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Diffstat (limited to 'src/quick/items/qquickitem.cpp')
-rw-r--r-- | src/quick/items/qquickitem.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp index 4c20b7e2e1..3785abc450 100644 --- a/src/quick/items/qquickitem.cpp +++ b/src/quick/items/qquickitem.cpp @@ -2074,10 +2074,10 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus) in the GPU equal to \c {width x height x 4}. In memory constrained configurations, large layers should be used with care. - In the QPainter / QWidget world, it is some times favorable to + In the QPainter / QWidget world, it is sometimes favorable to cache complex content in a pixmap, image or texture. In Qt Quick, because of the techniques already applied by the \l {Qt Quick - Scene Graph OpenGL Renderer} {scene graph renderer}, this will in most + Scene Graph Default Renderer} {scene graph renderer}, this will in most cases not be the case. Excessive draw calls are already reduced because of batching and a cache will in most cases end up blending more pixels than the original content. The overhead of rendering |