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-rw-r--r--src/quick/items/qquickopenglshadereffectnode.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/quick/items/qquickopenglshadereffectnode.cpp b/src/quick/items/qquickopenglshadereffectnode.cpp
index 5dbfee73cb..a6431135eb 100644
--- a/src/quick/items/qquickopenglshadereffectnode.cpp
+++ b/src/quick/items/qquickopenglshadereffectnode.cpp
@@ -67,16 +67,16 @@ class QQuickCustomMaterialShader : public QSGMaterialShader
{
public:
QQuickCustomMaterialShader(const QQuickOpenGLShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes);
- void deactivate() Q_DECL_OVERRIDE;
- void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) Q_DECL_OVERRIDE;
- char const *const *attributeNames() const Q_DECL_OVERRIDE;
+ void deactivate() override;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
protected:
friend class QQuickOpenGLShaderEffectNode;
- void compile() Q_DECL_OVERRIDE;
- const char *vertexShader() const Q_DECL_OVERRIDE;
- const char *fragmentShader() const Q_DECL_OVERRIDE;
+ void compile() override;
+ const char *vertexShader() const override;
+ const char *fragmentShader() const override;
const QQuickOpenGLShaderEffectMaterialKey m_key;
QVector<QByteArray> m_attributes;