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-rw-r--r--src/quick/items/context2d/qquickcanvasitem.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/quick/items/context2d/qquickcanvasitem.cpp b/src/quick/items/context2d/qquickcanvasitem.cpp
index 670dc6d032..0739889e67 100644
--- a/src/quick/items/context2d/qquickcanvasitem.cpp
+++ b/src/quick/items/context2d/qquickcanvasitem.cpp
@@ -57,6 +57,7 @@
#include <private/qv4value_p.h>
#include <private/qv4functionobject_p.h>
#include <private/qv4scopedvalue_p.h>
+#include <private/qv4jscall_p.h>
#include <private/qv4qobjectwrapper_p.h>
QT_BEGIN_NAMESPACE
@@ -65,7 +66,7 @@ class QQuickCanvasTextureProvider : public QSGTextureProvider
{
public:
QSGTexture *tex;
- QSGTexture *texture() const Q_DECL_OVERRIDE { return tex; }
+ QSGTexture *texture() const override { return tex; }
void fireTextureChanged() { emit textureChanged(); }
};
@@ -726,15 +727,16 @@ void QQuickCanvasItem::updatePolish()
QMap<int, QV4::PersistentValue> animationCallbacks = d->animationCallbacks;
d->animationCallbacks.clear();
- QV4::ExecutionEngine *v4 = QQmlEnginePrivate::getV4Engine(qmlEngine(this));
+ QV4::ExecutionEngine *v4 = qmlEngine(this)->handle();
QV4::Scope scope(v4);
- QV4::ScopedCallData callData(scope, 1);
- callData->thisObject = QV4::QObjectWrapper::wrap(v4, this);
+ QV4::ScopedFunctionObject function(scope);
+ QV4::JSCallData jsCall(scope, 1);
+ *jsCall->thisObject = QV4::QObjectWrapper::wrap(v4, this);
for (auto it = animationCallbacks.cbegin(), end = animationCallbacks.cend(); it != end; ++it) {
- QV4::ScopedFunctionObject f(scope, it.value().value());
- callData->args[0] = QV4::Primitive::fromUInt32(QDateTime::currentMSecsSinceEpoch() / 1000);
- f->call(scope, callData);
+ function = it.value().value();
+ jsCall->args[0] = QV4::Primitive::fromUInt32(QDateTime::currentMSecsSinceEpoch() / 1000);
+ function->call(jsCall);
}
}
else {
@@ -1208,7 +1210,7 @@ void QQuickCanvasItem::initializeContext(QQuickCanvasContext *context, const QVa
d->context = context;
d->context->init(this, args);
- d->context->setV4Engine(QQmlEnginePrivate::get(qmlEngine(this))->v4engine());
+ d->context->setV4Engine(qmlEngine(this)->handle());
connect(d->context, SIGNAL(textureChanged()), SLOT(update()));
connect(d->context, SIGNAL(textureChanged()), SIGNAL(painted()));
emit contextChanged();