diff options
Diffstat (limited to 'src/quick/items/qquickitem.cpp')
-rw-r--r-- | src/quick/items/qquickitem.cpp | 96 |
1 files changed, 46 insertions, 50 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp index 8e351f1527..423fb0f40c 100644 --- a/src/quick/items/qquickitem.cpp +++ b/src/quick/items/qquickitem.cpp @@ -116,9 +116,9 @@ void QQuickItemPrivate::registerAccessorProperties() The following concrete Transform types are available: \list - \o \l Rotation - \o \l Scale - \o \l Translate + \li \l Rotation + \li \l Scale + \li \l Translate \endlist The Transform elements let you create and control advanced transformations that can be configured @@ -696,10 +696,10 @@ void QQuickKeyNavigationAttached::setBacktab(QQuickItem *i) or after the attached item's own key handling. \list - \o KeyNavigation.BeforeItem - process the key events before normal + \li KeyNavigation.BeforeItem - process the key events before normal item key processing. If the event is used for key navigation, it will be accepted and will not be passed on to the item. - \o KeyNavigation.AfterItem (default) - process the key events after normal item key + \li KeyNavigation.AfterItem (default) - process the key events after normal item key handling. If the item accepts the key event it will not be handled by the KeyNavigation attached property handler. \endlist @@ -933,21 +933,21 @@ bool QQuickKeysAttachedPrivate::isConnected(const char *signalName) If \l priority is Keys.BeforeItem (default) the order of key event processing is: \list 1 - \o Items specified in \c forwardTo - \o specific key handlers, e.g. onReturnPressed - \o onKeyPress, onKeyRelease handlers - \o Item specific key handling, e.g. TextInput key handling - \o parent item + \li Items specified in \c forwardTo + \li specific key handlers, e.g. onReturnPressed + \li onKeyPress, onKeyRelease handlers + \li Item specific key handling, e.g. TextInput key handling + \li parent item \endlist If priority is Keys.AfterItem the order of key event processing is: \list 1 - \o Item specific key handling, e.g. TextInput key handling - \o Items specified in \c forwardTo - \o specific key handlers, e.g. onReturnPressed - \o onKeyPress, onKeyRelease handlers - \o parent item + \li Item specific key handling, e.g. TextInput key handling + \li Items specified in \c forwardTo + \li specific key handlers, e.g. onReturnPressed + \li onKeyPress, onKeyRelease handlers + \li parent item \endlist If the event is accepted during any of the above steps, key @@ -970,10 +970,10 @@ bool QQuickKeysAttachedPrivate::isConnected(const char *signalName) or after the attached item's own key handling. \list - \o Keys.BeforeItem (default) - process the key events before normal + \li Keys.BeforeItem (default) - process the key events before normal item key processing. If the event is accepted it will not be passed on to the item. - \o Keys.AfterItem - process the key events after normal item key + \li Keys.AfterItem - process the key events after normal item key handling. If the item accepts the key event it will not be handled by the Keys attached property handler. \endlist @@ -2644,8 +2644,8 @@ void QQuickItemPrivate::transform_clear(QQmlListProperty<QQuickTransform> *prop) \table \row - \o \image declarative-item_stacking1.png - \o Same \c z - later children above earlier children: + \li \image declarative-item_stacking1.png + \li Same \c z - later children above earlier children: \qml Item { Rectangle { @@ -2659,8 +2659,8 @@ void QQuickItemPrivate::transform_clear(QQmlListProperty<QQuickTransform> *prop) } \endqml \row - \o \image declarative-item_stacking2.png - \o Higher \c z on top: + \li \image declarative-item_stacking2.png + \li Higher \c z on top: \qml Item { Rectangle { @@ -2675,8 +2675,8 @@ void QQuickItemPrivate::transform_clear(QQmlListProperty<QQuickTransform> *prop) } \endqml \row - \o \image declarative-item_stacking3.png - \o Same \c z - children above parents: + \li \image declarative-item_stacking3.png + \li Same \c z - children above parents: \qml Item { Rectangle { @@ -2690,8 +2690,8 @@ void QQuickItemPrivate::transform_clear(QQmlListProperty<QQuickTransform> *prop) } \endqml \row - \o \image declarative-item_stacking4.png - \o Lower \c z below: + \li \image declarative-item_stacking4.png + \li Lower \c z below: \qml Item { Rectangle { @@ -2769,8 +2769,8 @@ void QQuickItemPrivate::transform_clear(QQmlListProperty<QQuickTransform> *prop) \table \row - \o \image declarative-anchors_example.png - \o Text anchored to Image, horizontally centered and vertically below, with a margin. + \li \image declarative-anchors_example.png + \li Text anchored to Image, horizontally centered and vertically below, with a margin. \qml Item { Image { @@ -2787,8 +2787,8 @@ void QQuickItemPrivate::transform_clear(QQmlListProperty<QQuickTransform> *prop) } \endqml \row - \o \image declarative-anchors_example2.png - \o + \li \image declarative-anchors_example2.png + \li Left of Text anchored to right of Image, with a margin. The y property of both defaults to 0. @@ -3018,7 +3018,6 @@ void QQuickItem::inputMethodEvent(QInputMethodEvent *event) void QQuickItem::focusInEvent(QFocusEvent *) { - QAccessible::updateAccessibility(QAccessibleEvent(QAccessible::Focus, this, 0)); } void QQuickItem::focusOutEvent(QFocusEvent *) @@ -3734,8 +3733,8 @@ void QQuickItem::setZ(qreal v) \table \row - \o \image declarative-rotation.png - \o + \li \image declarative-rotation.png + \li \qml Rectangle { color: "blue" @@ -3768,8 +3767,8 @@ void QQuickItem::setZ(qreal v) \table \row - \o \image declarative-scale.png - \o + \li \image declarative-scale.png + \li \qml Rectangle { color: "blue" @@ -3805,8 +3804,8 @@ void QQuickItem::setZ(qreal v) \table \row - \o \image declarative-item_opacity1.png - \o + \li \image declarative-item_opacity1.png + \li \qml Item { Rectangle { @@ -3820,8 +3819,8 @@ void QQuickItem::setZ(qreal v) } \endqml \row - \o \image declarative-item_opacity2.png - \o + \li \image declarative-item_opacity2.png + \li \qml Item { Rectangle { @@ -3990,9 +3989,6 @@ bool QQuickItemPrivate::setEffectiveVisibleRecur(bool newEffectiveVisible) itemChange(QQuickItem::ItemVisibleHasChanged, effectiveVisible); - if (isAccessible) - QAccessible::updateAccessibility(QAccessibleEvent(effectiveVisible ? QAccessible::ObjectShow : QAccessible::ObjectHide, q, 0)); - emit q->visibleChanged(); if (childVisibilityChanged) emit q->visibleChildrenChanged(); @@ -4445,7 +4441,7 @@ qreal QQuickItem::implicitWidth() const } \endqml - \bold Note: using implicitWidth of Text or TextEdit and setting the width explicitly + \b Note: using implicitWidth of Text or TextEdit and setting the width explicitly incurs a performance penalty as the text must be laid out twice. */ @@ -5638,9 +5634,9 @@ void QQuickItemLayer::setMipmap(bool mipmap) allow you to save some texture memory. \list - \o ShaderEffectSource.Alpha - GL_ALPHA - \o ShaderEffectSource.RGB - GL_RGB - \o ShaderEffectSource.RGBA - GL_RGBA + \li ShaderEffectSource.Alpha - GL_ALPHA + \li ShaderEffectSource.RGB - GL_RGB + \li ShaderEffectSource.RGBA - GL_RGBA \endlist \note Some OpenGL implementations do not support the GL_ALPHA format. @@ -5735,10 +5731,10 @@ void QQuickItemLayer::setSize(const QSize &size) specified. \list - \o ShaderEffectSource.ClampToEdge - GL_CLAMP_TO_EDGE both horizontally and vertically - \o ShaderEffectSource.RepeatHorizontally - GL_REPEAT horizontally, GL_CLAMP_TO_EDGE vertically - \o ShaderEffectSource.RepeatVertically - GL_CLAMP_TO_EDGE horizontally, GL_REPEAT vertically - \o ShaderEffectSource.Repeat - GL_REPEAT both horizontally and vertically + \li ShaderEffectSource.ClampToEdge - GL_CLAMP_TO_EDGE both horizontally and vertically + \li ShaderEffectSource.RepeatHorizontally - GL_REPEAT horizontally, GL_CLAMP_TO_EDGE vertically + \li ShaderEffectSource.RepeatVertically - GL_CLAMP_TO_EDGE horizontally, GL_REPEAT vertically + \li ShaderEffectSource.Repeat - GL_REPEAT both horizontally and vertically \endlist \note Some OpenGL ES 2 implementations do not support the GL_REPEAT @@ -5747,7 +5743,7 @@ void QQuickItemLayer::setSize(const QSize &size) void QQuickItemLayer::setWrapMode(QQuickShaderEffectSource::WrapMode mode) { - if (mode != m_wrapMode) + if (mode == m_wrapMode) return; m_wrapMode = mode; |