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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKOPENGLSHADEREFFECTNODE_P_H
+#define QQUICKOPENGLSHADEREFFECTNODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsgmaterial.h>
+#include <QtQuick/qsgtextureprovider.h>
+#include <QtQuick/qquickitem.h>
+#include <private/qtquickglobal_p.h>
+#include <private/qquickshadereffect_p.h>
+
+#include <QtCore/qsharedpointer.h>
+#include <QtCore/qpointer.h>
+
+QT_BEGIN_NAMESPACE
+
+struct QQuickOpenGLShaderEffectMaterialKey {
+ enum ShaderType
+ {
+ VertexShader,
+ FragmentShader,
+ ShaderTypeCount
+ };
+
+ QByteArray sourceCode[ShaderTypeCount];
+ const char *className;
+
+ bool operator == (const QQuickOpenGLShaderEffectMaterialKey &other) const;
+ bool operator != (const QQuickOpenGLShaderEffectMaterialKey &other) const;
+};
+
+uint qHash(const QQuickOpenGLShaderEffectMaterialKey &key);
+
+class QQuickCustomMaterialShader;
+class QQuickOpenGLShaderEffectNode;
+class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectMaterial : public QSGMaterial
+{
+public:
+ struct UniformData
+ {
+ enum SpecialType { None, Sampler, SubRect, Opacity, Matrix };
+
+ QByteArray name;
+ QVariant value;
+ SpecialType specialType;
+
+ bool operator == (const UniformData &other) const;
+ };
+
+ explicit QQuickOpenGLShaderEffectMaterial(QQuickOpenGLShaderEffectNode *node = 0);
+ QSGMaterialType *type() const Q_DECL_OVERRIDE;
+ QSGMaterialShader *createShader() const Q_DECL_OVERRIDE;
+ int compare(const QSGMaterial *other) const Q_DECL_OVERRIDE;
+
+ QVector<QByteArray> attributes;
+ QVector<UniformData> uniforms[QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount];
+ QVector<QSGTextureProvider *> textureProviders;
+ QQuickShaderEffect::CullMode cullMode;
+ bool geometryUsesTextureSubRect;
+
+ void setProgramSource(const QQuickOpenGLShaderEffectMaterialKey &source);
+ void updateTextures() const;
+ void invalidateTextureProvider(QSGTextureProvider *provider);
+
+ static void cleanupMaterialCache();
+
+protected:
+ friend class QQuickCustomMaterialShader;
+
+ // Each material needs a unique type to ensure that the renderer has a one
+ // and exactly one GL program for every unique set of shader sources.
+ // setProgramSource() stores the sources in a cache along with the right
+ // type. The type is cleaned up in cleanupMaterialCache() which is called
+ // when the GL context is shut down.
+ QSGMaterialType *m_type;
+ QQuickOpenGLShaderEffectMaterialKey m_source;
+
+ QQuickOpenGLShaderEffectNode *m_node;
+ bool m_emittedLogChanged;
+};
+
+
+class QSGShaderEffectMesh;
+
+class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectNode : public QObject, public QSGGeometryNode
+{
+ Q_OBJECT
+public:
+ QQuickOpenGLShaderEffectNode();
+ virtual ~QQuickOpenGLShaderEffectNode();
+
+ void preprocess() Q_DECL_OVERRIDE;
+
+Q_SIGNALS:
+ void logAndStatusChanged(const QString &, int status);
+ void dirtyTexture();
+
+private Q_SLOTS:
+ void markDirtyTexture();
+ void textureProviderDestroyed(QObject *object);
+};
+
+QT_END_NAMESPACE
+
+#endif // QQUICKOPENGLSHADEREFFECTNODE_P_H