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-rw-r--r--src/quick/items/qquickitem.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index f7b9a58329..22ee3f39e4 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -7865,6 +7865,7 @@ QQuickItemLayer::QQuickItemLayer(QQuickItem *item)
, m_effect(0)
, m_effectSource(0)
, m_textureMirroring(QQuickShaderEffectSource::MirrorVertically)
+ , m_samples(0)
{
}
@@ -7939,6 +7940,7 @@ void QQuickItemLayer::activate()
m_effectSource->setWrapMode(m_wrapMode);
m_effectSource->setFormat(m_format);
m_effectSource->setTextureMirroring(m_textureMirroring);
+ m_effectSource->setSamples(m_samples);
if (m_effectComponent)
activateEffect();
@@ -8232,6 +8234,44 @@ void QQuickItemLayer::setTextureMirroring(QQuickShaderEffectSource::TextureMirro
}
/*!
+ \qmlproperty enumeration QtQuick::Item::layer.samples
+ \since 5.10
+
+ This property allows requesting multisampled rendering in the layer.
+
+ By default multisampling is enabled whenever multisampling is
+ enabled for the entire window, assuming the scenegraph renderer in
+ use and the underlying graphics API supports this.
+
+ By setting the value to 2, 4, etc. multisampled rendering can be requested
+ for a part of the scene without enabling multisampling for the entire
+ scene. This way multisampling is applied only to a given subtree, which can
+ lead to significant performance gains since multisampling is not applied to
+ other parts of the scene.
+
+ \note Enabling multisampling can be potentially expensive regardless of the
+ layer's size, as it incurs a hardware and driver dependent performance and
+ memory cost.
+
+ \note This property is only functional when support for multisample
+ renderbuffers and framebuffer blits is available. Otherwise the value is
+ silently ignored.
+ */
+
+void QQuickItemLayer::setSamples(int count)
+{
+ if (m_samples == count)
+ return;
+
+ m_samples = count;
+
+ if (m_effectSource)
+ m_effectSource->setSamples(m_samples);
+
+ emit samplesChanged(count);
+}
+
+/*!
\qmlproperty string QtQuick::Item::layer.samplerName
Holds the name of the effect's source texture property.