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-rw-r--r--src/quick/items/qquickitem.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index d0a3b45047..493b3e1590 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -1991,10 +1991,6 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
}
\endqml
- In this example, we implement the shader effect manually. The \l
- {Qt Graphical Effects} module contains a suite of ready-made
- effects for use with Qt Quick.
-
See ShaderEffect for more information about using effects.
\note \l layer.enabled is actually just a more convenient way of using
@@ -7576,7 +7572,7 @@ void QQuickItem::unsetCursor()
/*!
\internal
Returns the cursor that should actually be shown, allowing the given
- \handler to override the Item cursor if it is active or hovered.
+ \a handler to override the Item cursor if it is active or hovered.
\sa cursor(), setCursor(), QtQuick::PointerHandler::cursor
*/
@@ -8339,7 +8335,7 @@ QSGTextureProvider *QQuickItem::textureProvider() const
}
\endcode
- \sa Window::palette, Popup::palette, QQuickAbstractPaletteProvider, ColorGroup, Palette
+ \sa Window::palette, Popup::palette, ColorGroup, Palette
*/
/*!