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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKPATHITEMGENERICRENDERER_P_H
+#define QQUICKPATHITEMGENERICRENDERER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of a number of Qt sources files. This header file may change from
+// version to version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qquickpathitem_p_p.h"
+#include <qsgnode.h>
+#include <qsggeometry.h>
+#include <qsgmaterial.h>
+#include <QtGui/private/qtriangulatingstroker_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickPathItemGenericRootRenderNode;
+
+class QQuickPathItemGenericRenderer : public QQuickAbstractPathRenderer
+{
+public:
+ enum Dirty {
+ DirtyGeom = 0x01,
+ DirtyColor = 0x02,
+ DirtyFillGradient = 0x04,
+
+ DirtyAll = 0xFF
+ };
+
+ QQuickPathItemGenericRenderer(QQuickItem *item)
+ : m_item(item),
+ m_rootNode(nullptr),
+ m_effectiveDirty(0)
+ { }
+
+ void beginSync() override;
+ void setPath(const QQuickPath *path) override;
+ void setStrokeColor(const QColor &color) override;
+ void setStrokeWidth(qreal w) override;
+ void setFillColor(const QColor &color) override;
+ void setFillRule(QQuickPathItem::FillRule fillRule) override;
+ void setJoinStyle(QQuickPathItem::JoinStyle joinStyle, int miterLimit) override;
+ void setCapStyle(QQuickPathItem::CapStyle capStyle) override;
+ void setStrokeStyle(QQuickPathItem::StrokeStyle strokeStyle,
+ qreal dashOffset, const QVector<qreal> &dashPattern) override;
+ void setFillGradient(QQuickPathGradient *gradient) override;
+ void endSync() override;
+ void updatePathRenderNode() override;
+
+ void setRootNode(QQuickPathItemGenericRootRenderNode *rn);
+
+ struct Color4ub { unsigned char r, g, b, a; };
+
+private:
+ void triangulateFill();
+ void triangulateStroke();
+ void updateFillNode();
+ void updateStrokeNode();
+
+ QQuickItem *m_item;
+ QQuickPathItemGenericRootRenderNode *m_rootNode;
+ QTriangulatingStroker m_stroker;
+ QDashedStrokeProcessor m_dashStroker;
+
+ QPen m_pen;
+ Color4ub m_strokeColor;
+ Color4ub m_fillColor;
+ Qt::FillRule m_fillRule;
+ QPainterPath m_path;
+ bool m_fillGradientActive;
+ QQuickPathItemGradientCache::GradientDesc m_fillGradient;
+
+ QVector<QSGGeometry::ColoredPoint2D> m_fillVertices;
+ QVector<quint16> m_fillIndices;
+ QVector<QSGGeometry::ColoredPoint2D> m_strokeVertices;
+
+ int m_syncDirty;
+ int m_effectiveDirty;
+};
+
+class QQuickPathItemGenericRenderNode : public QSGGeometryNode
+{
+public:
+ QQuickPathItemGenericRenderNode(QQuickWindow *window, QQuickPathItemGenericRootRenderNode *rootNode);
+ ~QQuickPathItemGenericRenderNode();
+
+ enum Material {
+ MatSolidColor,
+ MatLinearGradient
+ };
+
+ void activateMaterial(Material m);
+
+ QQuickWindow *window() const { return m_window; }
+ QQuickPathItemGenericRootRenderNode *rootNode() const { return m_rootNode; }
+
+ // shadow data for custom materials
+ QQuickPathItemGradientCache::GradientDesc m_fillGradient;
+
+private:
+ QSGGeometry m_geometry;
+ QQuickWindow *m_window;
+ QQuickPathItemGenericRootRenderNode *m_rootNode;
+ QSGMaterial *m_material;
+ QScopedPointer<QSGMaterial> m_solidColorMaterial;
+ QScopedPointer<QSGMaterial> m_linearGradientMaterial;
+
+ friend class QQuickPathItemGenericRenderer;
+};
+
+class QQuickPathItemGenericRootRenderNode : public QSGNode
+{
+public:
+ QQuickPathItemGenericRootRenderNode(QQuickWindow *window, bool hasFill, bool hasStroke);
+ ~QQuickPathItemGenericRootRenderNode();
+
+private:
+ QQuickPathItemGenericRenderNode *m_fillNode;
+ QQuickPathItemGenericRenderNode *m_strokeNode;
+
+ friend class QQuickPathItemGenericRenderer;
+};
+
+class QQuickPathItemGenericMaterialFactory
+{
+public:
+ static QSGMaterial *createVertexColor(QQuickWindow *window);
+ static QSGMaterial *createLinearGradient(QQuickWindow *window, QQuickPathItemGenericRenderNode *node);
+};
+
+#ifndef QT_NO_OPENGL
+
+class QQuickPathItemLinearGradientShader : public QSGMaterialShader
+{
+public:
+ QQuickPathItemLinearGradientShader();
+
+ void initialize() override;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
+
+ static QSGMaterialType type;
+
+private:
+ int m_opacityLoc;
+ int m_matrixLoc;
+ int m_gradStartLoc;
+ int m_gradEndLoc;
+};
+
+class QQuickPathItemLinearGradientMaterial : public QSGMaterial
+{
+public:
+ QQuickPathItemLinearGradientMaterial(QQuickPathItemGenericRenderNode *node)
+ : m_node(node)
+ {
+ // Passing RequiresFullMatrix is essential in order to prevent the
+ // batch renderer from baking in simple, translate-only transforms into
+ // the vertex data. The shader will rely on the fact that
+ // vertexCoord.xy is the PathItem-space coordinate and so no modifications
+ // are welcome.
+ setFlag(Blending | RequiresFullMatrix);
+ }
+
+ QSGMaterialType *type() const override
+ {
+ return &QQuickPathItemLinearGradientShader::type;
+ }
+
+ int compare(const QSGMaterial *other) const override;
+
+ QSGMaterialShader *createShader() const override
+ {
+ return new QQuickPathItemLinearGradientShader;
+ }
+
+ QQuickPathItemGenericRenderNode *node() const { return m_node; }
+
+private:
+ QQuickPathItemGenericRenderNode *m_node;
+};
+
+#endif // QT_NO_OPENGL
+
+QT_END_NAMESPACE
+
+#endif // QQUICKPATHITEMGENERICRENDERER_P_H