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-rw-r--r--src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp206
1 files changed, 127 insertions, 79 deletions
diff --git a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
index 7c5841810b..d433efcb69 100644
--- a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
+++ b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
@@ -54,86 +54,136 @@ QT_BEGIN_NAMESPACE
void qt_image_boxblur(QImage& image, int radius, bool quality);
-static QImage makeShadowImage(const QImage& image, qreal offsetX, qreal offsetY, qreal blur, const QColor& color)
-{
- QImage shadowImg(image.width() + blur + qAbs(offsetX),
- image.height() + blur + qAbs(offsetY),
- QImage::Format_ARGB32_Premultiplied);
- shadowImg.fill(0);
- QPainter tmpPainter(&shadowImg);
- tmpPainter.setCompositionMode(QPainter::CompositionMode_Source);
- qreal shadowX = offsetX > 0? offsetX : 0;
- qreal shadowY = offsetY > 0? offsetY : 0;
-
- tmpPainter.drawImage(shadowX, shadowY, image);
- tmpPainter.end();
-
- if (blur > 0)
- qt_image_boxblur(shadowImg, blur/2, true);
-
- // blacken the image with shadow color...
- tmpPainter.begin(&shadowImg);
- tmpPainter.setCompositionMode(QPainter::CompositionMode_SourceIn);
- tmpPainter.fillRect(shadowImg.rect(), color);
- tmpPainter.end();
- return shadowImg;
-}
+namespace {
+ class ShadowImageMaker
+ {
+ public:
+ virtual ~ShadowImageMaker() {}
-static void fillRectShadow(QPainter* p, QRectF shadowRect, qreal offsetX, qreal offsetY, qreal blur, const QColor& color)
-{
- QRectF r = shadowRect;
- r.moveTo(0, 0);
+ void paintShapeAndShadow(QPainter *p, qreal offsetX, qreal offsetY, qreal blur, const QColor &color)
+ {
+ QRectF bounds = boundingRect().translated(offsetX, offsetY).adjusted(-2*blur, -2*blur, 2*blur, 2*blur);
+ QRect boundsAligned = bounds.toAlignedRect();
+
+ QImage shadowImage(boundsAligned.size(), QImage::Format_ARGB32_Premultiplied);
+ shadowImage.fill(0);
+
+ QPainter shadowPainter(&shadowImage);
+ shadowPainter.setRenderHints(p->renderHints());
+ shadowPainter.translate(offsetX - boundsAligned.left(), offsetY - boundsAligned.top());
+ paint(&shadowPainter);
+ shadowPainter.end();
+
+ if (blur > 0)
+ qt_image_boxblur(shadowImage, qMax(1, qRound(blur / 2)), true);
+
+ // blacken the image with shadow color...
+ shadowPainter.begin(&shadowImage);
+ shadowPainter.setCompositionMode(QPainter::CompositionMode_SourceIn);
+ shadowPainter.fillRect(shadowImage.rect(), color);
+ shadowPainter.end();
+
+ p->drawImage(boundsAligned.topLeft(), shadowImage);
+ paint(p);
+ }
- QImage shadowImage(r.size().width() + 1, r.size().height() + 1, QImage::Format_ARGB32_Premultiplied);
- QPainter tp;
- tp.begin(&shadowImage);
- tp.fillRect(r, p->brush());
- tp.end();
- shadowImage = makeShadowImage(shadowImage, offsetX, offsetY, blur, color);
+ virtual void paint(QPainter *p) const = 0;
+ virtual QRectF boundingRect() const = 0;
+ };
- qreal dx = shadowRect.left() + (offsetX < 0? offsetX:0);
- qreal dy = shadowRect.top() + (offsetY < 0? offsetY:0);
+ class FillRectShadow : public ShadowImageMaker
+ {
+ public:
+ FillRectShadow(const QRectF &rect, const QBrush &brush)
+ : m_rect(rect.normalized())
+ , m_brush(brush)
+ {
+ }
+
+ void paint(QPainter *p) const { p->fillRect(m_rect, m_brush); }
+ QRectF boundingRect() const { return m_rect; }
- p->drawImage(dx, dy, shadowImage);
- p->fillRect(shadowRect, p->brush());
+ private:
+ QRectF m_rect;
+ QBrush m_brush;
+ };
+
+ class FillPathShadow : public ShadowImageMaker
+ {
+ public:
+ FillPathShadow(const QPainterPath &path, const QBrush &brush)
+ : m_path(path)
+ , m_brush(brush)
+ {
+ }
+
+ void paint(QPainter *p) const { p->fillPath(m_path, m_brush); }
+ QRectF boundingRect() const { return m_path.boundingRect(); }
+
+ private:
+ QPainterPath m_path;
+ QBrush m_brush;
+ };
+
+ class StrokePathShadow : public ShadowImageMaker
+ {
+ public:
+ StrokePathShadow(const QPainterPath &path, const QPen &pen)
+ : m_path(path)
+ , m_pen(pen)
+ {
+ }
+
+ void paint(QPainter *p) const { p->strokePath(m_path, m_pen); }
+
+ QRectF boundingRect() const
+ {
+ qreal d = qMax(qreal(1), m_pen.widthF());
+ return m_path.boundingRect().adjusted(-d, -d, d, d);
+ }
+
+ private:
+ QPainterPath m_path;
+ QPen m_pen;
+ };
+
+ class DrawImageShadow : public ShadowImageMaker
+ {
+ public:
+ DrawImageShadow(const QImage &image, const QPointF &offset)
+ : m_image(image)
+ , m_offset(offset)
+ {
+ }
+
+ void paint(QPainter *p) const { p->drawImage(m_offset, m_image); }
+
+ QRectF boundingRect() const { return QRectF(m_image.rect()).translated(m_offset); }
+
+ private:
+ QImage m_image;
+ QPointF m_offset;
+ };
+}
+
+static void fillRectShadow(QPainter* p, QRectF shadowRect, qreal offsetX, qreal offsetY, qreal blur, const QColor& color)
+{
+ FillRectShadow shadowMaker(shadowRect, p->brush());
+ shadowMaker.paintShapeAndShadow(p, offsetX, offsetY, blur, color);
}
static void fillShadowPath(QPainter* p, const QPainterPath& path, qreal offsetX, qreal offsetY, qreal blur, const QColor& color)
{
- QRectF r = path.boundingRect();
- QImage img(r.size().width() + r.left() + 1,
- r.size().height() + r.top() + 1,
- QImage::Format_ARGB32_Premultiplied);
- img.fill(0);
- QPainter tp(&img);
- tp.fillPath(path.translated(0, 0), p->brush());
- tp.end();
-
- QImage shadowImage = makeShadowImage(img, offsetX, offsetY, blur, color);
- qreal dx = r.left() + (offsetX < 0? offsetX:0);
- qreal dy = r.top() + (offsetY < 0? offsetY:0);
-
- p->drawImage(dx, dy, shadowImage);
- p->fillPath(path, p->brush());
+ FillPathShadow shadowMaker(path, p->brush());
+ shadowMaker.paintShapeAndShadow(p, offsetX, offsetY, blur, color);
}
static void strokeShadowPath(QPainter* p, const QPainterPath& path, qreal offsetX, qreal offsetY, qreal blur, const QColor& color)
{
- QRectF r = path.boundingRect();
- QImage img(r.size().width() + r.left() + 1,
- r.size().height() + r.top() + 1,
- QImage::Format_ARGB32_Premultiplied);
- img.fill(0);
- QPainter tp(&img);
- tp.strokePath(path, p->pen());
- tp.end();
-
- QImage shadowImage = makeShadowImage(img, offsetX, offsetY, blur, color);
- qreal dx = r.left() + (offsetX < 0? offsetX:0);
- qreal dy = r.top() + (offsetY < 0? offsetY:0);
- p->drawImage(dx, dy, shadowImage);
- p->strokePath(path, p->pen());
+ StrokePathShadow shadowMaker(path, p->pen());
+ shadowMaker.paintShapeAndShadow(p, offsetX, offsetY, blur, color);
}
+
static inline void drawRepeatPattern(QPainter* p, const QImage& image, const QRectF& rect, const bool repeatX, const bool repeatY)
{
// Patterns must be painted so that the top left of the first image is anchored at
@@ -259,15 +309,16 @@ static void qt_drawImage(QPainter *p, QQuickContext2D::State& state, QImage imag
if (sw != dw || sh != dh)
image = image.scaled(dw, dh);
- if (shadow) {
- QImage shadow = makeShadowImage(image, state.shadowOffsetX, state.shadowOffsetY, state.shadowBlur, state.shadowColor);
- qreal shadow_dx = dx + (state.shadowOffsetX < 0? state.shadowOffsetY:0);
- qreal shadow_dy = dy + (state.shadowOffsetX < 0? state.shadowOffsetY:0);
- p->drawImage(shadow_dx, shadow_dy, shadow);
- }
//Strange OpenGL painting behavior here, without beginNativePainting/endNativePainting, only the first image is painted.
p->beginNativePainting();
- p->drawImage(dx, dy, image);
+
+ if (shadow) {
+ DrawImageShadow shadowMaker(image, QPointF(dx, dy));
+ shadowMaker.paintShapeAndShadow(p, state.shadowOffsetX, state.shadowOffsetY, state.shadowBlur, state.shadowColor);
+ } else {
+ p->drawImage(dx, dy, image);
+ }
+
p->endNativePainting();
}
@@ -295,12 +346,9 @@ void QQuickContext2DCommandBuffer::replay(QPainter* p, QQuickContext2D::State& s
case QQuickContext2D::ClearRect:
{
QPainter::CompositionMode cm = p->compositionMode();
- qreal alpha = p->opacity();
- p->setCompositionMode(QPainter::CompositionMode_Source);
- p->setOpacity(0);
- p->fillRect(takeRect(), QColor(qRgba(0, 0, 0, 0)));
+ p->setCompositionMode(QPainter::CompositionMode_Clear);
+ p->fillRect(takeRect(), Qt::white);
p->setCompositionMode(cm);
- p->setOpacity(alpha);
break;
}
case QQuickContext2D::FillRect: