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Diffstat (limited to 'src/quick/items/context2d/qquickcontext2d.cpp')
-rw-r--r--src/quick/items/context2d/qquickcontext2d.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/quick/items/context2d/qquickcontext2d.cpp b/src/quick/items/context2d/qquickcontext2d.cpp
index 2483a8eadb..bcaedd67b4 100644
--- a/src/quick/items/context2d/qquickcontext2d.cpp
+++ b/src/quick/items/context2d/qquickcontext2d.cpp
@@ -75,7 +75,7 @@
#include <private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <private/qsgdefaultrendercontext_p.h>
#endif
@@ -3997,7 +3997,7 @@ public:
~QQuickContext2DThreadCleanup()
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
context->makeCurrent(surface);
delete texture;
context->doneCurrent();
@@ -4038,7 +4038,7 @@ QQuickContext2D::~QQuickContext2D()
delete m_buffer;
if (m_renderTarget == QQuickCanvasItem::FramebufferObject) {
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (m_renderStrategy == QQuickCanvasItem::Immediate && m_glContext) {
Q_ASSERT(QThread::currentThread() == m_glContext->thread());
m_glContext->makeCurrent(m_surface.data());
@@ -4115,7 +4115,7 @@ void QQuickContext2D::init(QQuickCanvasItem *canvasItem, const QVariantMap &args
m_texture = new QQuickContext2DImageTexture;
break;
case QQuickCanvasItem::FramebufferObject:
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
m_texture = new QQuickContext2DFBOTexture;
#else
// It shouldn't be possible to use a FramebufferObject without OpenGL
@@ -4134,7 +4134,7 @@ void QQuickContext2D::init(QQuickCanvasItem *canvasItem, const QVariantMap &args
m_thread = QThread::currentThread();
QThread *renderThread = m_thread;
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QQuickWindow *window = canvasItem->window();
QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window);
QThread *sceneGraphThread = wd->context->thread();
@@ -4151,7 +4151,7 @@ void QQuickContext2D::init(QQuickCanvasItem *canvasItem, const QVariantMap &args
if (renderThread && renderThread != QThread::currentThread())
m_texture->moveToThread(renderThread);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (m_renderTarget == QQuickCanvasItem::FramebufferObject && renderThread != sceneGraphThread) {
auto openglRenderContext = static_cast<const QSGDefaultRenderContext *>(QQuickWindowPrivate::get(window)->context);
QOpenGLContext *cc = openglRenderContext->openglContext();
@@ -4212,7 +4212,7 @@ QImage QQuickContext2D::toImage(const QRectF& bounds)
flush();
m_texture->grabImage(bounds);
} else {
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QQuickWindow *window = m_canvas->window();
QOpenGLContext *ctx = window ? window->openglContext() : 0;
if (ctx && ctx->isValid()) {