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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QQUICKOPENGLSHADEREFFECTNODE_P_H
-#define QQUICKOPENGLSHADEREFFECTNODE_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <private/qtquickglobal_p.h>
-
-QT_REQUIRE_CONFIG(quick_shadereffect);
-
-#include <QtQuick/qsgnode.h>
-#include <QtQuick/qsgmaterial.h>
-#include <QtQuick/qsgtextureprovider.h>
-#include <QtQuick/qquickitem.h>
-#include <private/qtquickglobal_p.h>
-#include <private/qquickshadereffect_p.h>
-
-#include <QtCore/qsharedpointer.h>
-#include <QtCore/qpointer.h>
-
-QT_BEGIN_NAMESPACE
-
-struct QQuickOpenGLShaderEffectMaterialKey {
- enum ShaderType
- {
- VertexShader,
- FragmentShader,
- ShaderTypeCount
- };
-
- QByteArray sourceCode[ShaderTypeCount];
-
- bool operator == (const QQuickOpenGLShaderEffectMaterialKey &other) const;
- bool operator != (const QQuickOpenGLShaderEffectMaterialKey &other) const;
-};
-
-size_t qHash(const QQuickOpenGLShaderEffectMaterialKey &key);
-
-class QQuickCustomMaterialShader;
-class QQuickOpenGLShaderEffectNode;
-class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectMaterial : public QSGMaterial
-{
-public:
- struct UniformData
- {
- enum SpecialType { None, Sampler, SamplerExternal, SubRect, Opacity, Matrix };
-
- QByteArray name;
- QVariant value;
- int propertyIndex = -1;
- SpecialType specialType;
-
- bool operator == (const UniformData &other) const;
-
- void setValueFromProperty(QObject *item, const QMetaObject *itemMetaObject)
- {
- if (propertyIndex == -1) {
- value = item->property(name);
- } else {
- value = itemMetaObject->property(propertyIndex).read(item);
- }
- }
- };
-
- explicit QQuickOpenGLShaderEffectMaterial(QQuickOpenGLShaderEffectNode *node = nullptr);
- QSGMaterialType *type() const override;
- QSGMaterialShader *createShader() const override;
- int compare(const QSGMaterial *other) const override;
-
- QVector<QByteArray> attributes;
- QVector<UniformData> uniforms[QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount];
- QVector<QSGTextureProvider *> textureProviders;
- QQuickShaderEffect::CullMode cullMode;
- bool geometryUsesTextureSubRect;
-
- void setProgramSource(const QQuickOpenGLShaderEffectMaterialKey &source);
- void updateTextures() const;
- void invalidateTextureProvider(const QObject *provider);
-
- static void cleanupMaterialCache();
-
-protected:
- friend class QQuickCustomMaterialShader;
-
- // Each material needs a unique type to ensure that the renderer has a one
- // and exactly one GL program for every unique set of shader sources.
- // setProgramSource() stores the sources in a cache along with the right
- // type. The type is cleaned up in cleanupMaterialCache() which is called
- // when the GL context is shut down.
- QSGMaterialType *m_type;
- QQuickOpenGLShaderEffectMaterialKey m_source;
-
- QQuickOpenGLShaderEffectNode *m_node;
- bool m_emittedLogChanged;
-};
-
-
-class QSGShaderEffectMesh;
-
-class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectNode : public QObject, public QSGGeometryNode
-{
- Q_OBJECT
-public:
- QQuickOpenGLShaderEffectNode();
- ~QQuickOpenGLShaderEffectNode() override;
-
- void preprocess() override;
-
-Q_SIGNALS:
- void logAndStatusChanged(const QString &, int status);
- void dirtyTexture();
-
-private Q_SLOTS:
- void markDirtyTexture();
- void textureProviderDestroyed(QObject *object);
-};
-
-QT_END_NAMESPACE
-
-#endif // QQUICKOPENGLSHADEREFFECTNODE_P_H