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Diffstat (limited to 'src/quick/items/qquickgenericshadereffect_p.h')
-rw-r--r-- | src/quick/items/qquickgenericshadereffect_p.h | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/src/quick/items/qquickgenericshadereffect_p.h b/src/quick/items/qquickgenericshadereffect_p.h new file mode 100644 index 0000000000..ab19816493 --- /dev/null +++ b/src/quick/items/qquickgenericshadereffect_p.h @@ -0,0 +1,153 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QQUICKGENERICSHADEREFFECT_P_H +#define QQUICKGENERICSHADEREFFECT_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QtQuick/qquickitem.h> +#include <private/qtquickglobal_p.h> +#include <private/qsgadaptationlayer_p.h> +#include "qquickshadereffect_p.h" +#include "qquickshadereffectmesh_p.h" + +QT_BEGIN_NAMESPACE + +class QSignalMapper; + +class Q_QUICK_PRIVATE_EXPORT QQuickGenericShaderEffect : public QObject +{ + Q_OBJECT + +public: + QQuickGenericShaderEffect(QQuickShaderEffect *item, QObject *parent = 0); + ~QQuickGenericShaderEffect(); + + QByteArray fragmentShader() const { return m_fragShader; } + void setFragmentShader(const QByteArray &src); + + QByteArray vertexShader() const { return m_vertShader; } + void setVertexShader(const QByteArray &src); + + bool blending() const { return m_blending; } + void setBlending(bool enable); + + QVariant mesh() const; + void setMesh(const QVariant &mesh); + + QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; } + void setCullMode(QQuickShaderEffect::CullMode face); + + QString log() const; + QQuickShaderEffect::Status status() const; + + bool supportsAtlasTextures() const { return m_supportsAtlasTextures; } + void setSupportsAtlasTextures(bool supports); + + QString parseLog(); + + void handleEvent(QEvent *); + void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); + QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *); + void handleComponentComplete(); + void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value); + void maybeUpdateShaders(); + +private slots: + void propertyChanged(int mappedId); + void sourceDestroyed(QObject *object); + void markGeometryDirtyAndUpdate(); + void markGeometryDirtyAndUpdateIfSupportsAtlas(); + void shaderCodePrepared(bool ok, QSGGuiThreadShaderEffectManager::ShaderInfo::Type typeHint, + const QByteArray &src, QSGGuiThreadShaderEffectManager::ShaderInfo *result); + +private: + QSGGuiThreadShaderEffectManager *shaderEffectManager() const; + + enum Shader { + Vertex, + Fragment, + + NShader + }; + bool updateShader(Shader shaderType, const QByteArray &src); + void updateShaderVars(Shader shaderType); + void disconnectSignals(Shader shaderType); + bool sourceIsUnique(QQuickItem *source, Shader typeToSkip, int indexToSkip) const; + + QQuickShaderEffect *m_item; + QSize m_meshResolution; + QQuickShaderEffectMesh *m_mesh; + QQuickGridMesh m_defaultMesh; + QQuickShaderEffect::CullMode m_cullMode; + bool m_blending; + bool m_supportsAtlasTextures; + mutable QSGGuiThreadShaderEffectManager *m_mgr; + QByteArray m_fragShader; + bool m_fragNeedsUpdate; + QByteArray m_vertShader; + bool m_vertNeedsUpdate; + + QSGShaderEffectNode::ShaderData m_shaders[NShader]; + QSGShaderEffectNode::DirtyShaderFlags m_dirty; + QSet<int> m_dirtyConstants[NShader]; + QSet<int> m_dirtyTextures[NShader]; + QSGGuiThreadShaderEffectManager::ShaderInfo *m_inProgress[NShader]; + + struct SignalMapper { + SignalMapper() : mapper(nullptr), active(false) { } + QSignalMapper *mapper; + bool active; + }; + QVector<SignalMapper> m_signalMappers[NShader]; +}; + +QT_END_NAMESPACE + +#endif // QQUICKGENERICSHADEREFFECT_P_H |