aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/items/qquickflickable.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/items/qquickflickable.cpp')
-rw-r--r--src/quick/items/qquickflickable.cpp45
1 files changed, 33 insertions, 12 deletions
diff --git a/src/quick/items/qquickflickable.cpp b/src/quick/items/qquickflickable.cpp
index b4650a215a..d521abec6a 100644
--- a/src/quick/items/qquickflickable.cpp
+++ b/src/quick/items/qquickflickable.cpp
@@ -56,6 +56,8 @@
#include <QtCore/qmath.h>
#include "qplatformdefs.h"
+#include <cmath>
+
QT_BEGIN_NAMESPACE
// FlickThreshold determines how far the "mouse" must have moved
@@ -70,6 +72,21 @@ static const int RetainGrabVelocity = 100;
static const int MovementEndingTimerInterval = 100;
#endif
+// Currently std::round can't be used on Android when using ndk g++, so
+// use C version instead. We could just define two versions of Round, one
+// for float and one for double, but then only one of them would be used
+// and compiler would trigger a warning about unused function.
+//
+// See https://code.google.com/p/android/issues/detail?id=54418
+template<typename T>
+static T Round(T t) {
+ return round(t);
+}
+template<>
+Q_DECL_UNUSED float Round<float>(float f) {
+ return roundf(f);
+}
+
static qreal EaseOvershoot(qreal t) {
return qAtan(t);
}
@@ -352,7 +369,7 @@ bool QQuickFlickablePrivate::flick(AxisData &data, qreal minExtent, qreal maxExt
qreal dist = v2 / (accel * 2.0);
if (v > 0)
dist = -dist;
- qreal target = -qRound(-(data.move.value() - dist));
+ qreal target = -Round(-(data.move.value() - dist));
dist = -target + data.move.value();
accel = v2 / (2.0f * qAbs(dist));
@@ -456,18 +473,18 @@ void QQuickFlickablePrivate::fixup(AxisData &data, qreal minExtent, qreal maxExt
} else if (data.move.value() <= maxExtent) {
resetTimeline(data);
adjustContentPos(data, maxExtent);
- } else if (-qRound(-data.move.value()) != data.move.value()) {
+ } else if (-Round(-data.move.value()) != data.move.value()) {
// We could animate, but since it is less than 0.5 pixel it's probably not worthwhile.
resetTimeline(data);
qreal val = data.move.value();
- if (qAbs(-qRound(-val) - val) < 0.25) // round small differences
- val = -qRound(-val);
+ if (std::abs(-Round(-val) - val) < 0.25) // round small differences
+ val = -Round(-val);
else if (data.smoothVelocity.value() > 0) // continue direction of motion for larger
- val = -qFloor(-val);
+ val = -std::floor(-val);
else if (data.smoothVelocity.value() < 0)
- val = -qCeil(-val);
+ val = -std::ceil(-val);
else // otherwise round
- val = -qRound(-val);
+ val = -Round(-val);
timeline.set(data.move, val);
}
data.inOvershoot = false;
@@ -887,7 +904,7 @@ QQuickFlickableVisibleArea *QQuickFlickable::visibleArea()
\li Flickable.AutoFlickIfNeeded - allows flicking vertically if the
\e contentHeight is greater than the \e height of the Flickable.
Allows flicking horizontally if the \e contentWidth is greater than
- to the \e width of the Flickable.
+ to the \e width of the Flickable. (since \c{QtQuick 2.7})
\li Flickable.HorizontalFlick - allows flicking horizontally.
\li Flickable.VerticalFlick - allows flicking vertically.
\li Flickable.HorizontalAndVerticalFlick - allows flicking in both directions.
@@ -1235,13 +1252,17 @@ void QQuickFlickablePrivate::handleMouseMoveEvent(QMouseEvent *event)
return;
qint64 currentTimestamp = computeCurrentTime(event);
- qreal elapsed = qreal(currentTimestamp - (lastPos.isNull() ? lastPressTime : lastPosTime)) / 1000.;
QVector2D deltas = QVector2D(event->localPos() - pressPos);
bool overThreshold = false;
QVector2D velocity = QGuiApplicationPrivate::mouseEventVelocity(event);
// TODO guarantee that events always have velocity so that it never needs to be computed here
- if (!(QGuiApplicationPrivate::mouseEventCaps(event) & QTouchDevice::Velocity))
+ if (!(QGuiApplicationPrivate::mouseEventCaps(event) & QTouchDevice::Velocity)) {
+ qint64 lastTimestamp = (lastPos.isNull() ? lastPressTime : lastPosTime);
+ if (currentTimestamp == lastTimestamp)
+ return; // events are too close together: velocity would be infinite
+ qreal elapsed = qreal(currentTimestamp - lastTimestamp) / 1000.;
velocity = QVector2D(event->localPos() - (lastPos.isNull() ? pressPos : lastPos)) / elapsed;
+ }
if (q->yflick())
overThreshold |= QQuickWindowPrivate::dragOverThreshold(deltas.y(), Qt::YAxis, event);
@@ -1550,12 +1571,12 @@ void QQuickFlickablePrivate::replayDelayedPress()
//XXX pixelAligned ignores the global position of the Flickable, i.e. assumes Flickable itself is pixel aligned.
void QQuickFlickablePrivate::setViewportX(qreal x)
{
- contentItem->setX(pixelAligned ? -qRound(-x) : x);
+ contentItem->setX(pixelAligned ? -Round(-x) : x);
}
void QQuickFlickablePrivate::setViewportY(qreal y)
{
- contentItem->setY(pixelAligned ? -qRound(-y) : y);
+ contentItem->setY(pixelAligned ? -Round(-y) : y);
}
void QQuickFlickable::timerEvent(QTimerEvent *event)