aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/items/qquickitem.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/items/qquickitem.cpp')
-rw-r--r--src/quick/items/qquickitem.cpp80
1 files changed, 8 insertions, 72 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index b6939ddaba..d45fb31fd9 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -1699,11 +1699,14 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
\list
\li The scene graph is invalidated; This can happen, for instance,
- if the window is hidden using QQuickWindow::hide(). The signal
- QQuickItem::sceneGraphInvalidated() is emitted on the rendering
- thread and the GUI thread is blocked for the duration of this
- call. Graphics resources can be deleted directly when this signal
- is connected to using a Qt::DirectConnection.
+ if the window is hidden using QQuickWindow::hide(). If the item
+ class implements a \c slot named \c invalidateSceneGraph(), this
+ slot will be called on the rendering thread while the GUI thread
+ is blocked. This is equivalent to connecting to
+ QQuickWindow::sceneGraphInvalidated(). The OpenGL context of this
+ item's window will be bound when this slot is called. The only
+ exception is if the native OpenGL has been destroyed outside Qt's
+ control, for instance through \c EGL_CONTEXT_LOST.
\li The item is removed from the scene; If an item is taken out of
the scene, for instance because it's parent was set to \c null or
@@ -2677,11 +2680,6 @@ void QQuickItemPrivate::refWindow(QQuickWindow *c)
Q_ASSERT(window == 0);
window = c;
- if (q->flags() & QQuickItem::ItemHasContents) {
- QObject::connect(window, SIGNAL(sceneGraphInvalidated()), q, SIGNAL(sceneGraphInvalidated()), Qt::DirectConnection);
- QObject::connect(window, SIGNAL(sceneGraphInitialized()), q, SIGNAL(sceneGraphInitialized()), Qt::DirectConnection);
- }
-
if (polishScheduled)
QQuickWindowPrivate::get(window)->itemsToPolish.insert(q);
@@ -2711,11 +2709,6 @@ void QQuickItemPrivate::derefWindow()
if (--windowRefCount > 0)
return; // There are still other references, so don't set window to null yet.
- if (q->flags() & QQuickItem::ItemHasContents) {
- QObject::disconnect(window, SIGNAL(sceneGraphInvalidated()), q, SIGNAL(sceneGraphInvalidated()));
- QObject::disconnect(window, SIGNAL(sceneGraphInitialized()), q, SIGNAL(sceneGraphInitialized()));
- }
-
q->releaseResources();
removeFromDirtyList();
QQuickWindowPrivate *c = QQuickWindowPrivate::get(window);
@@ -5866,67 +5859,10 @@ void QQuickItem::setFlags(Flags flags)
if (int(flags & ItemClipsChildrenToShape) != int(d->flags & ItemClipsChildrenToShape))
d->dirty(QQuickItemPrivate::Clip);
- if (window() && (flags & ItemHasContents) ^ (d->flags & ItemHasContents)) {
- if (flags & ItemHasContents) {
- connect(window(), SIGNAL(sceneGraphInvalidated()), this, SIGNAL(sceneGraphInvalidated()), Qt::DirectConnection);
- connect(window(), SIGNAL(sceneGraphInitialized()), this, SIGNAL(sceneGraphInitialized()), Qt::DirectConnection);
- } else {
- disconnect(window(), SIGNAL(sceneGraphInvalidated()), this, SIGNAL(sceneGraphInvalidated()));
- disconnect(window(), SIGNAL(sceneGraphInitialized()), this, SIGNAL(sceneGraphInitialized()));
- }
- }
-
d->flags = flags;
}
/*!
- \fn void QQuickItem::sceneGraphInvalidated()
-
- This signal is emitted when the scene graph is invalidated for
- items that have the ItemHasContents flag set.
-
- QSGNode instances will be cleaned up by the scene graph
- automatically. An application will only need to react to this signal
- to clean up resources that are stored and managed outside the
- QSGNode structure returned from updatePaintNode().
-
- When the scene graph is using a dedicated render thread, this
- signal will be emitted on the scene graph's render thread. The
- GUI thread is blocked for the duration of this call. Connections
- should for this reason be made using Qt::DirectConnection.
-
- The OpenGL context of this item's window will be bound when this
- signal is emitted. The only exception is if the native OpenGL has
- been destroyed outside Qt's control, for instance through
- EGL_CONTEXT_LOST.
-
- \since 5.4
- \since QtQuick 2.4
-
- \sa QQuickWindow::sceneGraphInvalidated(), {Graphics Resource Handling}
- */
-
-/*!
- \fn void QQuickItem::sceneGraphInitialized()
-
- This signal is emitted when the scene graph is initialized for
- items that have the ItemHasContents flag set.
-
- When the scene graph is using a dedicated render thread, this
- function will be called on the scene graph's render thread. The
- GUI thread is blocked for the duration of this call. Connections
- should for this reason be made using Qt::DirectConnection.
-
- The OpenGL context of this item's window will be bound when
- this signal is emitted.
-
- \since 5.4
- \since QtQuick 2.4
-
- \sa QQuickWindow::sceneGraphInitialized()
- */
-
-/*!
\qmlproperty real QtQuick::Item::x
\qmlproperty real QtQuick::Item::y
\qmlproperty real QtQuick::Item::width