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-rw-r--r--src/quick/items/qquickitem.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index f360ca5270..af470533dd 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -1478,7 +1478,7 @@ QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj)
\brief Property used to mirror layout behavior
The LayoutMirroring attached property is used to horizontally mirror \l {anchor-layout}{Item anchors},
- \l{Using QML Positioner and Repeater Items}{positioner} types (such as \l Row and \l Grid)
+ \l{Item Layouts}{positioner} types (such as \l Row and \l Grid)
and views (such as \l GridView and horizontal \l ListView). Mirroring is a visual change: left
anchors become right anchors, and positioner types like \l Grid and \l Row reverse the
horizontal layout of child items.
@@ -1509,7 +1509,7 @@ QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj)
mirroring is not the desired behavior, or if the child item already implements mirroring in
some custom way.
- See \l {QML Right-to-left User Interfaces} for further details on using \c LayoutMirroring and
+ See \l {Right-to-left User Interfaces} for further details on using \c LayoutMirroring and
other related features to implement right-to-left support for an application.
*/
@@ -1518,7 +1518,7 @@ QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj)
This property holds whether the item's layout is mirrored horizontally. Setting this to true
horizontally reverses \l {anchor-layout}{anchor} settings such that left anchors become right,
- and right anchors become left. For \l{Using QML Positioner and Repeater Items}{positioner} types
+ and right anchors become left. For \l{Item Layouts}{positioner} types
(such as \l Row and \l Grid) and view types (such as \l {GridView}{GridView} and \l {ListView}{ListView})
this also mirrors the horizontal layout direction of the item.
@@ -1771,7 +1771,7 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
as \l {Keys::onPressed}{onPressed} and \l {Keys::onReleased}{onReleased},
as well as handlers for specific keys, such as
\l {Keys::onCancelPressed}{onCancelPressed}. The example below
- assigns \l {qmlfocus}{focus} to the item and handles
+ assigns \l {Keyboard Focus in Qt Quick}{focus} to the item and handles
the Left key via the general \e onPressed handler and the Select key via the
onSelectPressed handler:
@@ -5484,7 +5484,7 @@ QRectF QQuickItem::mapRectFromScene(const QRectF &rect) const
}
\endqml
- \sa {qmlstate}{States}
+ \sa {Qt Quick States}{Qt Quick States}
*/
/*!
\qmlproperty list<Transition> QtQuick2::Item::transitions
@@ -5504,7 +5504,7 @@ QRectF QQuickItem::mapRectFromScene(const QRectF &rect) const
}
\endqml
- \sa {QML Animation and Transitions}{Transitions}
+ \sa {Animation and Transitions in Qt Quick}{Transitions}
*/
/*
\qmlproperty list<Filter> QtQuick2::Item::filter
@@ -5574,7 +5574,7 @@ QRectF QQuickItem::mapRectFromScene(const QRectF &rect) const
set), \c state will be a blank string. Likewise, you can return an
item to its base state by setting its current state to \c ''.
- \sa {qmlstates}{States}
+ \sa {Qt Quick States}{Qt Quick States}
*/
/*!
@@ -5623,7 +5623,7 @@ QRectF QQuickItem::mapRectFromScene(const QRectF &rect) const
}
\endqml
- \sa focus, {qmlfocus}{Keyboard Focus}
+ \sa focus, {Keyboard Focus in Qt Quick}{Keyboard Focus}
*/
/*!
@@ -5655,7 +5655,7 @@ QRectF QQuickItem::mapRectFromScene(const QRectF &rect) const
}
\endqml
- \sa activeFocus, {qmlfocus}{Keyboard Focus}
+ \sa activeFocus, {Keyboard Focus in Qt Quick}{Keyboard Focus}
*/
@@ -6045,9 +6045,9 @@ void QQuickItemLayer::deactivateEffect()
Holds the effect that is applied to this layer.
The effect is typically a \l ShaderEffect component, although any \l Item component can be
- assigned. The effect should have a source texture property with a name matching \l samplerName.
+ assigned. The effect should have a source texture property with a name matching \l layer.samplerName.
- \sa samplerName
+ \sa layer.samplerName
*/
void QQuickItemLayer::setEffect(QQmlComponent *component)
@@ -6135,10 +6135,10 @@ void QQuickItemLayer::setFormat(QQuickShaderEffectSource::Format f)
/*!
\qmlproperty enumeration QtQuick2::Item::layer.sourceRect
- This property defines which rectangular area of the \l sourceItem to
- render into the texture. The source rectangle can be larger than
- \l sourceItem itself. If the rectangle is null, which is the default,
- the whole \l sourceItem is rendered to texture.
+ This property defines the rectangular area of the item that should be
+ rendered into the texture. The source rectangle can be larger than
+ the item itself. If the rectangle is null, which is the default,
+ then the whole item is rendered to the texture.
*/
void QQuickItemLayer::setSourceRect(const QRectF &sourceRect)
@@ -6235,10 +6235,10 @@ void QQuickItemLayer::setWrapMode(QQuickShaderEffectSource::WrapMode mode)
Holds the name of the effect's source texture property.
- samplerName needs to match the name of the effect's source texture property
+ This value must match the name of the effect's source texture property
so that the Item can pass the layer's offscreen surface to the effect correctly.
- \sa effect, ShaderEffect
+ \sa layer.effect, ShaderEffect
*/
void QQuickItemLayer::setName(const QByteArray &name) {