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-rw-r--r--src/quick/items/qquickitem.cpp299
1 files changed, 216 insertions, 83 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 423fb0f40c..2a744c0559 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -1621,6 +1621,36 @@ void QQuickItemPrivate::setAccessibleFlagAndListener()
}
}
+void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
+{
+ Q_Q(QQuickItem);
+ Q_ASSERT(scope);
+
+ QQuickItemPrivate *scopePrivate = QQuickItemPrivate::get(scope);
+
+ QQuickItem *oldSubFocusItem = scopePrivate->subFocusItem;
+ // Correct focus chain in scope
+ if (oldSubFocusItem) {
+ QQuickItem *sfi = scopePrivate->subFocusItem->parentItem();
+ while (sfi && sfi != scope) {
+ QQuickItemPrivate::get(sfi)->subFocusItem = 0;
+ sfi = sfi->parentItem();
+ }
+ }
+
+ if (focus) {
+ scopePrivate->subFocusItem = q;
+ QQuickItem *sfi = scopePrivate->subFocusItem->parentItem();
+ while (sfi && sfi != scope) {
+ QQuickItemPrivate::get(sfi)->subFocusItem = q;
+ sfi = sfi->parentItem();
+ }
+ } else {
+ scopePrivate->subFocusItem = 0;
+ }
+}
+
+
/*!
\class QQuickItem
\brief The QQuickItem class provides the most basic of all visual items in QML.
@@ -1794,10 +1824,13 @@ QQuickItem::~QQuickItem()
Q_D(QQuickItem);
+ if (d->canvasRefCount > 1)
+ d->canvasRefCount = 1; // Make sure canvas is set to null in next call to derefCanvas().
if (d->parentItem)
setParentItem(0);
- else if (d->canvas && d->itemNodeInstance)
- QQuickCanvasPrivate::get(d->canvas)->cleanup(d->itemNodeInstance); // cleanup root
+ else if (d->canvas)
+ d->derefCanvas();
+
// XXX todo - optimize
while (!d->childItems.isEmpty())
d->childItems.first()->setParentItem(0);
@@ -1894,19 +1927,22 @@ void QQuickItem::setParentItem(QQuickItem *parentItem)
QQuickItem *scopeItem = 0;
- if (d->canvas && hasFocus()) {
- scopeItem = oldParentItem;
- while (!scopeItem->isFocusScope()) scopeItem = scopeItem->parentItem();
+ if (hasFocus())
scopeFocusedItem = this;
- } else if (d->canvas && !isFocusScope() && d->subFocusItem) {
- scopeItem = oldParentItem;
- while (!scopeItem->isFocusScope()) scopeItem = scopeItem->parentItem();
+ else if (!isFocusScope() && d->subFocusItem)
scopeFocusedItem = d->subFocusItem;
- }
- if (scopeFocusedItem)
- QQuickCanvasPrivate::get(d->canvas)->clearFocusInScope(scopeItem, scopeFocusedItem,
+ if (scopeFocusedItem) {
+ scopeItem = oldParentItem;
+ while (!scopeItem->isFocusScope() && scopeItem->parentItem())
+ scopeItem = scopeItem->parentItem();
+ if (d->canvas) {
+ QQuickCanvasPrivate::get(d->canvas)->clearFocusInScope(scopeItem, scopeFocusedItem,
QQuickCanvasPrivate::DontChangeFocusProperty);
+ } else {
+ QQuickItemPrivate::get(scopeFocusedItem)->updateSubFocusItem(scopeItem, false);
+ }
+ }
const bool wasVisible = isVisible();
op->removeChild(this);
@@ -1917,35 +1953,54 @@ void QQuickItem::setParentItem(QQuickItem *parentItem)
QQuickCanvasPrivate::get(d->canvas)->parentlessItems.remove(this);
}
- d->parentItem = parentItem;
-
- QQuickCanvas *parentCanvas = parentItem?QQuickItemPrivate::get(parentItem)->canvas:0;
- if (d->canvas != parentCanvas) {
- QQuickItemPrivate::InitializationState initState;
- initState.clear();
- d->initCanvas(&initState, parentCanvas);
+ QQuickCanvas *oldParentCanvas = oldParentItem ? QQuickItemPrivate::get(oldParentItem)->canvas : 0;
+ QQuickCanvas *parentCanvas = parentItem ? QQuickItemPrivate::get(parentItem)->canvas : 0;
+ if (oldParentCanvas == parentCanvas) {
+ // Avoid freeing and reallocating resources if the canvas stays the same.
+ d->parentItem = parentItem;
+ } else {
+ if (oldParentCanvas)
+ d->derefCanvas();
+ d->parentItem = parentItem;
+ if (parentCanvas)
+ d->refCanvas(parentCanvas);
}
d->dirty(QQuickItemPrivate::ParentChanged);
if (d->parentItem)
QQuickItemPrivate::get(d->parentItem)->addChild(this);
+ else if (d->canvas)
+ QQuickCanvasPrivate::get(d->canvas)->parentlessItems.insert(this);
d->setEffectiveVisibleRecur(d->calcEffectiveVisible());
d->setEffectiveEnableRecur(0, d->calcEffectiveEnable());
- if (scopeFocusedItem && d->parentItem && d->canvas) {
- // We need to test whether this item becomes scope focused
- QQuickItem *scopeItem = 0;
- scopeItem = d->parentItem;
- while (!scopeItem->isFocusScope()) scopeItem = scopeItem->parentItem();
+ if (d->parentItem) {
+ if (!scopeFocusedItem) {
+ if (hasFocus())
+ scopeFocusedItem = this;
+ else if (!isFocusScope() && d->subFocusItem)
+ scopeFocusedItem = d->subFocusItem;
+ }
- if (scopeItem->scopedFocusItem()) {
- QQuickItemPrivate::get(scopeFocusedItem)->focus = false;
- emit scopeFocusedItem->focusChanged(false);
- } else {
- QQuickCanvasPrivate::get(d->canvas)->setFocusInScope(scopeItem, scopeFocusedItem,
- QQuickCanvasPrivate::DontChangeFocusProperty);
+ if (scopeFocusedItem) {
+ // We need to test whether this item becomes scope focused
+ QQuickItem *scopeItem = d->parentItem;
+ while (!scopeItem->isFocusScope() && scopeItem->parentItem())
+ scopeItem = scopeItem->parentItem();
+
+ if (scopeItem->scopedFocusItem()) {
+ QQuickItemPrivate::get(scopeFocusedItem)->focus = false;
+ emit scopeFocusedItem->focusChanged(false);
+ } else {
+ if (d->canvas) {
+ QQuickCanvasPrivate::get(d->canvas)->setFocusInScope(scopeItem, scopeFocusedItem,
+ QQuickCanvasPrivate::DontChangeFocusProperty);
+ } else {
+ QQuickItemPrivate::get(scopeFocusedItem)->updateSubFocusItem(scopeItem, true);
+ }
+ }
}
}
@@ -2129,30 +2184,82 @@ QQuickItem *QQuickItemPrivate::InitializationState::getFocusScope(QQuickItem *it
return focusScope;
}
-void QQuickItemPrivate::initCanvas(InitializationState *state, QQuickCanvas *c)
+void QQuickItemPrivate::refCanvas(InitializationState *state, QQuickCanvas *c)
{
- Q_Q(QQuickItem);
+ // An item needs a canvas if it is referenced by another item which has a canvas.
+ // Typically the item is referenced by a parent, but can also be referenced by a
+ // ShaderEffect or ShaderEffectSource. 'canvasRefCount' counts how many items with
+ // a canvas is referencing this item. When the reference count goes from zero to one,
+ // or one to zero, the canvas of this item is updated and propagated to the children.
+ // As long as the reference count stays above zero, the canvas is unchanged.
+ // refCanvas() increments the reference count.
+ // derefCanvas() decrements the reference count.
- if (canvas) {
- removeFromDirtyList();
- QQuickCanvasPrivate *c = QQuickCanvasPrivate::get(canvas);
- if (polishScheduled)
- c->itemsToPolish.remove(q);
- if (c->mouseGrabberItem == q)
- c->mouseGrabberItem = 0;
- if ( hoverEnabled )
- c->hoverItems.removeAll(q);
- if (itemNodeInstance)
- c->cleanup(itemNodeInstance);
- if (!parentItem)
- c->parentlessItems.remove(q);
+ Q_Q(QQuickItem);
+ Q_ASSERT((canvas != 0) == (canvasRefCount > 0));
+ Q_ASSERT(c);
+ if (++canvasRefCount > 1) {
+ if (c != canvas)
+ qWarning("QQuickItem: Cannot use same item on different canvases at the same time.");
+ return; // Canvas already set.
}
+ Q_ASSERT(canvas == 0);
canvas = c;
- if (canvas && polishScheduled)
+ if (polishScheduled)
QQuickCanvasPrivate::get(canvas)->itemsToPolish.insert(q);
+ InitializationState _dummy;
+ InitializationState *childState = state;
+
+ if (q->isFocusScope()) {
+ _dummy.clear(q);
+ childState = &_dummy;
+ }
+
+ if (!parentItem)
+ QQuickCanvasPrivate::get(canvas)->parentlessItems.insert(q);
+
+ for (int ii = 0; ii < childItems.count(); ++ii) {
+ QQuickItem *child = childItems.at(ii);
+ QQuickItemPrivate::get(child)->refCanvas(childState, c);
+ }
+
+ dirty(Canvas);
+
+ if (extra.isAllocated() && extra->screenAttached)
+ extra->screenAttached->canvasChanged(c);
+ itemChange(QQuickItem::ItemSceneChange, c);
+}
+
+void QQuickItemPrivate::derefCanvas()
+{
+ Q_Q(QQuickItem);
+ Q_ASSERT((canvas != 0) == (canvasRefCount > 0));
+
+ if (!canvas)
+ return; // This can happen when destroying recursive shader effect sources.
+
+ if (--canvasRefCount > 0)
+ return; // There are still other references, so don't set canvas to null yet.
+
+ q->releaseResources();
+ removeFromDirtyList();
+ QQuickCanvasPrivate *c = QQuickCanvasPrivate::get(canvas);
+ if (polishScheduled)
+ c->itemsToPolish.remove(q);
+ if (c->mouseGrabberItem == q)
+ c->mouseGrabberItem = 0;
+ if ( hoverEnabled )
+ c->hoverItems.removeAll(q);
+ if (itemNodeInstance)
+ c->cleanup(itemNodeInstance);
+ if (!parentItem)
+ c->parentlessItems.remove(q);
+
+ canvas = 0;
+
itemNodeInstance = 0;
if (extra.isAllocated()) {
@@ -2165,39 +2272,19 @@ void QQuickItemPrivate::initCanvas(InitializationState *state, QQuickCanvas *c)
groupNode = 0;
paintNode = 0;
- InitializationState _dummy;
- InitializationState *childState = state;
-
- if (c && q->isFocusScope()) {
- _dummy.clear(q);
- childState = &_dummy;
- }
-
- if (!parentItem && canvas)
- QQuickCanvasPrivate::get(canvas)->parentlessItems.insert(q);
-
for (int ii = 0; ii < childItems.count(); ++ii) {
QQuickItem *child = childItems.at(ii);
- QQuickItemPrivate::get(child)->initCanvas(childState, c);
- }
-
- if (c && focus) {
- // Fixup
- if (state->getFocusScope(q)->scopedFocusItem()) {
- focus = false;
- emit q->focusChanged(false);
- } else {
- QQuickCanvasPrivate::get(canvas)->setFocusInScope(state->getFocusScope(q), q);
- }
+ QQuickItemPrivate::get(child)->derefCanvas();
}
dirty(Canvas);
if (extra.isAllocated() && extra->screenAttached)
- extra->screenAttached->canvasChanged(c);
- itemChange(QQuickItem::ItemSceneChange, c);
+ extra->screenAttached->canvasChanged(0);
+ itemChange(QQuickItem::ItemSceneChange, (QQuickCanvas *)0);
}
+
/*!
Returns a transform that maps points from canvas space into item space.
*/
@@ -2300,7 +2387,7 @@ bool QQuickItem::isComponentComplete() const
QQuickItemPrivate::QQuickItemPrivate()
: _anchors(0), _stateGroup(0),
flags(0), widthValid(false), heightValid(false), baselineOffsetValid(false), componentComplete(true),
- keepMouse(false), keepTouch(false), hoverEnabled(false), smooth(false), focus(false), activeFocus(false), notifiedFocus(false),
+ keepMouse(false), keepTouch(false), hoverEnabled(false), smooth(true), focus(false), activeFocus(false), notifiedFocus(false),
notifiedActiveFocus(false), filtersChildMouseEvents(false), explicitVisible(true),
effectiveVisible(true), explicitEnable(true), effectiveEnable(true), polishScheduled(false),
inheritedLayoutMirror(false), effectiveLayoutMirror(false), isMirrorImplicit(true),
@@ -2310,7 +2397,7 @@ QQuickItemPrivate::QQuickItemPrivate()
dirtyAttributes(0), nextDirtyItem(0), prevDirtyItem(0),
- canvas(0), parentItem(0), sortedChildItems(&childItems),
+ canvas(0), canvasRefCount(0), parentItem(0), sortedChildItems(&childItems),
subFocusItem(0),
@@ -2954,6 +3041,23 @@ QSGNode *QQuickItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
return 0;
}
+/*!
+ This function is called when the item's scene graph resources are no longer needed.
+ It allows items to free its resources, for instance textures, that are not owned by scene graph
+ nodes. Note that scene graph nodes are managed by QQuickCanvas and should not be deleted by
+ this function. Scene graph resources are no longer needed when the parent is set to null and
+ the item is not used by any \l ShaderEffect or \l ShaderEffectSource.
+
+ This function is called from the main thread. Therefore, resources used by the scene graph
+ should not be deleted directly, but by calling \l QObject::deleteLater().
+
+ \note The item destructor still needs to free its scene graph resources if not already done.
+ */
+
+void QQuickItem::releaseResources()
+{
+}
+
QSGTransformNode *QQuickItemPrivate::createTransformNode()
{
return new QSGTransformNode;
@@ -3018,6 +3122,10 @@ void QQuickItem::inputMethodEvent(QInputMethodEvent *event)
void QQuickItem::focusInEvent(QFocusEvent *)
{
+#ifndef QT_NO_ACCESSIBILITY
+ QAccessibleEvent ev(this, QAccessible::Focus);
+ QAccessible::updateAccessibility(&ev);
+#endif
}
void QQuickItem::focusOutEvent(QFocusEvent *)
@@ -3988,7 +4096,12 @@ bool QQuickItemPrivate::setEffectiveVisibleRecur(bool newEffectiveVisible)
childVisibilityChanged |= QQuickItemPrivate::get(childItems.at(ii))->setEffectiveVisibleRecur(newEffectiveVisible);
itemChange(QQuickItem::ItemVisibleHasChanged, effectiveVisible);
-
+#ifndef QT_NO_ACCESSIBILITY
+ if (isAccessible) {
+ QAccessibleEvent ev(q, effectiveVisible ? QAccessible::ObjectShow : QAccessible::ObjectHide);
+ QAccessible::updateAccessibility(&ev);
+ }
+#endif
emit q->visibleChanged();
if (childVisibilityChanged)
emit q->visibleChildrenChanged();
@@ -4217,13 +4330,15 @@ void QQuickItemPrivate::itemChange(QQuickItem::ItemChange change, const QQuickIt
/*!
\property QQuickItem::smooth
- \brief whether the item is smoothly transformed.
+ \brief whether the item is smoothed or not.
- This property is provided purely for the purpose of optimization. Turning
- smooth transforms off is faster, but looks worse; turning smooth
- transformations on is slower, but looks better.
+ Primarily used in image based elements to decide if the item should use smooth
+ sampling or not. Smooth sampling is performed using linear interpolation, while
+ non-smooth is performed using nearest neighbor.
- By default smooth transformations are off.
+ In Qt Quick 2.0, this property has minimal impact on performance.
+
+ By default is true.
*/
/*!
@@ -4650,15 +4765,33 @@ void QQuickItem::setFocus(bool focus)
if (d->focus == focus)
return;
- if (d->canvas) {
+ if (d->canvas || d->parentItem) {
// Need to find our nearest focus scope
QQuickItem *scope = parentItem();
- while (scope && !scope->isFocusScope())
+ while (scope && !scope->isFocusScope() && scope->parentItem())
scope = scope->parentItem();
- if (focus)
- QQuickCanvasPrivate::get(d->canvas)->setFocusInScope(scope, this);
- else
- QQuickCanvasPrivate::get(d->canvas)->clearFocusInScope(scope, this);
+ if (d->canvas) {
+ if (focus)
+ QQuickCanvasPrivate::get(d->canvas)->setFocusInScope(scope, this);
+ else
+ QQuickCanvasPrivate::get(d->canvas)->clearFocusInScope(scope, this);
+ } else {
+ // do the focus changes from setFocusInScope/clearFocusInScope that are
+ // unrelated to a canvas
+ QVarLengthArray<QQuickItem *, 20> changed;
+ QQuickItem *oldSubFocusItem = QQuickItemPrivate::get(scope)->subFocusItem;
+ if (oldSubFocusItem) {
+ QQuickItemPrivate::get(oldSubFocusItem)->focus = false;
+ changed << oldSubFocusItem;
+ }
+ d->updateSubFocusItem(scope, focus);
+
+ d->focus = focus;
+ changed << this;
+ emit focusChanged(focus);
+
+ QQuickCanvasPrivate::notifyFocusChangesRecur(changed.data(), changed.count() - 1);
+ }
} else {
d->focus = focus;
emit focusChanged(focus);