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-rw-r--r--src/quick/items/qquickanimatedsprite.cpp32
1 files changed, 20 insertions, 12 deletions
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp
index 991ca8519f..8aeef4ef4a 100644
--- a/src/quick/items/qquickanimatedsprite.cpp
+++ b/src/quick/items/qquickanimatedsprite.cpp
@@ -42,6 +42,7 @@
#include "qquicksprite_p.h"
#include "qquickspriteengine_p.h"
#include <QtQuick/private/qsgcontext_p.h>
+#include <QtQuick/private/qquickitem_p.h>
#include <private/qsgadaptationlayer_p.h>
#include <private/qqmlglobal_p.h>
#include <QtQuick/qsgnode.h>
@@ -349,7 +350,7 @@ void QQuickAnimatedSprite::start()
}
emit currentFrameChanged(0);
emit runningChanged(true);
- update();
+ maybeUpdate();
}
void QQuickAnimatedSprite::stop()
@@ -360,7 +361,7 @@ void QQuickAnimatedSprite::stop()
return;
d->m_pauseOffset = 0;
emit runningChanged(false);
- update();
+ maybeUpdate();
}
/*!
@@ -379,7 +380,15 @@ void QQuickAnimatedSprite::advance(int frames)
d->m_curFrame += d->m_spriteEngine->maxFrames();
d->m_curFrame = d->m_curFrame % d->m_spriteEngine->maxFrames();
emit currentFrameChanged(d->m_curFrame);
- update();
+ maybeUpdate();
+}
+
+void QQuickAnimatedSprite::maybeUpdate()
+{
+ QQuickItemPrivate *priv = QQuickItemPrivate::get(this);
+ const QLazilyAllocated<QQuickItemPrivate::ExtraData> &extraData = priv->extra;
+ if ((extraData.isAllocated() && extraData->effectRefCount > 0) || priv->effectiveVisible)
+ update();
}
/*!
@@ -399,7 +408,7 @@ void QQuickAnimatedSprite::pause()
d->m_pauseOffset = d->m_timestamp.elapsed();
d->m_paused = true;
emit pausedChanged(true);
- update();
+ maybeUpdate();
}
/*!
@@ -419,7 +428,7 @@ void QQuickAnimatedSprite::resume()
d->m_pauseOffset = d->m_pauseOffset - d->m_timestamp.elapsed();
d->m_paused = false;
emit pausedChanged(false);
- update();
+ maybeUpdate();
}
void QQuickAnimatedSprite::setRunning(bool arg)
@@ -610,7 +619,6 @@ void QQuickAnimatedSprite::createEngine()
d->m_spriteEngine = new QQuickSpriteEngine(QList<QQuickSprite*>(spriteList), this);
d->m_spriteEngine->startAssemblingImage();
reset();
- update();
}
QSGSpriteNode* QQuickAnimatedSprite::initNode()
@@ -622,10 +630,10 @@ QSGSpriteNode* QQuickAnimatedSprite::initNode()
return nullptr;
} else if (d->m_spriteEngine->status() == QQuickPixmap::Null) {
d->m_spriteEngine->startAssemblingImage();
- update();//Schedule another update, where we will check again
+ maybeUpdate();//Schedule another update, where we will check again
return nullptr;
} else if (d->m_spriteEngine->status() == QQuickPixmap::Loading) {
- update();//Schedule another update, where we will check again
+ maybeUpdate();//Schedule another update, where we will check again
return nullptr;
}
@@ -651,7 +659,7 @@ void QQuickAnimatedSprite::reset()
{
Q_D(QQuickAnimatedSprite);
d->m_pleaseReset = true;
- update();
+ maybeUpdate();
}
QSGNode *QQuickAnimatedSprite::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
@@ -673,7 +681,7 @@ QSGNode *QQuickAnimatedSprite::updatePaintNode(QSGNode *oldNode, UpdatePaintNode
prepareNextFrame(node);
if (d->m_running && !d->m_paused)
- update();
+ maybeUpdate();
return node;
}
@@ -726,7 +734,7 @@ void QQuickAnimatedSprite::prepareNextFrame(QSGSpriteNode *node)
frameAt = 0;
d->m_running = false;
emit runningChanged(false);
- update();
+ maybeUpdate();
}
} else {
frameAt = d->m_curFrame;
@@ -734,7 +742,7 @@ void QQuickAnimatedSprite::prepareNextFrame(QSGSpriteNode *node)
if (d->m_curFrame != lastFrame) {
if (isCurrentFrameChangedConnected())
emit currentFrameChanged(d->m_curFrame);
- update();
+ maybeUpdate();
}
qreal frameCount = d->m_spriteEngine->spriteFrames();