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-rw-r--r--src/quick/items/context2d/qquickcanvasitem.cpp23
1 files changed, 10 insertions, 13 deletions
diff --git a/src/quick/items/context2d/qquickcanvasitem.cpp b/src/quick/items/context2d/qquickcanvasitem.cpp
index 9932747dd3..9abca59b1c 100644
--- a/src/quick/items/context2d/qquickcanvasitem.cpp
+++ b/src/quick/items/context2d/qquickcanvasitem.cpp
@@ -256,19 +256,6 @@ QQuickCanvasItemPrivate::~QQuickCanvasItemPrivate()
The default render target is Canvas.Image and the default renderStrategy is
Canvas.Immediate.
- \section1 Tiled Canvas
- The Canvas item supports tiled rendering by setting \l canvasSize, \l tileSize
- and \l canvasWindow properties.
-
- Tiling allows efficient display of a very large virtual canvas via a smaller
- canvas window. The actual memory consumption is in relation to the canvas
- window size. The painting code can draw within the virtual canvas without
- handling coordinate system transformations.
-
- The tiles overlapping with the canvas window may be cached eliminating the
- need to redraw, which can lead to significantly improved performance in
- some situations.
-
\section1 Pixel Operations
All HTML5 2D context pixel operations are supported. In order to ensure
improved pixel reading/writing performance the \a Canvas.Image render
@@ -431,6 +418,8 @@ void QQuickCanvasItem::setCanvasSize(const QSizeF & size)
By default the tileSize is the same as the canvasSize.
+ \obsolete This feature is incomplete. For details, see QTBUG-33129.
+
\sa canvasSize, canvasWindow
*/
QSize QQuickCanvasItem::tileSize() const
@@ -464,6 +453,8 @@ void QQuickCanvasItem::setTileSize(const QSize & size)
can display different visible areas by changing the canvas windowSize
and/or position.
+ \obsolete This feature is incomplete. For details, see QTBUG-33129
+
\sa canvasSize, tileSize
*/
QRectF QQuickCanvasItem::canvasWindow() const
@@ -783,6 +774,12 @@ bool QQuickCanvasItem::isTextureProvider() const
QSGTextureProvider *QQuickCanvasItem::textureProvider() const
{
+ // When Item::layer::enabled == true, QQuickItem will be a texture
+ // provider. In this case we should prefer to return the layer rather
+ // than the canvas itself.
+ if (QQuickItem::isTextureProvider())
+ return QQuickItem::textureProvider();
+
Q_D(const QQuickCanvasItem);
QQuickWindow *w = window();
if (!w || !w->openglContext() || QThread::currentThread() != w->openglContext()->thread()) {