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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickgraphicsinfo_p.h"
+#include "qquickwindow.h"
+#include "qquickitem.h"
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmltype GraphicsInfo
+ \instantiates QQuickGraphicsInfo
+ \inqmlmodule QtQuick
+ \ingroup qtquick-visual
+ \since 5.8
+ \since QtQuick 2.8
+ \brief Provides information about the used Qt Quick backend
+
+ The GraphicsInfo attached type provides information about the scenegraph
+ backend used to render the contents of the associated window.
+
+ If the item to which the properties are attached is not currently
+ associated with any window, the properties are set to default values. When
+ the associated window changes, the properties will update.
+ */
+
+QQuickGraphicsInfo::QQuickGraphicsInfo(QQuickItem *item)
+ : QObject(item)
+ , m_window(0)
+ , m_api(Unknown)
+ , m_shaderType(UnknownShadingLanguage)
+ , m_shaderCompilationType(ShaderCompilationType(0))
+ , m_shaderSourceType(ShaderSourceType(0))
+ , m_majorVersion(2)
+ , m_minorVersion(0)
+ , m_profile(NoProfile)
+ , m_renderableType(SurfaceFormatUnspecified)
+{
+ connect(item, SIGNAL(windowChanged(QQuickWindow*)), this, SLOT(setWindow(QQuickWindow*)));
+ setWindow(item->window());
+}
+
+QQuickGraphicsInfo *QQuickGraphicsInfo::qmlAttachedProperties(QObject *object)
+{
+ if (QQuickItem *item = qobject_cast<QQuickItem *>(object))
+ return new QQuickGraphicsInfo(item);
+
+ return nullptr;
+}
+
+/*!
+ \qmlproperty enumeration QtQuick::GraphicsInfo::api
+
+ This property describes the graphics API that is currently in use.
+
+ The possible values are:
+ \list
+ \li GraphicsInfo.Unknown - the default value when no active scenegraph is associated with the item
+ \li GraphicsInfo.Software - Qt Quick's software renderer based on QPainter with the raster paint engine
+ \li GraphicsInfo.OpenGL - OpenGL or OpenGL ES
+ \li GraphicsInfo.Direct3D12 - Direct3D 12
+ \endlist
+ */
+
+/*!
+ \qmlproperty enumeration QtQuick::GraphicsInfo::shaderType
+
+ This property contains the shading language supported by the Qt Quick
+ backend the application is using.
+
+ \list
+ \li GraphicsInfo.UnknownShadingLanguage - Not yet known due to no window and scenegraph associated
+ \li GraphicsInfo.GLSL - GLSL or GLSL ES
+ \li GraphicsInfo.HLSL - HLSL
+ \endlist
+
+ \note The value is only up-to-date once the item is associated with a
+ window and the window's scenegraph has initialized. Bindings relying on the
+ value have to keep this in mind since the value may change from
+ GraphicsInfo.UnknownShadingLanguage to the actual value after component
+ initialization is complete. This is particularly relevant for ShaderEffect
+ items inside ShaderEffectSource items set as property values.
+
+ \since 5.8
+ \since QtQuick 2.8
+
+ \sa shaderCompilationType, shaderSourceType
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick::GraphicsInfo::shaderCompilationType
+
+ This property contains a bitmask of the shader compilation approaches
+ supported by the Qt Quick backend the application is using.
+
+ \list
+ \li GraphicsInfo.RuntimeCompilation
+ \li GraphicsInfo.OfflineCompilation
+ \endlist
+
+ With OpenGL the value is GraphicsInfo.RuntimeCompilation, which corresponds
+ to the traditional way of using ShaderEffect. Non-OpenGL backends are
+ expected to focus more on GraphicsInfo.OfflineCompilation, however.
+
+ \note The value is only up-to-date once the item is associated with a
+ window and the window's scenegraph has initialized. Bindings relying on the
+ value have to keep this in mind since the value may change from \c 0 to the
+ actual bitmask after component initialization is complete. This is
+ particularly relevant for ShaderEffect items inside ShaderEffectSource
+ items set as property values.
+
+ \since 5.8
+ \since QtQuick 2.8
+
+ \sa shaderType, shaderSourceType
+*/
+
+/*!
+ \qmlproperty enumeration QtQuick::GraphicsInfo::shaderSourceType
+
+ This property contains a bitmask of the supported ways of providing shader
+ sources.
+
+ \list
+ \li GraphicsInfo.ShaderSourceString
+ \li GraphicsInfo.ShaderSourceFile
+ \li GraphicsInfo.ShaderByteCode
+ \endlist
+
+ With OpenGL the value is GraphicsInfo.ShaderSourceString, which corresponds
+ to the traditional way of inlining GLSL source code into QML. Other,
+ non-OpenGL Qt Quick backends may however decide not to support inlined
+ shader sources, or even shader sources at all. In this case shaders are
+ expected to be pre-compiled into formats like SPIR-V or D3D shader
+ bytecode.
+
+ \note The value is only up-to-date once the item is associated with a
+ window and the window's scenegraph has initialized. Bindings relying on the
+ value have to keep this in mind since the value may change from \c 0 to the
+ actual bitmask after component initialization is complete. This is
+ particularly relevant for ShaderEffect items inside ShaderEffectSource
+ items set as property values.
+
+ \since 5.8
+ \since QtQuick 2.8
+
+ \sa shaderType, shaderCompilationType
+*/
+
+/*!
+ \qmlproperty int QtQuick::GraphicsInfo::majorVersion
+
+ This property holds the major version of the graphics API in use.
+
+ With OpenGL the default version is \c 2.0.
+
+ \sa minorVersion, profile
+ */
+
+/*!
+ \qmlproperty int QtQuick::GraphicsInfo::minorVersion
+
+ This property holds the minor version of the graphics API in use.
+
+ With OpenGL the default version is \c 2.0.
+
+ \sa majorVersion, profile
+ */
+
+/*!
+ \qmlproperty enumeration QtQuick::GraphicsInfo::profile
+
+ This property holds the configured OpenGL context profile.
+
+ The possible values are:
+ \list
+ \li GraphicsInfo.NoProfile (default) - OpenGL version is lower than 3.2 or OpenGL is not in use.
+ \li GraphicsInfo.CoreProfile - Functionality deprecated in OpenGL version 3.0 is not available.
+ \li GraphicsInfo.CompatibilityProfile - Functionality from earlier OpenGL versions is available.
+ \endlist
+
+ Reusable QML components will typically use this property in bindings in order to
+ choose between core and non core profile compatible shader sources.
+
+ \sa majorVersion, minorVersion, QSurfaceFormat
+ */
+
+/*!
+ \qmlproperty enumeration QtQuick::GraphicsInfo::renderableType
+
+ This property holds the renderable type. The value has no meaning for APIs
+ other than OpenGL.
+
+ The possible values are:
+ \list
+ \li GraphicsInfo.SurfaceFormatUnspecified (default) - Unspecified rendering method
+ \li GraphicsInfo.SurfaceFormatOpenGL - Desktop OpenGL or other graphics API
+ \li GraphicsInfo.SurfaceFormatOpenGLES - OpenGL ES
+ \endlist
+
+ \sa QSurfaceFormat
+ */
+
+void QQuickGraphicsInfo::updateInfo()
+{
+ const bool sgReady = m_window && m_window->isSceneGraphInitialized();
+
+ if (sgReady) {
+ QSGRendererInterface *rif = m_window->rendererInterface();
+ if (rif) {
+ GraphicsApi newAPI = GraphicsApi(rif->graphicsApi());
+ if (m_api != newAPI) {
+ m_api = newAPI;
+ emit apiChanged();
+ m_shaderType = ShaderType(rif->shaderType());
+ emit shaderTypeChanged();
+ m_shaderCompilationType = ShaderCompilationType(int(rif->shaderCompilationType()));
+ emit shaderCompilationTypeChanged();
+ m_shaderSourceType = ShaderSourceType(int(rif->shaderSourceType()));
+ emit shaderSourceTypeChanged();
+ }
+ }
+ }
+
+ QSurfaceFormat format = QSurfaceFormat::defaultFormat();
+#ifndef QT_NO_OPENGL
+ if (sgReady) {
+ QOpenGLContext *context = m_window->openglContext();
+ if (context)
+ format = context->format();
+ }
+#endif
+ if (m_majorVersion != format.majorVersion()) {
+ m_majorVersion = format.majorVersion();
+ emit majorVersionChanged();
+ }
+ if (m_minorVersion != format.minorVersion()) {
+ m_minorVersion = format.minorVersion();
+ emit minorVersionChanged();
+ }
+ ContextProfile profile = static_cast<ContextProfile>(format.profile());
+ if (m_profile != profile) {
+ m_profile = profile;
+ emit profileChanged();
+ }
+ RenderableType renderableType = static_cast<RenderableType>(format.renderableType());
+ if (m_renderableType != renderableType) {
+ m_renderableType = renderableType;
+ emit renderableTypeChanged();
+ }
+}
+
+void QQuickGraphicsInfo::setWindow(QQuickWindow *window)
+{
+ if (m_window != window) {
+ if (m_window) {
+ disconnect(m_window, SIGNAL(sceneGraphInitialized()), this, SLOT(updateInfo()));
+ disconnect(m_window, SIGNAL(sceneGraphInvalidated()), this, SLOT(updateInfo()));
+ }
+ if (window) {
+ connect(window, SIGNAL(sceneGraphInitialized()), this, SLOT(updateInfo()));
+ connect(window, SIGNAL(sceneGraphInvalidated()), this, SLOT(updateInfo()));
+ }
+ m_window = window;
+ }
+ updateInfo();
+}
+
+QT_END_NAMESPACE