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-rw-r--r--src/quick/items/qquickflipable.cpp54
1 files changed, 48 insertions, 6 deletions
diff --git a/src/quick/items/qquickflipable.cpp b/src/quick/items/qquickflipable.cpp
index a338985622..87112c8b93 100644
--- a/src/quick/items/qquickflipable.cpp
+++ b/src/quick/items/qquickflipable.cpp
@@ -39,7 +39,7 @@
#include "qquickflipable_p.h"
#include "qquickitem_p.h"
-
+#include "qquicktranslate_p.h"
#include <QtQml/qqmlinfo.h>
@@ -237,9 +237,20 @@ void QQuickFlipable::updatePolish()
d->updateSide();
}
-// determination on the currently visible side of the flipable
-// has to be done on the complete scene transform to give
-// correct results.
+/*! \internal
+ Flipable must use the complete scene transform to correctly determine the
+ currently visible side.
+
+ It must also be independent of camera distance, in case the contents are
+ too wide: for rotation transforms we simply call QMatrix4x4::rotate(),
+ whereas QQuickRotation::applyTo(QMatrix4x4*) calls
+ QMatrix4x4::projectedRotate() which by default assumes the camera distance
+ is 1024 virtual pixels. So for example if contents inside Flipable are to
+ be flipped around the y axis, and are wider than 1024*2, some of the
+ rendering goes behind the "camera". That's expected for rendering (since we
+ didn't provide API to change camera distance), but not ok for deciding when
+ to flip.
+*/
void QQuickFlipablePrivate::updateSide()
{
Q_Q(QQuickFlipable);
@@ -249,8 +260,39 @@ void QQuickFlipablePrivate::updateSide()
sideDirty = false;
- QTransform sceneTransform;
- itemToParentTransform(sceneTransform);
+ QMatrix4x4 sceneTransform;
+
+ const qreal tx = x.value();
+ const qreal ty = y.value();
+ if (!qFuzzyIsNull(tx) || !qFuzzyIsNull(ty))
+ sceneTransform.translate(tx, ty);
+
+ for (const auto *transform : std::as_const(transforms)) {
+ if (const auto *rot = qobject_cast<const QQuickRotation *>(transform)) {
+ // rotation is a special case: we want to call rotate() instead of projectedRotate()
+ const auto angle = rot->angle();
+ const auto axis = rot->axis();
+ if (!(qFuzzyIsNull(angle) || axis.isNull())) {
+ sceneTransform.translate(rot->origin());
+ sceneTransform.rotate(angle, axis.x(), axis.y(), axis.z());
+ sceneTransform.translate(-rot->origin());
+ }
+ } else {
+ transform->applyTo(&sceneTransform);
+ }
+ }
+
+ const bool hasRotation = !qFuzzyIsNull(rotation());
+ const bool hasScale = !qFuzzyCompare(scale(), 1);
+ if (hasScale || hasRotation) {
+ QPointF tp = computeTransformOrigin();
+ sceneTransform.translate(tp.x(), tp.y());
+ if (hasScale)
+ sceneTransform.scale(scale(), scale());
+ if (hasRotation)
+ sceneTransform.rotate(rotation(), 0, 0, 1);
+ sceneTransform.translate(-tp.x(), -tp.y());
+ }
QPointF p1(0, 0);
QPointF p2(1, 0);