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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickanimation_p.h"
-#include "qquickanimation_p_p.h"
-#include "qquickstateoperations_p.h"
-
-#include <private/qdeclarativeproperty_p.h>
-#include <private/qdeclarativepath_p.h>
-
-#include <QtDeclarative/qdeclarativeinfo.h>
-#include <QtCore/qmath.h>
-#include "private/qsequentialanimationgroupjob_p.h"
-#include "private/qparallelanimationgroupjob_p.h"
-#include <QtGui/qtransform.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \qmlclass ParentAnimation QQuickParentAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \since QtQuick 2.0
- \inherits Animation
- \brief The ParentAnimation element animates changes in parent values.
-
- ParentAnimation is used to animate a parent change for an \l Item.
-
- For example, the following ParentChange changes \c blueRect to become
- a child of \c redRect when it is clicked. The inclusion of the
- ParentAnimation, which defines a NumberAnimation to be applied during
- the transition, ensures the item animates smoothly as it moves to
- its new parent:
-
- \snippet doc/src/snippets/declarative/parentanimation.qml 0
-
- A ParentAnimation can contain any number of animations. These animations will
- be run in parallel; to run them sequentially, define them within a
- SequentialAnimation.
-
- In some cases, such as when reparenting between items with clipping enabled, it is useful
- to animate the parent change via another item that does not have clipping
- enabled. Such an item can be set using the \l via property.
-
- For convenience, when a ParentAnimation is used in a \l Transition, it will
- animate any ParentChange that has occurred during the state change.
- This can be overridden by setting a specific target item using the
- \l target property.
-
- Like any other animation element, a ParentAnimation can be applied in a
- number of ways, including transitions, behaviors and property value
- sources. The \l {QML Animation and Transitions} documentation shows a
- variety of methods for creating animations.
-
- \sa {QML Animation and Transitions}, {declarative/animation/basics}{Animation basics example}
-*/
-QQuickParentAnimation::QQuickParentAnimation(QObject *parent)
- : QDeclarativeAnimationGroup(*(new QQuickParentAnimationPrivate), parent)
-{
-}
-
-QQuickParentAnimation::~QQuickParentAnimation()
-{
-}
-
-/*!
- \qmlproperty Item QtQuick2::ParentAnimation::target
- The item to reparent.
-
- When used in a transition, if no target is specified, all
- ParentChange occurrences are animated by the ParentAnimation.
-*/
-QQuickItem *QQuickParentAnimation::target() const
-{
- Q_D(const QQuickParentAnimation);
- return d->target;
-}
-
-void QQuickParentAnimation::setTargetObject(QQuickItem *target)
-{
- Q_D(QQuickParentAnimation);
- if (target == d->target)
- return;
-
- d->target = target;
- emit targetChanged();
-}
-
-/*!
- \qmlproperty Item QtQuick2::ParentAnimation::newParent
- The new parent to animate to.
-
- If the ParentAnimation is defined within a \l Transition or \l Behavior,
- this value defaults to the value defined in the end state of the
- \l Transition, or the value of the property change that triggered the
- \l Behavior.
-*/
-QQuickItem *QQuickParentAnimation::newParent() const
-{
- Q_D(const QQuickParentAnimation);
- return d->newParent;
-}
-
-void QQuickParentAnimation::setNewParent(QQuickItem *newParent)
-{
- Q_D(QQuickParentAnimation);
- if (newParent == d->newParent)
- return;
-
- d->newParent = newParent;
- emit newParentChanged();
-}
-
-/*!
- \qmlproperty Item QtQuick2::ParentAnimation::via
- The item to reparent via. This provides a way to do an unclipped animation
- when both the old parent and new parent are clipped.
-
- \qml
- ParentAnimation {
- target: myItem
- via: topLevelItem
- // ...
- }
- \endqml
-*/
-QQuickItem *QQuickParentAnimation::via() const
-{
- Q_D(const QQuickParentAnimation);
- return d->via;
-}
-
-void QQuickParentAnimation::setVia(QQuickItem *via)
-{
- Q_D(QQuickParentAnimation);
- if (via == d->via)
- return;
-
- d->via = via;
- emit viaChanged();
-}
-
-//### mirrors same-named function in QQuickItem
-QPointF QQuickParentAnimationPrivate::computeTransformOrigin(QQuickItem::TransformOrigin origin, qreal width, qreal height) const
-{
- switch (origin) {
- default:
- case QQuickItem::TopLeft:
- return QPointF(0, 0);
- case QQuickItem::Top:
- return QPointF(width / 2., 0);
- case QQuickItem::TopRight:
- return QPointF(width, 0);
- case QQuickItem::Left:
- return QPointF(0, height / 2.);
- case QQuickItem::Center:
- return QPointF(width / 2., height / 2.);
- case QQuickItem::Right:
- return QPointF(width, height / 2.);
- case QQuickItem::BottomLeft:
- return QPointF(0, height);
- case QQuickItem::Bottom:
- return QPointF(width / 2., height);
- case QQuickItem::BottomRight:
- return QPointF(width, height);
- }
-}
-
-QAbstractAnimationJob* QQuickParentAnimation::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget)
-{
- Q_D(QQuickParentAnimation);
-
- struct QQuickParentAnimationData : public QAbstractAnimationAction
- {
- QQuickParentAnimationData() {}
- ~QQuickParentAnimationData() { qDeleteAll(pc); }
-
- QDeclarativeStateActions actions;
- //### reverse should probably apply on a per-action basis
- bool reverse;
- QList<QQuickParentChange *> pc;
- virtual void doAction()
- {
- for (int ii = 0; ii < actions.count(); ++ii) {
- const QDeclarativeAction &action = actions.at(ii);
- if (reverse)
- action.event->reverse();
- else
- action.event->execute();
- }
- }
- };
-
- QQuickParentAnimationData *data = new QQuickParentAnimationData;
- QQuickParentAnimationData *viaData = new QQuickParentAnimationData;
-
- bool hasExplicit = false;
- if (d->target && d->newParent) {
- data->reverse = false;
- QDeclarativeAction myAction;
- QQuickParentChange *pc = new QQuickParentChange;
- pc->setObject(d->target);
- pc->setParent(d->newParent);
- myAction.event = pc;
- data->pc << pc;
- data->actions << myAction;
- hasExplicit = true;
- if (d->via) {
- viaData->reverse = false;
- QDeclarativeAction myVAction;
- QQuickParentChange *vpc = new QQuickParentChange;
- vpc->setObject(d->target);
- vpc->setParent(d->via);
- myVAction.event = vpc;
- viaData->pc << vpc;
- viaData->actions << myVAction;
- }
- //### once actions have concept of modified,
- // loop to match appropriate ParentChanges and mark as modified
- }
-
- if (!hasExplicit)
- for (int i = 0; i < actions.size(); ++i) {
- QDeclarativeAction &action = actions[i];
- if (action.event && action.event->type() == QDeclarativeActionEvent::ParentChange
- && (!d->target || static_cast<QQuickParentChange*>(action.event)->object() == d->target)) {
-
- QQuickParentChange *pc = static_cast<QQuickParentChange*>(action.event);
- QDeclarativeAction myAction = action;
- data->reverse = action.reverseEvent;
-
- //### this logic differs from PropertyAnimation
- // (probably a result of modified vs. done)
- if (d->newParent) {
- QQuickParentChange *epc = new QQuickParentChange;
- epc->setObject(static_cast<QQuickParentChange*>(action.event)->object());
- epc->setParent(d->newParent);
- myAction.event = epc;
- data->pc << epc;
- data->actions << myAction;
- pc = epc;
- } else {
- action.actionDone = true;
- data->actions << myAction;
- }
-
- if (d->via) {
- viaData->reverse = false;
- QDeclarativeAction myAction;
- QQuickParentChange *vpc = new QQuickParentChange;
- vpc->setObject(pc->object());
- vpc->setParent(d->via);
- myAction.event = vpc;
- viaData->pc << vpc;
- viaData->actions << myAction;
- QDeclarativeAction dummyAction;
- QDeclarativeAction &xAction = pc->xIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction;
- QDeclarativeAction &yAction = pc->yIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction;
- QDeclarativeAction &sAction = pc->scaleIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction;
- QDeclarativeAction &rAction = pc->rotationIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction;
- QQuickItem *target = pc->object();
- QQuickItem *targetParent = action.reverseEvent ? pc->originalParent() : pc->parent();
-
- //### this mirrors the logic in QQuickParentChange.
- bool ok;
- const QTransform &transform = targetParent->itemTransform(d->via, &ok);
- if (transform.type() >= QTransform::TxShear || !ok) {
- qmlInfo(this) << QQuickParentAnimation::tr("Unable to preserve appearance under complex transform");
- ok = false;
- }
-
- qreal scale = 1;
- qreal rotation = 0;
- bool isRotate = (transform.type() == QTransform::TxRotate) || (transform.m11() < 0);
- if (ok && !isRotate) {
- if (transform.m11() == transform.m22())
- scale = transform.m11();
- else {
- qmlInfo(this) << QQuickParentAnimation::tr("Unable to preserve appearance under non-uniform scale");
- ok = false;
- }
- } else if (ok && isRotate) {
- if (transform.m11() == transform.m22())
- scale = qSqrt(transform.m11()*transform.m11() + transform.m12()*transform.m12());
- else {
- qmlInfo(this) << QQuickParentAnimation::tr("Unable to preserve appearance under non-uniform scale");
- ok = false;
- }
-
- if (scale != 0)
- rotation = atan2(transform.m12()/scale, transform.m11()/scale) * 180/M_PI;
- else {
- qmlInfo(this) << QQuickParentAnimation::tr("Unable to preserve appearance under scale of 0");
- ok = false;
- }
- }
-
- const QPointF &point = transform.map(QPointF(xAction.toValue.toReal(),yAction.toValue.toReal()));
- qreal x = point.x();
- qreal y = point.y();
- if (ok && target->transformOrigin() != QQuickItem::TopLeft) {
- qreal w = target->width();
- qreal h = target->height();
- if (pc->widthIsSet() && i < actions.size() - 1)
- w = actions[++i].toValue.toReal();
- if (pc->heightIsSet() && i < actions.size() - 1)
- h = actions[++i].toValue.toReal();
- const QPointF &transformOrigin
- = d->computeTransformOrigin(target->transformOrigin(), w,h);
- qreal tempxt = transformOrigin.x();
- qreal tempyt = transformOrigin.y();
- QTransform t;
- t.translate(-tempxt, -tempyt);
- t.rotate(rotation);
- t.scale(scale, scale);
- t.translate(tempxt, tempyt);
- const QPointF &offset = t.map(QPointF(0,0));
- x += offset.x();
- y += offset.y();
- }
-
- if (ok) {
- //qDebug() << x << y << rotation << scale;
- xAction.toValue = x;
- yAction.toValue = y;
- sAction.toValue = sAction.toValue.toReal() * scale;
- rAction.toValue = rAction.toValue.toReal() + rotation;
- }
- }
- }
- }
-
- QSequentialAnimationGroupJob *topLevelGroup = new QSequentialAnimationGroupJob;
- QActionAnimation *viaAction = d->via ? new QActionAnimation : 0;
- QActionAnimation *targetAction = new QActionAnimation;
- //we'll assume the common case by far is to have children, and always create ag
- QParallelAnimationGroupJob *ag = new QParallelAnimationGroupJob;
-
- if (data->actions.count()) {
- if (d->via)
- viaAction->setAnimAction(viaData);
- targetAction->setAnimAction(data);
-
- //take care of any child animations
- bool valid = d->defaultProperty.isValid();
- QAbstractAnimationJob* anim;
- for (int ii = 0; ii < d->animations.count(); ++ii) {
- if (valid)
- d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
- anim = d->animations.at(ii)->transition(actions, modified, direction, defaultTarget);
- ag->appendAnimation(anim);
- }
-
- //TODO: simplify/clarify logic
- bool forwards = direction == QDeclarativeAbstractAnimation::Forward;
- if (forwards) {
- topLevelGroup->appendAnimation(d->via ? viaAction : targetAction);
- topLevelGroup->appendAnimation(ag);
- if (d->via)
- topLevelGroup->appendAnimation(targetAction);
- } else {
- if (d->via)
- topLevelGroup->appendAnimation(targetAction);
- topLevelGroup->appendAnimation(ag);
- topLevelGroup->appendAnimation(d->via ? viaAction : targetAction);
- }
- } else {
- delete data;
- delete viaData;
- }
-
- return initInstance(topLevelGroup);
-}
-
-/*!
- \qmlclass AnchorAnimation QQuickAnchorAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits Animation
- \brief The AnchorAnimation element animates changes in anchor values.
-
- AnchorAnimation is used to animate an anchor change.
-
- In the following snippet we animate the addition of a right anchor to a \l Rectangle:
-
- \snippet doc/src/snippets/declarative/anchoranimation.qml 0
-
- For convenience, when an AnchorAnimation is used in a \l Transition, it will
- animate any AnchorChanges that have occurred during the state change.
- This can be overridden by setting a specific target item using the
- \l target property.
-
- Like any other animation element, an AnchorAnimation can be applied in a
- number of ways, including transitions, behaviors and property value
- sources. The \l {QML Animation and Transitions} documentation shows a
- variety of methods for creating animations.
-
- \sa {QML Animation and Transitions}, AnchorChanges
-*/
-QQuickAnchorAnimation::QQuickAnchorAnimation(QObject *parent)
-: QDeclarativeAbstractAnimation(*(new QQuickAnchorAnimationPrivate), parent)
-{
-}
-
-QQuickAnchorAnimation::~QQuickAnchorAnimation()
-{
-}
-
-/*!
- \qmlproperty list<Item> QtQuick2::AnchorAnimation::targets
- The items to reanchor.
-
- If no targets are specified all AnchorChanges will be
- animated by the AnchorAnimation.
-*/
-QDeclarativeListProperty<QQuickItem> QQuickAnchorAnimation::targets()
-{
- Q_D(QQuickAnchorAnimation);
- return QDeclarativeListProperty<QQuickItem>(this, d->targets);
-}
-
-/*!
- \qmlproperty int QtQuick2::AnchorAnimation::duration
- This property holds the duration of the animation, in milliseconds.
-
- The default value is 250.
-*/
-int QQuickAnchorAnimation::duration() const
-{
- Q_D(const QQuickAnchorAnimation);
- return d->duration;
-}
-
-void QQuickAnchorAnimation::setDuration(int duration)
-{
- if (duration < 0) {
- qmlInfo(this) << tr("Cannot set a duration of < 0");
- return;
- }
-
- Q_D(QQuickAnchorAnimation);
- if (d->duration == duration)
- return;
- d->duration = duration;
- emit durationChanged(duration);
-}
-
-/*!
- \qmlproperty enumeration QtQuick2::AnchorAnimation::easing.type
- \qmlproperty real QtQuick2::AnchorAnimation::easing.amplitude
- \qmlproperty real QtQuick2::AnchorAnimation::easing.overshoot
- \qmlproperty real QtQuick2::AnchorAnimation::easing.period
- \brief the easing curve used for the animation.
-
- To specify an easing curve you need to specify at least the type. For some curves you can also specify
- amplitude, period and/or overshoot. The default easing curve is
- Linear.
-
- \qml
- AnchorAnimation { easing.type: Easing.InOutQuad }
- \endqml
-
- See the \l{PropertyAnimation::easing.type} documentation for information
- about the different types of easing curves.
-*/
-QEasingCurve QQuickAnchorAnimation::easing() const
-{
- Q_D(const QQuickAnchorAnimation);
- return d->easing;
-}
-
-void QQuickAnchorAnimation::setEasing(const QEasingCurve &e)
-{
- Q_D(QQuickAnchorAnimation);
- if (d->easing == e)
- return;
-
- d->easing = e;
- emit easingChanged(e);
-}
-
-QAbstractAnimationJob* QQuickAnchorAnimation::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget)
-{
- Q_UNUSED(modified);
- Q_UNUSED(defaultTarget);
- Q_D(QQuickAnchorAnimation);
- QDeclarativeAnimationPropertyUpdater *data = new QDeclarativeAnimationPropertyUpdater;
- data->interpolatorType = QMetaType::QReal;
- data->interpolator = d->interpolator;
- data->reverse = direction == Backward ? true : false;
- data->fromSourced = false;
- data->fromDefined = false;
-
- for (int ii = 0; ii < actions.count(); ++ii) {
- QDeclarativeAction &action = actions[ii];
- if (action.event && action.event->type() == QDeclarativeActionEvent::AnchorChanges
- && (d->targets.isEmpty() || d->targets.contains(static_cast<QQuickAnchorChanges*>(action.event)->object()))) {
- data->actions << static_cast<QQuickAnchorChanges*>(action.event)->additionalActions();
- }
- }
-
- QDeclarativeBulkValueAnimator *animator = new QDeclarativeBulkValueAnimator;
- if (data->actions.count()) {
- animator->setAnimValue(data);
- animator->setFromSourcedValue(&data->fromSourced);
- } else {
- delete data;
- }
-
- return initInstance(animator);
-}
-
-/*!
- \qmlclass PathAnimation QQuickPathAnimation
- \inqmlmodule QtQuick 2
- \ingroup qml-animation-transition
- \inherits Animation
- \since QtQuick 2.0
- \brief The PathAnimation element animates an item along a path.
-
- When used in a transition, the path can be specified without start
- or end points, for example:
- \qml
- PathAnimation {
- path: Path {
- //no startX, startY
- PathCurve { x: 100; y: 100}
- PathCurve {} //last element is empty with no end point specified
- }
- }
- \endqml
-
- In the above case, the path start will be the item's current position, and the
- path end will be the item's target position in the target state.
-
- \sa {QML Animation and Transitions}, PathInterpolator
-*/
-QQuickPathAnimation::QQuickPathAnimation(QObject *parent)
-: QDeclarativeAbstractAnimation(*(new QQuickPathAnimationPrivate), parent)
-{
-}
-
-QQuickPathAnimation::~QQuickPathAnimation()
-{
- Q_D(QQuickPathAnimation);
- QHash<QQuickItem*, QQuickPathAnimationAnimator* >::iterator it;
- for (it = d->activeAnimations.begin(); it != d->activeAnimations.end(); ++it) {
- it.value()->clearTemplate();
- }
-}
-
-/*!
- \qmlproperty int QtQuick2::PathAnimation::duration
- This property holds the duration of the animation, in milliseconds.
-
- The default value is 250.
-*/
-int QQuickPathAnimation::duration() const
-{
- Q_D(const QQuickPathAnimation);
- return d->duration;
-}
-
-void QQuickPathAnimation::setDuration(int duration)
-{
- if (duration < 0) {
- qmlInfo(this) << tr("Cannot set a duration of < 0");
- return;
- }
-
- Q_D(QQuickPathAnimation);
- if (d->duration == duration)
- return;
- d->duration = duration;
- emit durationChanged(duration);
-}
-
-/*!
- \qmlproperty enumeration QtQuick2::PathAnimation::easing.type
- \qmlproperty real QtQuick2::PathAnimation::easing.amplitude
- \qmlproperty list<real> QtQuick2::PathAnimation::easing.bezierCurve
- \qmlproperty real QtQuick2::PathAnimation::easing.overshoot
- \qmlproperty real QtQuick2::PathAnimation::easing.period
- \brief the easing curve used for the animation.
-
- To specify an easing curve you need to specify at least the type. For some curves you can also specify
- amplitude, period, overshoot or custom bezierCurve data. The default easing curve is \c Easing.Linear.
-
- See the \l{PropertyAnimation::easing.type} documentation for information
- about the different types of easing curves.
-*/
-QEasingCurve QQuickPathAnimation::easing() const
-{
- Q_D(const QQuickPathAnimation);
- return d->easingCurve;
-}
-
-void QQuickPathAnimation::setEasing(const QEasingCurve &e)
-{
- Q_D(QQuickPathAnimation);
- if (d->easingCurve == e)
- return;
-
- d->easingCurve = e;
- emit easingChanged(e);
-}
-
-/*!
- \qmlproperty Path QtQuick2::PathAnimation::path
- This property holds the path to animate along.
-
- For more information on defining a path see the \l Path documentation.
-*/
-QDeclarativePath *QQuickPathAnimation::path() const
-{
- Q_D(const QQuickPathAnimation);
- return d->path;
-}
-
-void QQuickPathAnimation::setPath(QDeclarativePath *path)
-{
- Q_D(QQuickPathAnimation);
- if (d->path == path)
- return;
-
- d->path = path;
- emit pathChanged();
-}
-
-/*!
- \qmlproperty Item QtQuick2::PathAnimation::target
- This property holds the item to animate.
-*/
-QQuickItem *QQuickPathAnimation::target() const
-{
- Q_D(const QQuickPathAnimation);
- return d->target;
-}
-
-void QQuickPathAnimation::setTargetObject(QQuickItem *target)
-{
- Q_D(QQuickPathAnimation);
- if (d->target == target)
- return;
-
- d->target = target;
- emit targetChanged();
-}
-
-/*!
- \qmlproperty enumeration QtQuick2::PathAnimation::orientation
- This property controls the rotation of the item as it animates along the path.
-
- If a value other than \c Fixed is specified, the PathAnimation will rotate the
- item to achieve the specified orientation as it travels along the path.
-
- \list
- \o PathAnimation.Fixed (default) - the PathAnimation will not control
- the rotation of the item.
- \o PathAnimation.RightFirst - The right side of the item will lead along the path.
- \o PathAnimation.LeftFirst - The left side of the item will lead along the path.
- \o PathAnimation.BottomFirst - The bottom of the item will lead along the path.
- \o PathAnimation.TopFirst - The top of the item will lead along the path.
- \endlist
-*/
-QQuickPathAnimation::Orientation QQuickPathAnimation::orientation() const
-{
- Q_D(const QQuickPathAnimation);
- return d->orientation;
-}
-
-void QQuickPathAnimation::setOrientation(Orientation orientation)
-{
- Q_D(QQuickPathAnimation);
- if (d->orientation == orientation)
- return;
-
- d->orientation = orientation;
- emit orientationChanged(d->orientation);
-}
-
-/*!
- \qmlproperty point QtQuick2::PathAnimation::anchorPoint
- This property holds the anchor point for the item being animated.
-
- By default, the upper-left corner of the target (its 0,0 point)
- will be anchored to (or follow) the path. The anchorPoint property can be used to
- specify a different point for anchoring. For example, specifying an anchorPoint of
- 5,5 for a 10x10 item means the center of the item will follow the path.
-*/
-QPointF QQuickPathAnimation::anchorPoint() const
-{
- Q_D(const QQuickPathAnimation);
- return d->anchorPoint;
-}
-
-void QQuickPathAnimation::setAnchorPoint(const QPointF &point)
-{
- Q_D(QQuickPathAnimation);
- if (d->anchorPoint == point)
- return;
-
- d->anchorPoint = point;
- emit anchorPointChanged(point);
-}
-
-/*!
- \qmlproperty real QtQuick2::PathAnimation::orientationEntryDuration
- This property holds the duration (in milliseconds) of the transition in to the orientation.
-
- If an orientation has been specified for the PathAnimation, and the starting
- rotation of the item does not match that given by the orientation,
- orientationEntryDuration can be used to smoothly transition from the item's
- starting rotation to the rotation given by the path orientation.
-*/
-int QQuickPathAnimation::orientationEntryDuration() const
-{
- Q_D(const QQuickPathAnimation);
- return d->entryDuration;
-}
-
-void QQuickPathAnimation::setOrientationEntryDuration(int duration)
-{
- Q_D(QQuickPathAnimation);
- if (d->entryDuration == duration)
- return;
- d->entryDuration = duration;
- emit orientationEntryDurationChanged(duration);
-}
-
-/*!
- \qmlproperty real QtQuick2::PathAnimation::orientationExitDuration
- This property holds the duration (in milliseconds) of the transition out of the orientation.
-
- If an orientation and endRotation have been specified for the PathAnimation,
- orientationExitDuration can be used to smoothly transition from the rotation given
- by the path orientation to the specified endRotation.
-*/
-int QQuickPathAnimation::orientationExitDuration() const
-{
- Q_D(const QQuickPathAnimation);
- return d->exitDuration;
-}
-
-void QQuickPathAnimation::setOrientationExitDuration(int duration)
-{
- Q_D(QQuickPathAnimation);
- if (d->exitDuration == duration)
- return;
- d->exitDuration = duration;
- emit orientationExitDurationChanged(duration);
-}
-
-/*!
- \qmlproperty real QtQuick2::PathAnimation::endRotation
- This property holds the ending rotation for the target.
-
- If an orientation has been specified for the PathAnimation,
- and the path doesn't end with the item at the desired rotation,
- the endRotation property can be used to manually specify an end
- rotation.
-
- This property is typically used with orientationExitDuration, as specifying
- an endRotation without an orientationExitDuration may cause a jump to
- the final rotation, rather than a smooth transition.
-*/
-qreal QQuickPathAnimation::endRotation() const
-{
- Q_D(const QQuickPathAnimation);
- return d->endRotation.isNull ? qreal(0) : d->endRotation.value;
-}
-
-void QQuickPathAnimation::setEndRotation(qreal rotation)
-{
- Q_D(QQuickPathAnimation);
- if (!d->endRotation.isNull && d->endRotation == rotation)
- return;
-
- d->endRotation = rotation;
- emit endRotationChanged(d->endRotation);
-}
-
-QAbstractAnimationJob* QQuickPathAnimation::transition(QDeclarativeStateActions &actions,
- QDeclarativeProperties &modified,
- TransitionDirection direction,
- QObject *defaultTarget)
-{
- Q_D(QQuickPathAnimation);
-
- QQuickItem *target = d->target ? d->target : qobject_cast<QQuickItem*>(defaultTarget);
-
- QQuickPathAnimationUpdater prevData;
- bool havePrevData = false;
- if (d->activeAnimations.contains(target)) {
- havePrevData = true;
- prevData = *d->activeAnimations[target]->pathUpdater();
- }
-
- QList<QQuickItem*> keys = d->activeAnimations.keys();
- foreach (QQuickItem *item, keys) {
- QQuickPathAnimationAnimator *anim = d->activeAnimations.value(item);
- if (anim->state() == QAbstractAnimationJob::Stopped) {
- anim->clearTemplate();
- d->activeAnimations.remove(item);
- }
- }
-
- QQuickPathAnimationUpdater *data = new QQuickPathAnimationUpdater();
- QQuickPathAnimationAnimator *pa = new QQuickPathAnimationAnimator(d);
-
- d->activeAnimations[target] = pa;
-
- data->orientation = d->orientation;
- data->anchorPoint = d->anchorPoint;
- data->entryInterval = d->duration ? qreal(d->entryDuration) / d->duration : qreal(0);
- data->exitInterval = d->duration ? qreal(d->exitDuration) / d->duration : qreal(0);
- data->endRotation = d->endRotation;
- data->reverse = direction == Backward ? true : false;
- data->fromSourced = false;
- data->fromDefined = (d->path && d->path->hasStartX() && d->path->hasStartY()) ? true : false;
- data->toDefined = d->path ? d->path->hasEnd() : false;
- int origModifiedSize = modified.count();
-
- for (int i = 0; i < actions.count(); ++i) {
- QDeclarativeAction &action = actions[i];
- if (action.event)
- continue;
- if (action.specifiedObject == target && action.property.name() == QLatin1String("x")) {
- data->toX = action.toValue.toReal();
- modified << action.property;
- action.fromValue = action.toValue;
- }
- if (action.specifiedObject == target && action.property.name() == QLatin1String("y")) {
- data->toY = action.toValue.toReal();
- modified << action.property;
- action.fromValue = action.toValue;
- }
- }
-
- if (target && d->path &&
- (modified.count() > origModifiedSize || data->toDefined)) {
- data->target = target;
- data->path = d->path;
- data->path->invalidateSequentialHistory();
-
- if (havePrevData) {
- // get the original start angle that was used (so we can exactly reverse).
- data->startRotation = prevData.startRotation;
-
- // treat interruptions specially, otherwise we end up with strange paths
- if ((data->reverse || prevData.reverse) && prevData.currentV > 0 && prevData.currentV < 1) {
- if (!data->fromDefined && !data->toDefined && !prevData.painterPath.isEmpty()) {
- QPointF pathPos = QDeclarativePath::sequentialPointAt(prevData.painterPath, prevData.pathLength, prevData.attributePoints, prevData.prevBez, prevData.currentV);
- if (!prevData.anchorPoint.isNull())
- pathPos -= prevData.anchorPoint;
- if (pathPos == data->target->pos()) { //only treat as interruption if we interrupted ourself
- data->painterPath = prevData.painterPath;
- data->toDefined = data->fromDefined = data->fromSourced = true;
- data->prevBez.isValid = false;
- data->interruptStart = prevData.currentV;
- data->startRotation = prevData.startRotation;
- data->pathLength = prevData.pathLength;
- data->attributePoints = prevData.attributePoints;
- }
- }
- }
- }
- pa->setFromSourcedValue(&data->fromSourced);
- pa->setAnimValue(data);
- } else {
- pa->setFromSourcedValue(0);
- pa->setAnimValue(0);
- delete pa;
- delete data;
- }
-
- pa->setDuration(d->duration);
- pa->setEasingCurve(d->easingCurve);
- return initInstance(pa);
-}
-
-void QQuickPathAnimationUpdater::setValue(qreal v)
-{
- if (interruptStart.isValid()) {
- if (reverse)
- v = 1 - v;
- qreal end = reverse ? 0.0 : 1.0;
- v = interruptStart + v * (end-interruptStart);
- }
- currentV = v;
- bool atStart = ((reverse && v == 1.0) || (!reverse && v == 0.0));
- if (!fromSourced && (!fromDefined || !toDefined)) {
- qreal startX = reverse ? toX + anchorPoint.x() : target->x() + anchorPoint.x();
- qreal startY = reverse ? toY + anchorPoint.y() : target->y() + anchorPoint.y();
- qreal endX = reverse ? target->x() + anchorPoint.x() : toX + anchorPoint.x();
- qreal endY = reverse ? target->y() + anchorPoint.y() : toY + anchorPoint.y();
-
- prevBez.isValid = false;
- painterPath = path->createPath(QPointF(startX, startY), QPointF(endX, endY), QStringList(), pathLength, attributePoints);
- fromSourced = true;
- }
-
- qreal angle;
- bool fixed = orientation == QQuickPathAnimation::Fixed;
- QPointF currentPos = !painterPath.isEmpty() ? path->sequentialPointAt(painterPath, pathLength, attributePoints, prevBez, v, fixed ? 0 : &angle) : path->sequentialPointAt(v, fixed ? 0 : &angle);
-
- //adjust position according to anchor point
- if (!anchorPoint.isNull()) {
- currentPos -= anchorPoint;
- if (atStart) {
- if (!anchorPoint.isNull() && !fixed)
- target->setTransformOriginPoint(anchorPoint);
- }
- }
-
- target->setPos(currentPos);
-
- //adjust angle according to orientation
- if (!fixed) {
- switch (orientation) {
- case QQuickPathAnimation::RightFirst:
- angle = -angle;
- break;
- case QQuickPathAnimation::TopFirst:
- angle = -angle + 90;
- break;
- case QQuickPathAnimation::LeftFirst:
- angle = -angle + 180;
- break;
- case QQuickPathAnimation::BottomFirst:
- angle = -angle + 270;
- break;
- default:
- angle = 0;
- break;
- }
-
- if (atStart && !reverse) {
- startRotation = target->rotation();
-
- //shortest distance to correct orientation
- qreal diff = angle - startRotation;
- while (diff > 180.0) {
- startRotation.value += 360.0;
- diff -= 360.0;
- }
- while (diff < -180.0) {
- startRotation.value -= 360.0;
- diff += 360.0;
- }
- }
-
- //smoothly transition to the desired orientation
- //TODO: shortest distance calculations
- if (startRotation.isValid()) {
- if (reverse && v == 0.0)
- angle = startRotation;
- else if (v < entryInterval)
- angle = angle * v / entryInterval + startRotation * (entryInterval - v) / entryInterval;
- }
- if (endRotation.isValid()) {
- qreal exitStart = 1 - entryInterval;
- if (!reverse && v == 1.0)
- angle = endRotation;
- else if (v > exitStart)
- angle = endRotation * (v - exitStart) / exitInterval + angle * (exitInterval - (v - exitStart)) / exitInterval;
- }
- target->setRotation(angle);
- }
-
- /*
- NOTE: we don't always reset the transform origin, as it can cause a
- visual jump if ending on an angle. This means that in some cases
- (anchor point and orientation both specified, and ending at an angle)
- the transform origin will always be set after running the path animation.
- */
- if ((reverse && v == 0.0) || (!reverse && v == 1.0)) {
- if (!anchorPoint.isNull() && !fixed && qFuzzyIsNull(angle))
- target->setTransformOriginPoint(QPointF());
- }
-}
-
-QQuickPathAnimationAnimator::QQuickPathAnimationAnimator(QQuickPathAnimationPrivate *priv)
- : animationTemplate(priv)
-{
-}
-
-QQuickPathAnimationAnimator::~QQuickPathAnimationAnimator()
-{
- if (animationTemplate && pathUpdater()) {
- QHash<QQuickItem*, QQuickPathAnimationAnimator* >::iterator it =
- animationTemplate->activeAnimations.find(pathUpdater()->target);
- if (it != animationTemplate->activeAnimations.end() && it.value() == this)
- animationTemplate->activeAnimations.erase(it);
- }
-}
-
-QT_END_NAMESPACE