diff options
Diffstat (limited to 'src/quick/items/context2d/qquickcanvasitem.cpp')
-rw-r--r-- | src/quick/items/context2d/qquickcanvasitem.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/quick/items/context2d/qquickcanvasitem.cpp b/src/quick/items/context2d/qquickcanvasitem.cpp index 7ffb715346..b340d9bf94 100644 --- a/src/quick/items/context2d/qquickcanvasitem.cpp +++ b/src/quick/items/context2d/qquickcanvasitem.cpp @@ -679,10 +679,14 @@ void QQuickCanvasItem::itemChange(QQuickItem::ItemChange change, const QQuickIte QSGRenderContext *context = QQuickWindowPrivate::get(d->window)->context; // Rendering to FramebufferObject needs a valid OpenGL context. - if (context != 0 && (d->renderTarget != FramebufferObject || context->isValid())) - sceneGraphInitialized(); - else + if (context != 0 && (d->renderTarget != FramebufferObject || context->isValid())) { + // Defer the call. In some (arguably incorrect) cases we get here due + // to ItemSceneChange with the user-supplied property values not yet + // set. Work this around by a deferred invoke. (QTBUG-49692) + QMetaObject::invokeMethod(this, "sceneGraphInitialized", Qt::QueuedConnection); + } else { connect(d->window, SIGNAL(sceneGraphInitialized()), SLOT(sceneGraphInitialized())); + } } void QQuickCanvasItem::updatePolish() |