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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKCONTEXT2DTEXTURE_P_H
+#define QQUICKCONTEXT2DTEXTURE_P_H
+
+#include <QtQuick/qsgtexture.h>
+#include "qquickcanvasitem_p.h"
+#include "qquickcontext2d_p.h"
+
+#include <QOpenGLContext>
+#include <QOpenGLFramebufferObject>
+
+#include <QtCore/QMutex>
+#include <QtCore/QWaitCondition>
+#include <QtCore/QThread>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QQuickContext2DTile;
+class QQuickContext2DCommandBuffer;
+
+class QQuickContext2DTexture : public QSGDynamicTexture
+{
+ Q_OBJECT
+public:
+ QQuickContext2DTexture();
+ ~QQuickContext2DTexture();
+
+ virtual bool hasAlphaChannel() const {return true;}
+ virtual bool hasMipmaps() const {return false;}
+ virtual QSize textureSize() const;
+ virtual void lock() {}
+ virtual void unlock() {}
+ virtual void wait() {}
+ virtual void wake() {}
+ bool threadRendering() const {return m_threadRendering;}
+ virtual bool supportThreadRendering() const = 0;
+ virtual bool supportDirectRendering() const = 0;
+ virtual QQuickCanvasItem::RenderTarget renderTarget() const = 0;
+ virtual QImage toImage(const QRectF& region = QRectF()) = 0;
+ static QRect tiledRect(const QRectF& window, const QSize& tileSize);
+
+ virtual bool setCanvasSize(const QSize &size);
+ virtual bool setTileSize(const QSize &size);
+ virtual bool setCanvasWindow(const QRect& canvasWindow);
+ void setSmooth(bool smooth);
+ bool setDirtyRect(const QRect &dirtyRect);
+ virtual void canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth);
+ bool canvasDestroyed();
+Q_SIGNALS:
+ void textureChanged();
+
+public Q_SLOTS:
+ void markDirtyTexture();
+ void setItem(QQuickCanvasItem* item);
+ void paint();
+
+protected:
+ void paintWithoutTiles();
+ virtual QPaintDevice* beginPainting() {m_painting = true; return 0; }
+ virtual void endPainting() {m_painting = false;}
+ virtual QQuickContext2DTile* createTile() const = 0;
+ virtual void compositeTile(QQuickContext2DTile* tile) = 0;
+
+ void clearTiles();
+ QRect createTiles(const QRect& window);
+
+ QList<QQuickContext2DTile*> m_tiles;
+ QQuickContext2D* m_context;
+
+ QQuickContext2D::State m_state;
+
+ QQuickCanvasItem* m_item;
+ QSize m_canvasSize;
+ QSize m_tileSize;
+ QRect m_canvasWindow;
+
+ uint m_dirtyCanvas : 1;
+ uint m_dirtyTexture : 1;
+ uint m_threadRendering : 1;
+ uint m_smooth : 1;
+ uint m_tiledCanvas : 1;
+ uint m_doGrabImage : 1;
+ uint m_painting : 1;
+};
+
+class QQuickContext2DFBOTexture : public QQuickContext2DTexture
+{
+ Q_OBJECT
+
+public:
+ QQuickContext2DFBOTexture();
+ ~QQuickContext2DFBOTexture();
+ virtual int textureId() const;
+ virtual bool updateTexture();
+ virtual QQuickContext2DTile* createTile() const;
+ virtual QImage toImage(const QRectF& region = QRectF());
+ virtual QPaintDevice* beginPainting();
+ virtual void endPainting();
+ QRectF textureSubRect() const;
+ virtual bool supportThreadRendering() const {return false;}
+ virtual bool supportDirectRendering() const {return false;}
+ virtual QQuickCanvasItem::RenderTarget renderTarget() const;
+ virtual void compositeTile(QQuickContext2DTile* tile);
+ virtual void bind();
+ virtual bool setCanvasSize(const QSize &size);
+ virtual bool setTileSize(const QSize &size);
+ virtual bool setCanvasWindow(const QRect& canvasWindow);
+private Q_SLOTS:
+ void grabImage();
+
+private:
+ bool doMultisampling() const;
+ QImage m_grabedImage;
+ QOpenGLFramebufferObject *m_fbo;
+ QOpenGLFramebufferObject *m_multisampledFbo;
+ QMutex m_mutex;
+ QWaitCondition m_condition;
+ QSize m_fboSize;
+ QPaintDevice *m_paint_device;
+};
+
+class QSGPlainTexture;
+class QQuickContext2DImageTexture : public QQuickContext2DTexture
+{
+ Q_OBJECT
+
+public:
+ QQuickContext2DImageTexture(bool threadRendering = true);
+ ~QQuickContext2DImageTexture();
+ virtual int textureId() const;
+ virtual void bind();
+ virtual bool supportThreadRendering() const {return true;}
+ virtual bool supportDirectRendering() const;
+ virtual QQuickCanvasItem::RenderTarget renderTarget() const;
+ virtual void lock();
+ virtual void unlock();
+ virtual void wait();
+ virtual void wake();
+
+ virtual bool updateTexture();
+ virtual QQuickContext2DTile* createTile() const;
+ virtual QImage toImage(const QRectF& region = QRectF());
+ virtual QPaintDevice* beginPainting();
+ virtual void compositeTile(QQuickContext2DTile* tile);
+
+private Q_SLOTS:
+ void grabImage(const QRect& r);
+private:
+ QImage m_image;
+ QImage m_grabedImage;
+ QMutex m_mutex;
+ QWaitCondition m_waitCondition;
+ QPainter m_painter;
+ QSGPlainTexture* m_texture;
+};
+
+QT_END_HEADER
+
+QT_END_NAMESPACE
+
+#endif // QQUICKCONTEXT2DTEXTURE_P_H