas.Threaded - context will defer graphics commands to a private rendering thread.
- \o Canvas.Cooperative - context will defer graphics commands to the applications global render thread.
+ \li Canvas.Immediate - context will perform graphics commands immediately in the main UI thread.
+ \li Canvas.Threaded - context will defer graphics commands to a private rendering thread.
+ \li Canvas.Cooperative - context will defer graphics commands to the applications global render thread.
\endlist
This hint is supplied along with renderTarget to the graphics context to