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Diffstat (limited to 'src/quick/items/qquickopenglshadereffect_p.h')
-rw-r--r-- | src/quick/items/qquickopenglshadereffect_p.h | 194 |
1 files changed, 194 insertions, 0 deletions
diff --git a/src/quick/items/qquickopenglshadereffect_p.h b/src/quick/items/qquickopenglshadereffect_p.h new file mode 100644 index 0000000000..ed56a76409 --- /dev/null +++ b/src/quick/items/qquickopenglshadereffect_p.h @@ -0,0 +1,194 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QQUICKOPENGLSHADEREFFECT_P_H +#define QQUICKOPENGLSHADEREFFECT_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QtQuick/qquickitem.h> + +#include <QtQuick/qsgmaterial.h> +#include <private/qtquickglobal_p.h> +#include <private/qsgadaptationlayer_p.h> +#include <private/qquickopenglshadereffectnode_p.h> +#include "qquickshadereffect_p.h" +#include "qquickshadereffectmesh_p.h" + +#include <QtCore/qpointer.h> +#include <functional> + +QT_BEGIN_NAMESPACE + +class QSGContext; +class QSignalMapper; +class QFileSelector; +class QQuickOpenGLCustomMaterialShader; + +namespace QtPrivate { +class MappedSlotObject; +} + +// Common class for QQuickOpenGLShaderEffect and QQuickCustomParticle. +struct Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectCommon +{ + typedef QQuickOpenGLShaderEffectMaterialKey Key; + typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData; + + QQuickOpenGLShaderEffectCommon(QObject *host, std::function<void(int)> mappedPropertyChanged) + : host(host), mappedPropertyChanged(mappedPropertyChanged), fileSelector(nullptr) + { } + + ~QQuickOpenGLShaderEffectCommon(); + + void disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType); + void connectPropertySignals(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType); + void updateParseLog(bool ignoreAttributes); + void lookThroughShaderCode(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType, const QByteArray &code); + void updateShader(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType); + void updateMaterial(QQuickOpenGLShaderEffectNode *node, QQuickOpenGLShaderEffectMaterial *material, + bool updateUniforms, bool updateUniformValues, bool updateTextureProviders); + void updateWindow(QQuickWindow *window); + + // Called by slots in QQuickOpenGLShaderEffect: + void sourceDestroyed(QObject *object); + void propertyChanged(QQuickItem *item, const QMetaObject *itemMetaObject, int mappedId, bool *textureProviderChanged); + + void clearSignalMappers(int shader); + + QObject *host; + std::function<void(int)> mappedPropertyChanged; + Key source; + QVector<QByteArray> attributes; + QVector<UniformData> uniformData[Key::ShaderTypeCount]; + QVector<QtPrivate::MappedSlotObject *> signalMappers[Key::ShaderTypeCount]; + QString parseLog; + QFileSelector *fileSelector; +}; + + +class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffect : public QObject +{ + Q_OBJECT + +public: + QQuickOpenGLShaderEffect(QQuickShaderEffect *item, QObject *parent = 0); + ~QQuickOpenGLShaderEffect(); + + QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; } + void setFragmentShader(const QByteArray &code); + + QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; } + void setVertexShader(const QByteArray &code); + + bool blending() const { return m_blending; } + void setBlending(bool enable); + + QVariant mesh() const; + void setMesh(const QVariant &mesh); + + QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; } + void setCullMode(QQuickShaderEffect::CullMode face); + + QString log() const { return m_log; } + QQuickShaderEffect::Status status() const { return m_status; } + + bool supportsAtlasTextures() const { return m_supportsAtlasTextures; } + void setSupportsAtlasTextures(bool supports); + + QString parseLog(); + + void handleEvent(QEvent *); + void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); + QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *); + void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value); + void maybeUpdateShaders(bool force = false); + +private Q_SLOTS: + void updateGeometry(); + void updateGeometryIfAtlased(); + void updateLogAndStatus(const QString &log, int status); + void sourceDestroyed(QObject *object); + +private: + void propertyChanged(int mappedId); + + friend class QQuickCustomMaterialShader; + friend class QQuickOpenGLShaderEffectNode; + + typedef QQuickOpenGLShaderEffectMaterialKey Key; + typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData; + + QQuickShaderEffect *m_item; + const QMetaObject *m_itemMetaObject; + QSize m_meshResolution; + QQuickShaderEffectMesh *m_mesh; + QQuickGridMesh m_defaultMesh; + QQuickShaderEffect::CullMode m_cullMode; + QString m_log; + QQuickShaderEffect::Status m_status; + + QQuickOpenGLShaderEffectCommon m_common; + + uint m_blending : 1; + uint m_dirtyUniforms : 1; + uint m_dirtyUniformValues : 1; + uint m_dirtyTextureProviders : 1; + uint m_dirtyProgram : 1; + uint m_dirtyParseLog : 1; + uint m_dirtyMesh : 1; + uint m_dirtyGeometry : 1; + uint m_customVertexShader : 1; + uint m_supportsAtlasTextures : 1; + uint m_vertNeedsUpdate : 1; + uint m_fragNeedsUpdate : 1; +}; + +QT_END_NAMESPACE + +#endif // QQUICKOPENGLSHADEREFFECT_P_H |