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-rw-r--r--src/quick/items/qquickimage.cpp19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/quick/items/qquickimage.cpp b/src/quick/items/qquickimage.cpp
index 16343774e2..840cfe15da 100644
--- a/src/quick/items/qquickimage.cpp
+++ b/src/quick/items/qquickimage.cpp
@@ -663,7 +663,7 @@ QSGNode *QQuickImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
QSGInternalImageNode *node = static_cast<QSGInternalImageNode *>(oldNode);
if (!node) {
d->pixmapChanged = true;
- node = d->sceneGraphContext()->createInternalImageNode();
+ node = d->sceneGraphContext()->createInternalImageNode(d->sceneGraphRenderContext());
}
QRectF targetRect;
@@ -687,7 +687,6 @@ QSGNode *QQuickImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
yOffset = qCeil(height() - pixHeight);
switch (d->fillMode) {
- default:
case Stretch:
targetRect = QRectF(0, 0, width(), height());
sourceRect = d->pix.rect();
@@ -699,7 +698,7 @@ QSGNode *QQuickImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
break;
case PreserveAspectCrop: {
- targetRect = QRect(0, 0, width(), height());
+ targetRect = QRectF(0, 0, width(), height());
qreal wscale = width() / qreal(d->pix.width());
qreal hscale = height() / qreal(d->pix.height());
@@ -751,7 +750,7 @@ QSGNode *QQuickImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
targetRect = QRectF(x + xOffset, y + yOffset, w, h);
sourceRect = QRectF(x, y, w, h);
break;
- };
+ }
qreal nsWidth = (hWrap == QSGTexture::Repeat || d->fillMode == Pad) ? d->pix.width() / d->devicePixelRatio : d->pix.width();
qreal nsHeight = (vWrap == QSGTexture::Repeat || d->fillMode == Pad) ? d->pix.height() / d->devicePixelRatio : d->pix.height();
@@ -889,4 +888,16 @@ void QQuickImage::setMipmap(bool use)
By default, this property is set to false.
*/
+/*!
+ \qmlproperty int QtQuick::Image::currentFrame
+ \qmlproperty int QtQuick::Image::frameCount
+ \since 5.14
+
+ currentFrame is the frame that is currently visible. The default is \c 0.
+ You can set it to a number between \c 0 and \c {frameCount - 1} to display a
+ different frame, if the image contains multiple frames.
+
+ frameCount is the number of frames in the image. Most images have only one frame.
+*/
+
QT_END_NAMESPACE