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-rw-r--r--src/quick/items/qquickitem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 4c20b7e2e1..3785abc450 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -2074,10 +2074,10 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
in the GPU equal to \c {width x height x 4}. In memory constrained
configurations, large layers should be used with care.
- In the QPainter / QWidget world, it is some times favorable to
+ In the QPainter / QWidget world, it is sometimes favorable to
cache complex content in a pixmap, image or texture. In Qt Quick,
because of the techniques already applied by the \l {Qt Quick
- Scene Graph OpenGL Renderer} {scene graph renderer}, this will in most
+ Scene Graph Default Renderer} {scene graph renderer}, this will in most
cases not be the case. Excessive draw calls are already reduced
because of batching and a cache will in most cases end up blending
more pixels than the original content. The overhead of rendering