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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKGENERICSHADEREFFECT_P_H
+#define QQUICKGENERICSHADEREFFECT_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuick/qquickitem.h>
+#include <private/qtquickglobal_p.h>
+#include <private/qsgadaptationlayer_p.h>
+#include "qquickshadereffect_p.h"
+#include "qquickshadereffectmesh_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSignalMapper;
+
+class Q_QUICK_PRIVATE_EXPORT QQuickGenericShaderEffect : public QObject
+{
+ Q_OBJECT
+
+public:
+ QQuickGenericShaderEffect(QQuickShaderEffect *item, QObject *parent = 0);
+ ~QQuickGenericShaderEffect();
+
+ QByteArray fragmentShader() const { return m_fragShader; }
+ void setFragmentShader(const QByteArray &src);
+
+ QByteArray vertexShader() const { return m_vertShader; }
+ void setVertexShader(const QByteArray &src);
+
+ bool blending() const { return m_blending; }
+ void setBlending(bool enable);
+
+ QVariant mesh() const;
+ void setMesh(const QVariant &mesh);
+
+ QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; }
+ void setCullMode(QQuickShaderEffect::CullMode face);
+
+ QString log() const;
+ QQuickShaderEffect::Status status() const;
+
+ bool supportsAtlasTextures() const { return m_supportsAtlasTextures; }
+ void setSupportsAtlasTextures(bool supports);
+
+ QString parseLog();
+
+ void handleEvent(QEvent *);
+ void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
+ QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *);
+ void handleComponentComplete();
+ void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value);
+ void maybeUpdateShaders();
+
+private slots:
+ void propertyChanged(int mappedId);
+ void sourceDestroyed(QObject *object);
+ void markGeometryDirtyAndUpdate();
+ void markGeometryDirtyAndUpdateIfSupportsAtlas();
+ void shaderCodePrepared(bool ok, QSGGuiThreadShaderEffectManager::ShaderInfo::Type typeHint,
+ const QByteArray &src, QSGGuiThreadShaderEffectManager::ShaderInfo *result);
+
+private:
+ QSGGuiThreadShaderEffectManager *shaderEffectManager() const;
+
+ enum Shader {
+ Vertex,
+ Fragment,
+
+ NShader
+ };
+ bool updateShader(Shader shaderType, const QByteArray &src);
+ void updateShaderVars(Shader shaderType);
+ void disconnectSignals(Shader shaderType);
+ bool sourceIsUnique(QQuickItem *source, Shader typeToSkip, int indexToSkip) const;
+
+ QQuickShaderEffect *m_item;
+ QSize m_meshResolution;
+ QQuickShaderEffectMesh *m_mesh;
+ QQuickGridMesh m_defaultMesh;
+ QQuickShaderEffect::CullMode m_cullMode;
+ bool m_blending;
+ bool m_supportsAtlasTextures;
+ mutable QSGGuiThreadShaderEffectManager *m_mgr;
+ QByteArray m_fragShader;
+ bool m_fragNeedsUpdate;
+ QByteArray m_vertShader;
+ bool m_vertNeedsUpdate;
+
+ QSGShaderEffectNode::ShaderData m_shaders[NShader];
+ QSGShaderEffectNode::DirtyShaderFlags m_dirty;
+ QSet<int> m_dirtyConstants[NShader];
+ QSet<int> m_dirtyTextures[NShader];
+ QSGGuiThreadShaderEffectManager::ShaderInfo *m_inProgress[NShader];
+
+ struct SignalMapper {
+ SignalMapper() : mapper(nullptr), active(false) { }
+ QSignalMapper *mapper;
+ bool active;
+ };
+ QVector<SignalMapper> m_signalMappers[NShader];
+};
+
+QT_END_NAMESPACE
+
+#endif // QQUICKGENERICSHADEREFFECT_P_H