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-rw-r--r--src/quick/items/qquickimage.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/items/qquickimage.cpp b/src/quick/items/qquickimage.cpp
index 141e643d20..4279e27832 100644
--- a/src/quick/items/qquickimage.cpp
+++ b/src/quick/items/qquickimage.cpp
@@ -536,7 +536,7 @@ QSGTextureProvider *QQuickImage::textureProvider() const
Q_D(const QQuickImage);
if (!d->provider) {
// Make sure it gets thread affinity on the rendering thread so deletion works properly..
- Q_ASSERT_X(d->canvas
+ Q_ASSERT_X(d->window
&& d->sceneGraphContext()
&& QThread::currentThread() == d->sceneGraphContext()->thread(),
"QQuickImage::textureProvider",
@@ -544,7 +544,7 @@ QSGTextureProvider *QQuickImage::textureProvider() const
QQuickImagePrivate *dd = const_cast<QQuickImagePrivate *>(d);
dd->provider = new QQuickImageTextureProvider;
dd->provider->m_smooth = d->smooth;
- dd->provider->m_texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory(), canvas());
+ dd->provider->m_texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory(), window());
}
return d->provider;
@@ -554,7 +554,7 @@ QSGNode *QQuickImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
Q_D(QQuickImage);
- QSGTexture *texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory(), canvas());
+ QSGTexture *texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory(), window());
// Copy over the current texture state into the texture provider...
if (d->provider) {