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-rw-r--r--src/quick/items/qquickninepatchnode.cpp305
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diff --git a/src/quick/items/qquickninepatchnode.cpp b/src/quick/items/qquickninepatchnode.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the QtQml module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickninepatchnode_p.h"
-#include <private/qsgadaptationlayer_p.h>
-#include <private/qmath_p.h>
-
-QQuickNinePatchNode::QQuickNinePatchNode()
- : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
- , m_horizontalTileMode(QQuickBorderImage::Stretch)
- , m_verticalTileMode(QQuickBorderImage::Stretch)
- , m_dirtyGeometry(false)
- , m_mirror(false)
-{
- m_geometry.setIndexDataPattern(QSGGeometry::StaticPattern);
- m_geometry.setVertexDataPattern(QSGGeometry::StaticPattern);
-
- setOpaqueMaterial(&m_material);
- setMaterial(&m_materialO);
- setGeometry(&m_geometry);
- m_geometry.setDrawingMode(GL_TRIANGLES);
-#ifdef QML_RUNTIME_TESTING
- description = QLatin1String("borderimage");
-#endif
-}
-
-void QQuickNinePatchNode::setInnerRect(const QRectF &rect)
-{
- if (m_innerRect == rect)
- return;
- m_innerRect = rect;
- m_dirtyGeometry = true;
-}
-
-void QQuickNinePatchNode::setRect(const QRectF &rect)
-{
- if (m_targetRect == rect)
- return;
- m_targetRect = rect;
- m_dirtyGeometry = true;
-}
-
-void QQuickNinePatchNode::setHorzontalTileMode(QQuickBorderImage::TileMode mode)
-{
- if (mode == QQuickBorderImage::TileMode(m_horizontalTileMode))
- return;
- m_horizontalTileMode = mode;
- m_dirtyGeometry = true;
-}
-
-
-void QQuickNinePatchNode::setVerticalTileMode(QQuickBorderImage::TileMode mode)
-{
- if (mode == QQuickBorderImage::TileMode(m_verticalTileMode))
- return;
- m_verticalTileMode = mode;
- m_dirtyGeometry = true;
-}
-
-
-void QQuickNinePatchNode::setFiltering(QSGTexture::Filtering filtering)
-{
- if (m_material.filtering() == filtering)
- return;
-
- m_material.setFiltering(filtering);
- m_materialO.setFiltering(filtering);
- markDirty(DirtyMaterial);
-}
-
-QSGTexture::Filtering QQuickNinePatchNode::filtering() const
-{
- return m_material.filtering();
-}
-
-void QQuickNinePatchNode::setTexture(QSGTexture *texture)
-{
- if (texture == m_material.texture())
- return;
- m_material.setTexture(texture);
- m_materialO.setTexture(texture);
- markDirty(DirtyMaterial);
-}
-
-QSGTexture *QQuickNinePatchNode::texture() const
-{
- return m_material.texture();
-}
-
-void QQuickNinePatchNode::setMirror(bool m)
-{
- if (m_mirror == m)
- return;
- m_mirror = m;
- m_dirtyGeometry = true;
-}
-
-
-void QQuickNinePatchNode::update()
-{
- if (!m_dirtyGeometry)
- return;
-
- // For stretch this algorithm could be simplified to use less vertices
- // as more vertices could be reused then, but I doubt its where our main
- // problem will lie. This way, we at least share the algorithm between all
-
- Q_ASSERT(m_material.texture());
-
- float tw = m_material.texture()->textureSize().width();
- float th = m_material.texture()->textureSize().height();
-
- QRectF textureSubRect = m_material.texture()->normalizedTextureSubRect();
- QSize textureSize = m_material.texture()->textureSize();
-
- float rightBorder = tw - m_innerRect.right();
- float bottomBorder = th - m_innerRect.bottom();
-
-// qDebug() << m_innerRect << m_targetRect << m_horizontalTileMode << m_verticalTileMode;
-
- int xChunkCount = 0; // Number of chunks
- float xChunkSize = 0; // Size of chunk in pixels
- float xTexSize = m_innerRect.width(); // Size of the texture to stretch/tile
- float xSize = m_targetRect.width() - m_innerRect.left() - rightBorder; // Size of area to fill with chunks
-
- if (m_horizontalTileMode == QQuickBorderImage::Repeat) {
- xChunkCount = qCeil(xSize / xTexSize);
- xChunkSize = xTexSize;
- } else if (m_horizontalTileMode == QQuickBorderImage::Round) {
- xChunkCount = qCeil(xSize / xTexSize);
- qreal fullWidth = xChunkCount * xTexSize;
- xChunkSize = xTexSize * xSize / fullWidth;
- } else {
- xChunkCount = 1;
- xChunkSize = xSize;
- }
-
- int yChunkCount = 0;
- float yChunkSize = 0; // Relative to target rect.
- float yTexSize = m_innerRect.height(); // Size of the texture to stretch/tile
- float ySize = m_targetRect.height() - m_innerRect.top() - bottomBorder;
-
- if (m_verticalTileMode == QQuickBorderImage::Repeat) {
- yChunkCount = qCeil(ySize / yTexSize);
- yChunkSize = yTexSize;
- } else if (m_verticalTileMode == QQuickBorderImage::Round) {
- yChunkCount = qCeil(ySize / yTexSize);
- qreal fullHeight = yChunkCount * yTexSize;
- yChunkSize = yTexSize * ySize / fullHeight;
- } else {
- yChunkCount = 1;
- yChunkSize = ySize;
- }
-
- int xTotalChunkCount = xChunkCount + 2;
- int yTotalChunkCount = yChunkCount + 2;
-
- int totalChunkCount = xTotalChunkCount * yTotalChunkCount;
- int vertexCount = totalChunkCount * 4;
- int indexCount = totalChunkCount * 6;
-
- if (vertexCount != m_geometry.vertexCount() || indexCount != m_geometry.indexCount())
- m_geometry.allocate(vertexCount, indexCount);
-
- QSGGeometry::TexturedPoint2D *v = m_geometry.vertexDataAsTexturedPoint2D();
-
-
- // Fill in the vertices.. The loop below is pretty much an exact replica
- // of the one inside fillRow.
- float yTexChunk1 = m_innerRect.top() / th;
- float yTexChunk2 = m_innerRect.bottom() / th;
-
- fillRow(v, 0, 0, xChunkCount, xChunkSize, textureSubRect, textureSize);
- fillRow(v, m_innerRect.y(), yTexChunk1, xChunkCount, xChunkSize, textureSubRect, textureSize);
-
- for (int yc=0; yc<yChunkCount; ++yc) {
- float yy = m_innerRect.y() + yChunkSize * yc;
- fillRow(v, yy, yTexChunk1, xChunkCount, xChunkSize, textureSubRect, textureSize);
-
- // Special case the last one
- if (yc == yChunkCount - 1) {
- float t = m_verticalTileMode == QQuickBorderImage::Repeat
- ? yTexChunk1 + (yTexChunk2 - yTexChunk1) * (m_targetRect.height() - bottomBorder - yy) / yChunkSize
- : yTexChunk2;
- fillRow(v, m_targetRect.height() - bottomBorder, t, xChunkCount, xChunkSize, textureSubRect, textureSize);
- } else {
- fillRow(v, yy + yChunkSize, yTexChunk2, xChunkCount, xChunkSize, textureSubRect, textureSize);
- }
- }
-
- fillRow(v, m_targetRect.height() - bottomBorder, yTexChunk2, xChunkCount, xChunkSize, textureSubRect, textureSize);
- fillRow(v, m_targetRect.height(), 1, xChunkCount, xChunkSize, textureSubRect, textureSize);
-
- if (m_mirror) {
- v = m_geometry.vertexDataAsTexturedPoint2D();
- for (int i=0; i<m_geometry.vertexCount(); ++i) {
- v->x = m_targetRect.width() - v->x;
- ++v;
- }
- }
-
-// v = m_geometry.vertexDataAsTexturedPoint2D();
-// for (int i=0; i<m_geometry.vertexCount(); ++i) {
-// printf("Vertex: %d: (%.3f, %.3f) - (%.3f, %.3f)\n",
-// i,
-// v->x, v->y, v->tx, v->ty);
-// ++v;
-// }
-
- quint16 *i = m_geometry.indexDataAsUShort();
- int row = xTotalChunkCount * 2;
- for (int r=0; r<yTotalChunkCount; ++r) {
- int offset = r * row * 2;
- for (int c=0; c<xTotalChunkCount; ++c) {
- *i++ = offset + c * 2;
- *i++ = offset + c * 2 + 1;
- *i++ = offset + c * 2 + row;
- *i++ = offset + c * 2 + 1;
- *i++ = offset + c * 2 + row + 1;
- *i++ = offset + c * 2 + row;
- }
- }
-
-// i = m_geometry.indexDataAsUShort();
-// for (int idx=0; idx<m_geometry.indexCount(); idx+=6) {
-// printf("%2d: ", idx / 6);
-// for (int s=0; s<6; ++s)
-// printf(" %d", i[idx + s]);
-// printf("\n");
-// }
-
- markDirty(QSGNode::DirtyGeometry);
-}
-
-void QQuickNinePatchNode::fillRow(QSGGeometry::TexturedPoint2D *&v, float y, float ty, int xChunkCount, float xChunkSize,
- const QRectF &tsr, // texture sub rect, for atlasses
- const QSize &ts) // texture size in pixels
-{
- ty = tsr.y() + ty * tsr.height();
-
- float tw = ts.width();
- float rightBorder = tw - m_innerRect.right();
- float xTexChunk1 = tsr.left() + tsr.width() * m_innerRect.left() / tw;
- float xTexChunk2 = tsr.left() + tsr.width() * m_innerRect.right() / tw;
-
- v++->set(0, y, tsr.left(), ty);
- v++->set(m_innerRect.x(), y, xTexChunk1, ty);
-
- for (int xc=0; xc<xChunkCount; ++xc) {
- float xx = m_innerRect.x() + xChunkSize * xc;
- v++->set(xx, y, xTexChunk1, ty);
-
- // Special case the last one
- if (xc == xChunkCount - 1) {
- float t = m_horizontalTileMode == QQuickBorderImage::Repeat
- ? xTexChunk1 + (xTexChunk2 - xTexChunk1) * (m_targetRect.width() - rightBorder - xx) / xChunkSize
- : xTexChunk2;
- v->set(m_targetRect.width() - rightBorder, y, t, ty);
- } else {
- v->set(xx + xChunkSize, y, xTexChunk2, ty);
- }
- ++v;
- }
-
- v++->set(m_targetRect.width() - rightBorder, y, xTexChunk2, ty);
- v++->set(m_targetRect.width(), y, tsr.right(), ty);
-}