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Diffstat (limited to 'src/quick/items/qquickgraphicsconfiguration.cpp')
-rw-r--r-- | src/quick/items/qquickgraphicsconfiguration.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickgraphicsconfiguration.cpp b/src/quick/items/qquickgraphicsconfiguration.cpp index dcdd069d03..7a239d0bbb 100644 --- a/src/quick/items/qquickgraphicsconfiguration.cpp +++ b/src/quick/items/qquickgraphicsconfiguration.cpp @@ -170,7 +170,7 @@ void QQuickGraphicsConfiguration::setDeviceExtensions(const QByteArrayList &exte There are cases however, when allowing the 2D content write to the depth buffer is not ideal. Consider a 3D scene as an "overlay" on top the 2D scene, rendered via Qt Quick 3D using a \l View3D with - \l{View3D::renderMode}}{renderMode} set to \c Overlay. In this case, having + \l{View3D::renderMode}{renderMode} set to \c Overlay. In this case, having the depth buffer filled by 2D content can cause unexpected results. This is because the way the 2D scene graph renderer generates and handles depth values is not necessarily compatible with how a 3D scene works. This may end |