diff options
Diffstat (limited to 'src/quick/items/qquickimage.cpp')
-rw-r--r-- | src/quick/items/qquickimage.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/items/qquickimage.cpp b/src/quick/items/qquickimage.cpp index 141e643d20..4279e27832 100644 --- a/src/quick/items/qquickimage.cpp +++ b/src/quick/items/qquickimage.cpp @@ -536,7 +536,7 @@ QSGTextureProvider *QQuickImage::textureProvider() const Q_D(const QQuickImage); if (!d->provider) { // Make sure it gets thread affinity on the rendering thread so deletion works properly.. - Q_ASSERT_X(d->canvas + Q_ASSERT_X(d->window && d->sceneGraphContext() && QThread::currentThread() == d->sceneGraphContext()->thread(), "QQuickImage::textureProvider", @@ -544,7 +544,7 @@ QSGTextureProvider *QQuickImage::textureProvider() const QQuickImagePrivate *dd = const_cast<QQuickImagePrivate *>(d); dd->provider = new QQuickImageTextureProvider; dd->provider->m_smooth = d->smooth; - dd->provider->m_texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory(), canvas()); + dd->provider->m_texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory(), window()); } return d->provider; @@ -554,7 +554,7 @@ QSGNode *QQuickImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { Q_D(QQuickImage); - QSGTexture *texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory(), canvas()); + QSGTexture *texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory(), window()); // Copy over the current texture state into the texture provider... if (d->provider) { |