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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickpathitem_p.h"
+#include "qquickpathitem_p_p.h"
+#include "qquickpathitemgenericrenderer_p.h"
+#include "qquickpathitemnvprrenderer_p.h"
+#include "qquickpathitemsoftwarerenderer_p.h"
+#include <private/qsgtexture_p.h>
+#include <QtGui/private/qdrawhelper_p.h>
+#include <QOpenGLFunctions>
+
+QT_BEGIN_NAMESPACE
+
+QQuickPathItemPrivate::QQuickPathItemPrivate()
+ : rendererType(QQuickPathItem::UnknownRenderer),
+ renderer(nullptr),
+ path(nullptr),
+ dirty(DirtyAll),
+ strokeColor(Qt::white),
+ strokeWidth(1),
+ fillColor(Qt::white),
+ fillRule(QQuickPathItem::OddEvenFill),
+ joinStyle(QQuickPathItem::BevelJoin),
+ miterLimit(2),
+ capStyle(QQuickPathItem::SquareCap),
+ strokeStyle(QQuickPathItem::SolidLine),
+ dashOffset(0),
+ fillGradient(nullptr)
+{
+ dashPattern << 4 << 2; // 4 * strokeWidth dash followed by 2 * strokeWidth space
+}
+
+QQuickPathItemPrivate::~QQuickPathItemPrivate()
+{
+ delete renderer;
+}
+
+/*!
+ \qmltype PathItem
+ \instantiates QQuickPathItem
+ \inqmlmodule QtQuick
+ \ingroup qtquick-paths
+ \ingroup qtquick-views
+ \inherits Item
+ \brief Renders a path
+
+ Renders a path either by generating geometry via QPainterPath and manual
+ triangulation or by using an extension like \c{GL_NV_path_rendering}.
+
+ This approach is different from rendering shapes via QQuickPaintedItem or
+ the 2D Canvas because the path never gets rasterized in software. Therefore
+ it is suitable for creating shapes spreading over larger areas of the
+ screen, avoiding the performance penalty for texture uploads or framebuffer
+ blits.
+
+ Nonetheless it is important to be aware of performance implications, in
+ particular when the application is running on the generic PathItem
+ implementation due to not having support for accelerated path rendering.
+ The geometry generation happens entirely on the CPU in this case, and this
+ is potentially expensive. Changing the set of path elements, changing the
+ properties of these elements, or changing certain properties of the
+ PathItem itself all lead to retriangulation on every change. Therefore,
+ applying animation to such properties can heavily affect performance on
+ less powerful systems. If animating properties other than stroke and fill
+ colors is a must, it is recommended to target systems providing
+ \c{GL_NV_path_rendering} where the cost of path property changes is much
+ smaller.
+
+ \note The types for specifying path elements are shared between PathView
+ and PathItem. However, not all PathItem implementations support all path
+ element types, while some may not make sense for PathView. PathItem's
+ currently supported subset is: PathMove, PathLine, PathQuad, PathCubic,
+ PathArc.
+
+ \sa Path, PathMove, PathLine, PathQuad, PathCubic, PathArc
+*/
+
+QQuickPathItem::QQuickPathItem(QQuickItem *parent)
+ : QQuickItem(*(new QQuickPathItemPrivate), parent)
+{
+ setFlag(ItemHasContents);
+}
+
+QQuickPathItem::~QQuickPathItem()
+{
+}
+
+QQuickPathItem::RendererType QQuickPathItem::rendererType() const
+{
+ Q_D(const QQuickPathItem);
+ return d->rendererType;
+}
+
+/*!
+ \qmlproperty Path QtQuick::PathItem::path
+ This property holds the path to be rendered.
+ For more information see the \l Path documentation.
+*/
+QQuickPath *QQuickPathItem::path() const
+{
+ Q_D(const QQuickPathItem);
+ return d->path;
+}
+
+void QQuickPathItem::setPath(QQuickPath *path)
+{
+ Q_D(QQuickPathItem);
+ if (d->path == path)
+ return;
+
+ if (d->path)
+ qmlobject_disconnect(d->path, QQuickPath, SIGNAL(changed()),
+ this, QQuickPathItem, SLOT(_q_pathChanged()));
+ d->path = path;
+ qmlobject_connect(d->path, QQuickPath, SIGNAL(changed()),
+ this, QQuickPathItem, SLOT(_q_pathChanged()));
+
+ d->dirty |= QQuickPathItemPrivate::DirtyPath;
+ emit pathChanged();
+ polish();
+}
+
+void QQuickPathItemPrivate::_q_pathChanged()
+{
+ Q_Q(QQuickPathItem);
+ dirty |= DirtyPath;
+ q->polish();
+}
+
+QColor QQuickPathItem::strokeColor() const
+{
+ Q_D(const QQuickPathItem);
+ return d->strokeColor;
+}
+
+void QQuickPathItem::setStrokeColor(const QColor &color)
+{
+ Q_D(QQuickPathItem);
+ if (d->strokeColor != color) {
+ d->strokeColor = color;
+ d->dirty |= QQuickPathItemPrivate::DirtyStrokeColor;
+ emit strokeColorChanged();
+ polish();
+ }
+}
+
+qreal QQuickPathItem::strokeWidth() const
+{
+ Q_D(const QQuickPathItem);
+ return d->strokeWidth;
+}
+
+void QQuickPathItem::setStrokeWidth(qreal w)
+{
+ Q_D(QQuickPathItem);
+ if (d->strokeWidth != w) {
+ d->strokeWidth = w;
+ d->dirty |= QQuickPathItemPrivate::DirtyStrokeWidth;
+ emit strokeWidthChanged();
+ polish();
+ }
+}
+
+QColor QQuickPathItem::fillColor() const
+{
+ Q_D(const QQuickPathItem);
+ return d->fillColor;
+}
+
+void QQuickPathItem::setFillColor(const QColor &color)
+{
+ Q_D(QQuickPathItem);
+ if (d->fillColor != color) {
+ d->fillColor = color;
+ d->dirty |= QQuickPathItemPrivate::DirtyFillColor;
+ emit fillColorChanged();
+ polish();
+ }
+}
+
+QQuickPathItem::FillRule QQuickPathItem::fillRule() const
+{
+ Q_D(const QQuickPathItem);
+ return d->fillRule;
+}
+
+void QQuickPathItem::setFillRule(FillRule fillRule)
+{
+ Q_D(QQuickPathItem);
+ if (d->fillRule != fillRule) {
+ d->fillRule = fillRule;
+ d->dirty |= QQuickPathItemPrivate::DirtyFillRule;
+ emit fillRuleChanged();
+ polish();
+ }
+}
+
+QQuickPathItem::JoinStyle QQuickPathItem::joinStyle() const
+{
+ Q_D(const QQuickPathItem);
+ return d->joinStyle;
+}
+
+void QQuickPathItem::setJoinStyle(JoinStyle style)
+{
+ Q_D(QQuickPathItem);
+ if (d->joinStyle != style) {
+ d->joinStyle = style;
+ d->dirty |= QQuickPathItemPrivate::DirtyStyle;
+ emit joinStyleChanged();
+ polish();
+ }
+}
+
+int QQuickPathItem::miterLimit() const
+{
+ Q_D(const QQuickPathItem);
+ return d->miterLimit;
+}
+
+void QQuickPathItem::setMiterLimit(int limit)
+{
+ Q_D(QQuickPathItem);
+ if (d->miterLimit != limit) {
+ d->miterLimit = limit;
+ d->dirty |= QQuickPathItemPrivate::DirtyStyle;
+ emit miterLimitChanged();
+ polish();
+ }
+}
+
+QQuickPathItem::CapStyle QQuickPathItem::capStyle() const
+{
+ Q_D(const QQuickPathItem);
+ return d->capStyle;
+}
+
+void QQuickPathItem::setCapStyle(CapStyle style)
+{
+ Q_D(QQuickPathItem);
+ if (d->capStyle != style) {
+ d->capStyle = style;
+ d->dirty |= QQuickPathItemPrivate::DirtyStyle;
+ emit capStyleChanged();
+ polish();
+ }
+}
+
+QQuickPathItem::StrokeStyle QQuickPathItem::strokeStyle() const
+{
+ Q_D(const QQuickPathItem);
+ return d->strokeStyle;
+}
+
+void QQuickPathItem::setStrokeStyle(StrokeStyle style)
+{
+ Q_D(QQuickPathItem);
+ if (d->strokeStyle != style) {
+ d->strokeStyle = style;
+ d->dirty |= QQuickPathItemPrivate::DirtyDash;
+ emit strokeStyleChanged();
+ polish();
+ }
+}
+
+qreal QQuickPathItem::dashOffset() const
+{
+ Q_D(const QQuickPathItem);
+ return d->dashOffset;
+}
+
+void QQuickPathItem::setDashOffset(qreal offset)
+{
+ Q_D(QQuickPathItem);
+ if (d->dashOffset != offset) {
+ d->dashOffset = offset;
+ d->dirty |= QQuickPathItemPrivate::DirtyDash;
+ emit dashOffsetChanged();
+ polish();
+ }
+}
+
+QVector<qreal> QQuickPathItem::dashPattern() const
+{
+ Q_D(const QQuickPathItem);
+ return d->dashPattern;
+}
+
+void QQuickPathItem::setDashPattern(const QVector<qreal> &array)
+{
+ Q_D(QQuickPathItem);
+ if (d->dashPattern != array) {
+ d->dashPattern = array;
+ d->dirty |= QQuickPathItemPrivate::DirtyDash;
+ emit dashPatternChanged();
+ polish();
+ }
+}
+
+QQuickPathGradient *QQuickPathItem::fillGradient() const
+{
+ Q_D(const QQuickPathItem);
+ return d->fillGradient;
+}
+
+void QQuickPathItem::setFillGradient(QQuickPathGradient *gradient)
+{
+ Q_D(QQuickPathItem);
+ if (d->fillGradient != gradient) {
+ if (d->fillGradient)
+ qmlobject_disconnect(d->fillGradient, QQuickPathGradient, SIGNAL(updated()),
+ this, QQuickPathItem, SLOT(_q_fillGradientChanged()));
+ d->fillGradient = gradient;
+ if (d->fillGradient)
+ qmlobject_connect(d->fillGradient, QQuickPathGradient, SIGNAL(updated()),
+ this, QQuickPathItem, SLOT(_q_fillGradientChanged()));
+ d->dirty |= QQuickPathItemPrivate::DirtyFillGradient;
+ polish();
+ }
+}
+
+void QQuickPathItemPrivate::_q_fillGradientChanged()
+{
+ Q_Q(QQuickPathItem);
+ dirty |= DirtyFillGradient;
+ q->polish();
+}
+
+void QQuickPathItem::resetFillGradient()
+{
+ setFillGradient(nullptr);
+}
+
+void QQuickPathItem::updatePolish()
+{
+ Q_D(QQuickPathItem);
+
+ if (!d->dirty)
+ return;
+
+ if (!d->renderer) {
+ d->createRenderer();
+ if (!d->renderer)
+ return;
+ emit rendererChanged();
+ }
+
+ // endSync() is where expensive calculations may happen, depending on the
+ // backend. Therefore do this only when the item is visible.
+ if (isVisible())
+ d->sync();
+
+ update();
+}
+
+void QQuickPathItem::itemChange(ItemChange change, const ItemChangeData &data)
+{
+ // sync may have been deferred; do it now if the item became visible
+ if (change == ItemVisibleHasChanged && data.boolValue)
+ polish();
+
+ QQuickItem::itemChange(change, data);
+}
+
+QSGNode *QQuickPathItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
+{
+ // Called on the render thread, with the gui thread blocked. We can now
+ // safely access gui thread data.
+
+ Q_D(QQuickPathItem);
+ if (d->renderer) {
+ if (!node)
+ node = d->createRenderNode();
+ d->renderer->updatePathRenderNode();
+ }
+ return node;
+}
+
+// the renderer object lives on the gui thread
+void QQuickPathItemPrivate::createRenderer()
+{
+ Q_Q(QQuickPathItem);
+ QSGRendererInterface *ri = q->window()->rendererInterface();
+ if (!ri)
+ return;
+
+ switch (ri->graphicsApi()) {
+#ifndef QT_NO_OPENGL
+ case QSGRendererInterface::OpenGL:
+ if (QQuickPathItemNvprRenderNode::isSupported()) {
+ rendererType = QQuickPathItem::NvprRenderer;
+ renderer = new QQuickPathItemNvprRenderer;
+ } else {
+ rendererType = QQuickPathItem::GeometryRenderer;
+ renderer = new QQuickPathItemGenericRenderer(q);
+ }
+ break;
+#endif
+ case QSGRendererInterface::Software:
+ rendererType = QQuickPathItem::SoftwareRenderer;
+ renderer = new QQuickPathItemSoftwareRenderer;
+ break;
+ default:
+ qWarning("No path backend for this graphics API yet");
+ break;
+ }
+}
+
+// the node lives on the render thread
+QSGNode *QQuickPathItemPrivate::createRenderNode()
+{
+ Q_Q(QQuickPathItem);
+ QSGNode *node = nullptr;
+ if (!q->window())
+ return node;
+ QSGRendererInterface *ri = q->window()->rendererInterface();
+ if (!ri)
+ return node;
+
+ const bool hasFill = fillColor != Qt::transparent;
+ const bool hasStroke = !qFuzzyIsNull(strokeWidth) && strokeColor != Qt::transparent;
+
+ switch (ri->graphicsApi()) {
+#ifndef QT_NO_OPENGL
+ case QSGRendererInterface::OpenGL:
+ if (QQuickPathItemNvprRenderNode::isSupported()) {
+ node = new QQuickPathItemNvprRenderNode(q);
+ static_cast<QQuickPathItemNvprRenderer *>(renderer)->setNode(
+ static_cast<QQuickPathItemNvprRenderNode *>(node));
+ } else {
+ node = new QQuickPathItemGenericRootRenderNode(q->window(), hasFill, hasStroke);
+ static_cast<QQuickPathItemGenericRenderer *>(renderer)->setRootNode(
+ static_cast<QQuickPathItemGenericRootRenderNode *>(node));
+ }
+ break;
+#endif
+ case QSGRendererInterface::Software:
+ node = new QQuickPathItemSoftwareRenderNode(q);
+ static_cast<QQuickPathItemSoftwareRenderer *>(renderer)->setNode(
+ static_cast<QQuickPathItemSoftwareRenderNode *>(node));
+ break;
+ default:
+ qWarning("No path backend for this graphics API yet");
+ break;
+ }
+
+ return node;
+}
+
+void QQuickPathItemPrivate::sync()
+{
+ renderer->beginSync();
+
+ if (dirty & QQuickPathItemPrivate::DirtyPath)
+ renderer->setPath(path);
+ if (dirty & DirtyStrokeColor)
+ renderer->setStrokeColor(strokeColor);
+ if (dirty & DirtyStrokeWidth)
+ renderer->setStrokeWidth(strokeWidth);
+ if (dirty & DirtyFillColor)
+ renderer->setFillColor(fillColor);
+ if (dirty & DirtyFillRule)
+ renderer->setFillRule(fillRule);
+ if (dirty & DirtyStyle) {
+ renderer->setJoinStyle(joinStyle, miterLimit);
+ renderer->setCapStyle(capStyle);
+ }
+ if (dirty & DirtyDash)
+ renderer->setStrokeStyle(strokeStyle, dashOffset, dashPattern);
+ if (dirty & DirtyFillGradient)
+ renderer->setFillGradient(fillGradient);
+
+ renderer->endSync();
+ dirty = 0;
+}
+
+// ***** gradient support *****
+
+QQuickPathGradientStop::QQuickPathGradientStop(QObject *parent)
+ : QObject(parent),
+ m_position(0),
+ m_color(Qt::black)
+{
+}
+
+qreal QQuickPathGradientStop::position() const
+{
+ return m_position;
+}
+
+void QQuickPathGradientStop::setPosition(qreal position)
+{
+ if (m_position != position) {
+ m_position = position;
+ if (QQuickPathGradient *grad = qobject_cast<QQuickPathGradient *>(parent()))
+ emit grad->updated();
+ }
+}
+
+QColor QQuickPathGradientStop::color() const
+{
+ return m_color;
+}
+
+void QQuickPathGradientStop::setColor(const QColor &color)
+{
+ if (m_color != color) {
+ m_color = color;
+ if (QQuickPathGradient *grad = qobject_cast<QQuickPathGradient *>(parent()))
+ emit grad->updated();
+ }
+}
+
+QQuickPathGradient::QQuickPathGradient(QObject *parent)
+ : QObject(parent),
+ m_spread(PadSpread)
+{
+}
+
+void QQuickPathGradient::appendStop(QQmlListProperty<QObject> *list, QObject *stop)
+{
+ QQuickPathGradientStop *sstop = qobject_cast<QQuickPathGradientStop *>(stop);
+ if (!sstop) {
+ qWarning("Gradient stop list only supports QQuickPathGradientStop elements");
+ return;
+ }
+ QQuickPathGradient *grad = qobject_cast<QQuickPathGradient *>(list->object);
+ Q_ASSERT(grad);
+ sstop->setParent(grad);
+ grad->m_stops.append(sstop);
+}
+
+QQmlListProperty<QObject> QQuickPathGradient::stops()
+{
+ return QQmlListProperty<QObject>(this, nullptr, &QQuickPathGradient::appendStop, nullptr, nullptr, nullptr);
+}
+
+QGradientStops QQuickPathGradient::sortedGradientStops() const
+{
+ QGradientStops result;
+ for (int i = 0; i < m_stops.count(); ++i) {
+ QQuickPathGradientStop *s = static_cast<QQuickPathGradientStop *>(m_stops[i]);
+ int j = 0;
+ while (j < result.count() && result[j].first < s->position())
+ ++j;
+ result.insert(j, QGradientStop(s->position(), s->color()));
+ }
+ return result;
+}
+
+QQuickPathGradient::SpreadMode QQuickPathGradient::spread() const
+{
+ return m_spread;
+}
+
+void QQuickPathGradient::setSpread(SpreadMode mode)
+{
+ if (m_spread != mode) {
+ m_spread = mode;
+ emit spreadChanged();
+ emit updated();
+ }
+}
+
+QQuickPathLinearGradient::QQuickPathLinearGradient(QObject *parent)
+ : QQuickPathGradient(parent)
+{
+}
+
+qreal QQuickPathLinearGradient::x1() const
+{
+ return m_start.x();
+}
+
+void QQuickPathLinearGradient::setX1(qreal v)
+{
+ if (m_start.x() != v) {
+ m_start.setX(v);
+ emit x1Changed();
+ emit updated();
+ }
+}
+
+qreal QQuickPathLinearGradient::y1() const
+{
+ return m_start.y();
+}
+
+void QQuickPathLinearGradient::setY1(qreal v)
+{
+ if (m_start.y() != v) {
+ m_start.setY(v);
+ emit y1Changed();
+ emit updated();
+ }
+}
+
+qreal QQuickPathLinearGradient::x2() const
+{
+ return m_end.x();
+}
+
+void QQuickPathLinearGradient::setX2(qreal v)
+{
+ if (m_end.x() != v) {
+ m_end.setX(v);
+ emit x2Changed();
+ emit updated();
+ }
+}
+
+qreal QQuickPathLinearGradient::y2() const
+{
+ return m_end.y();
+}
+
+void QQuickPathLinearGradient::setY2(qreal v)
+{
+ if (m_end.y() != v) {
+ m_end.setY(v);
+ emit y2Changed();
+ emit updated();
+ }
+}
+
+#ifndef QT_NO_OPENGL
+
+// contexts sharing with each other get the same cache instance
+class QQuickPathItemGradientCacheWrapper
+{
+public:
+ QQuickPathItemGradientCache *get(QOpenGLContext *context)
+ {
+ return m_resource.value<QQuickPathItemGradientCache>(context);
+ }
+
+private:
+ QOpenGLMultiGroupSharedResource m_resource;
+};
+
+QQuickPathItemGradientCache *QQuickPathItemGradientCache::currentCache()
+{
+ static QQuickPathItemGradientCacheWrapper qt_path_gradient_caches;
+ return qt_path_gradient_caches.get(QOpenGLContext::currentContext());
+}
+
+// let QOpenGLContext manage the lifetime of the cached textures
+QQuickPathItemGradientCache::~QQuickPathItemGradientCache()
+{
+ m_cache.clear();
+}
+
+void QQuickPathItemGradientCache::invalidateResource()
+{
+ m_cache.clear();
+}
+
+void QQuickPathItemGradientCache::freeResource(QOpenGLContext *)
+{
+ qDeleteAll(m_cache);
+ m_cache.clear();
+}
+
+static void generateGradientColorTable(const QQuickPathItemGradientCache::GradientDesc &gradient,
+ uint *colorTable, int size, float opacity)
+{
+ int pos = 0;
+ const QGradientStops &s = gradient.stops;
+ const bool colorInterpolation = true;
+
+ uint alpha = qRound(opacity * 256);
+ uint current_color = ARGB_COMBINE_ALPHA(s[0].second.rgba(), alpha);
+ qreal incr = 1.0 / qreal(size);
+ qreal fpos = 1.5 * incr;
+ colorTable[pos++] = ARGB2RGBA(qPremultiply(current_color));
+
+ while (fpos <= s.first().first) {
+ colorTable[pos] = colorTable[pos - 1];
+ pos++;
+ fpos += incr;
+ }
+
+ if (colorInterpolation)
+ current_color = qPremultiply(current_color);
+
+ const int sLast = s.size() - 1;
+ for (int i = 0; i < sLast; ++i) {
+ qreal delta = 1/(s[i+1].first - s[i].first);
+ uint next_color = ARGB_COMBINE_ALPHA(s[i + 1].second.rgba(), alpha);
+ if (colorInterpolation)
+ next_color = qPremultiply(next_color);
+
+ while (fpos < s[i+1].first && pos < size) {
+ int dist = int(256 * ((fpos - s[i].first) * delta));
+ int idist = 256 - dist;
+ if (colorInterpolation)
+ colorTable[pos] = ARGB2RGBA(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
+ else
+ colorTable[pos] = ARGB2RGBA(qPremultiply(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
+ ++pos;
+ fpos += incr;
+ }
+ current_color = next_color;
+ }
+
+ Q_ASSERT(s.size() > 0);
+
+ uint last_color = ARGB2RGBA(qPremultiply(ARGB_COMBINE_ALPHA(s[sLast].second.rgba(), alpha)));
+ for ( ; pos < size; ++pos)
+ colorTable[pos] = last_color;
+
+ colorTable[size-1] = last_color;
+}
+
+QSGTexture *QQuickPathItemGradientCache::get(const GradientDesc &grad)
+{
+ QSGPlainTexture *tx = m_cache[grad];
+ if (!tx) {
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ GLuint id;
+ f->glGenTextures(1, &id);
+ f->glBindTexture(GL_TEXTURE_2D, id);
+ static const uint W = 1024; // texture size is 1024x1
+ uint buf[W];
+ generateGradientColorTable(grad, buf, W, 1.0f);
+ f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, W, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
+ tx = new QSGPlainTexture;
+ tx->setTextureId(id);
+ switch (grad.spread) {
+ case QQuickPathGradient::PadSpread:
+ tx->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+ tx->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ break;
+ case QQuickPathGradient::RepeatSpread:
+ tx->setHorizontalWrapMode(QSGTexture::Repeat);
+ tx->setVerticalWrapMode(QSGTexture::Repeat);
+ break;
+ case QQuickPathGradient::ReflectSpread:
+ tx->setHorizontalWrapMode(QSGTexture::MirroredRepeat);
+ tx->setVerticalWrapMode(QSGTexture::MirroredRepeat);
+ break;
+ default:
+ qWarning("Unknown gradient spread mode %d", grad.spread);
+ break;
+ }
+ m_cache[grad] = tx;
+ }
+ return tx;
+}
+
+#endif // QT_NO_OPENGL
+
+QT_END_NAMESPACE
+
+#include "moc_qquickpathitem_p.cpp"