diff options
Diffstat (limited to 'src/quick/items/qquickpathitemnvprrenderer.cpp')
-rw-r--r-- | src/quick/items/qquickpathitemnvprrenderer.cpp | 567 |
1 files changed, 567 insertions, 0 deletions
diff --git a/src/quick/items/qquickpathitemnvprrenderer.cpp b/src/quick/items/qquickpathitemnvprrenderer.cpp new file mode 100644 index 0000000000..d07a63c86d --- /dev/null +++ b/src/quick/items/qquickpathitemnvprrenderer.cpp @@ -0,0 +1,567 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qquickpathitemnvprrenderer_p.h" +#include <QOpenGLExtraFunctions> +#include <private/qquickpath_p_p.h> + +QT_BEGIN_NAMESPACE + +void QQuickPathItemNvprRenderer::beginSync() +{ + // nothing to do here +} + +void QQuickPathItemNvprRenderer::setPath(const QQuickPath *path) +{ + convertPath(path); + m_dirty |= DirtyPath; +} + +void QQuickPathItemNvprRenderer::setStrokeColor(const QColor &color) +{ + m_strokeColor = color; + m_dirty |= DirtyStyle; +} + +void QQuickPathItemNvprRenderer::setStrokeWidth(qreal w) +{ + m_strokeWidth = w; + m_dirty |= DirtyStyle; +} + +void QQuickPathItemNvprRenderer::setFillColor(const QColor &color) +{ + m_fillColor = color; + m_dirty |= DirtyStyle; +} + +void QQuickPathItemNvprRenderer::setFillRule(QQuickPathItem::FillRule fillRule) +{ + m_fillRule = fillRule; + m_dirty |= DirtyFillRule; +} + +void QQuickPathItemNvprRenderer::setJoinStyle(QQuickPathItem::JoinStyle joinStyle, int miterLimit) +{ + m_joinStyle = joinStyle; + m_miterLimit = miterLimit; + m_dirty |= DirtyStyle; +} + +void QQuickPathItemNvprRenderer::setCapStyle(QQuickPathItem::CapStyle capStyle) +{ + m_capStyle = capStyle; + m_dirty |= DirtyStyle; +} + +void QQuickPathItemNvprRenderer::setStrokeStyle(QQuickPathItem::StrokeStyle strokeStyle, + qreal dashOffset, const QVector<qreal> &dashPattern) +{ + m_dashActive = strokeStyle == QQuickPathItem::DashLine; + m_dashOffset = dashOffset; + m_dashPattern = dashPattern; + m_dirty |= DirtyDash; +} + +void QQuickPathItemNvprRenderer::setFillGradient(QQuickPathGradient *gradient) +{ + m_fillGradientActive = gradient != nullptr; + if (gradient) { + m_fillGradient.stops = gradient->sortedGradientStops(); + m_fillGradient.spread = gradient->spread(); + if (QQuickPathLinearGradient *g = qobject_cast<QQuickPathLinearGradient *>(gradient)) { + m_fillGradient.start = QPointF(g->x1(), g->y1()); + m_fillGradient.end = QPointF(g->x2(), g->y2()); + } else { + Q_UNREACHABLE(); + } + } + m_dirty |= DirtyFillGradient; +} + +void QQuickPathItemNvprRenderer::endSync() +{ + // nothing to do here +} + +void QQuickPathItemNvprRenderer::setNode(QQuickPathItemNvprRenderNode *node) +{ + if (m_node != node) { + m_node = node; + // Scenegraph nodes can be destroyed and then replaced by new ones over + // time; hence it is important to mark everything dirty for + // updatePathRenderNode(). We can assume the renderer has a full sync + // of the data at this point. + m_dirty = DirtyAll; + } +} + +QDebug operator<<(QDebug debug, const QQuickPathItemNvprRenderer::NvprPath &path) +{ + QDebugStateSaver saver(debug); + debug.space().noquote(); + debug << "Path with" << path.cmd.count() << "commands"; + int ci = 0; + for (GLubyte cmd : path.cmd) { + static struct { GLubyte cmd; const char *s; int coordCount; } nameTab[] = { + { GL_MOVE_TO_NV, "moveTo", 2 }, + { GL_LINE_TO_NV, "lineTo", 2 }, + { GL_QUADRATIC_CURVE_TO_NV, "quadTo", 4 }, + { GL_CUBIC_CURVE_TO_NV, "cubicTo", 6 }, + { GL_LARGE_CW_ARC_TO_NV, "arcTo-large-CW", 5 }, + { GL_LARGE_CCW_ARC_TO_NV, "arcTo-large-CCW", 5 }, + { GL_SMALL_CW_ARC_TO_NV, "arcTo-small-CW", 5 }, + { GL_SMALL_CCW_ARC_TO_NV, "arcTo-small-CCW", 5 }, + { GL_CLOSE_PATH_NV, "closePath", 0 } }; + for (size_t i = 0; i < sizeof(nameTab) / sizeof(nameTab[0]); ++i) { + if (nameTab[i].cmd == cmd) { + QByteArray cs; + for (int j = 0; j < nameTab[i].coordCount; ++j) { + cs.append(QByteArray::number(path.coord[ci++])); + cs.append(' '); + } + debug << "\n " << nameTab[i].s << " " << cs; + break; + } + } + } + return debug; +} + +static inline void appendCoords(QVector<GLfloat> *v, QQuickCurve *c, QPointF *pos) +{ + QPointF p(c->hasRelativeX() ? pos->x() + c->relativeX() : c->x(), + c->hasRelativeY() ? pos->y() + c->relativeY() : c->y()); + v->append(p.x()); + v->append(p.y()); + *pos = p; +} + +static inline void appendControlCoords(QVector<GLfloat> *v, QQuickPathQuad *c, const QPointF &pos) +{ + QPointF p(c->hasRelativeControlX() ? pos.x() + c->relativeControlX() : c->controlX(), + c->hasRelativeControlY() ? pos.y() + c->relativeControlY() : c->controlY()); + v->append(p.x()); + v->append(p.y()); +} + +static inline void appendControl1Coords(QVector<GLfloat> *v, QQuickPathCubic *c, const QPointF &pos) +{ + QPointF p(c->hasRelativeControl1X() ? pos.x() + c->relativeControl1X() : c->control1X(), + c->hasRelativeControl1Y() ? pos.y() + c->relativeControl1Y() : c->control1Y()); + v->append(p.x()); + v->append(p.y()); +} + +static inline void appendControl2Coords(QVector<GLfloat> *v, QQuickPathCubic *c, const QPointF &pos) +{ + QPointF p(c->hasRelativeControl2X() ? pos.x() + c->relativeControl2X() : c->control2X(), + c->hasRelativeControl2Y() ? pos.y() + c->relativeControl2Y() : c->control2Y()); + v->append(p.x()); + v->append(p.y()); +} + +void QQuickPathItemNvprRenderer::convertPath(const QQuickPath *path) +{ + m_path = NvprPath(); + if (!path) + return; + + const QList<QQuickPathElement *> &pp(QQuickPathPrivate::get(path)->_pathElements); + if (pp.isEmpty()) + return; + + QPointF pos(path->startX(), path->startY()); + m_path.cmd.append(GL_MOVE_TO_NV); + m_path.coord.append(pos.x()); + m_path.coord.append(pos.y()); + + for (QQuickPathElement *e : pp) { + if (QQuickPathMove *o = qobject_cast<QQuickPathMove *>(e)) { + m_path.cmd.append(GL_MOVE_TO_NV); + appendCoords(&m_path.coord, o, &pos); + } else if (QQuickPathLine *o = qobject_cast<QQuickPathLine *>(e)) { + m_path.cmd.append(GL_LINE_TO_NV); + appendCoords(&m_path.coord, o, &pos); + } else if (QQuickPathQuad *o = qobject_cast<QQuickPathQuad *>(e)) { + m_path.cmd.append(GL_QUADRATIC_CURVE_TO_NV); + appendControlCoords(&m_path.coord, o, pos); + appendCoords(&m_path.coord, o, &pos); + } else if (QQuickPathCubic *o = qobject_cast<QQuickPathCubic *>(e)) { + m_path.cmd.append(GL_CUBIC_CURVE_TO_NV); + appendControl1Coords(&m_path.coord, o, pos); + appendControl2Coords(&m_path.coord, o, pos); + appendCoords(&m_path.coord, o, &pos); + } else if (QQuickPathArc *o = qobject_cast<QQuickPathArc *>(e)) { + const bool sweepFlag = o->direction() == QQuickPathArc::Clockwise; // maps to CCW, not a typo + GLenum cmd; + if (o->useLargeArc()) + cmd = sweepFlag ? GL_LARGE_CCW_ARC_TO_NV : GL_LARGE_CW_ARC_TO_NV; + else + cmd = sweepFlag ? GL_SMALL_CCW_ARC_TO_NV : GL_SMALL_CW_ARC_TO_NV; + m_path.cmd.append(cmd); + m_path.coord.append(o->radiusX()); + m_path.coord.append(o->radiusY()); + m_path.coord.append(0.0f); // X axis rotation + appendCoords(&m_path.coord, o, &pos); + } else { + qWarning() << "PathItem/NVPR: unsupported Path element" << e; + } + } + + if (qFuzzyCompare(pos.x(), path->startX()) && qFuzzyCompare(pos.y(), path->startY())) + m_path.cmd.append(GL_CLOSE_PATH_NV); +} + +static inline QVector4D qsg_premultiply(const QColor &c, float globalOpacity) +{ + const float o = c.alphaF() * globalOpacity; + return QVector4D(c.redF() * o, c.greenF() * o, c.blueF() * o, o); +} + +void QQuickPathItemNvprRenderer::updatePathRenderNode() +{ + // Called on the render thread with gui blocked -> update the node with its + // own copy of all relevant data. + + if (!m_dirty) + return; + + // updatePathRenderNode() can be called several times with different dirty + // state before render() gets invoked. So accumulate. + m_node->m_dirty |= m_dirty; + + if (m_dirty & DirtyPath) + m_node->m_source = m_path; + + if (m_dirty & DirtyStyle) { + m_node->m_strokeWidth = m_strokeWidth; + m_node->m_strokeColor = qsg_premultiply(m_strokeColor, 1.0f); + m_node->m_fillColor = qsg_premultiply(m_fillColor, 1.0f); + switch (m_joinStyle) { + case QQuickPathItem::MiterJoin: + m_node->m_joinStyle = GL_MITER_TRUNCATE_NV; + break; + case QQuickPathItem::BevelJoin: + m_node->m_joinStyle = GL_BEVEL_NV; + break; + case QQuickPathItem::RoundJoin: + m_node->m_joinStyle = GL_ROUND_NV; + break; + default: + Q_UNREACHABLE(); + } + m_node->m_miterLimit = m_miterLimit; + switch (m_capStyle) { + case QQuickPathItem::FlatCap: + m_node->m_capStyle = GL_FLAT; + break; + case QQuickPathItem::SquareCap: + m_node->m_capStyle = GL_SQUARE_NV; + break; + case QQuickPathItem::RoundCap: + m_node->m_capStyle = GL_ROUND_NV; + break; + default: + Q_UNREACHABLE(); + } + } + + if (m_dirty & DirtyFillRule) { + switch (m_fillRule) { + case QQuickPathItem::OddEvenFill: + m_node->m_fillRule = GL_COUNT_UP_NV; + break; + case QQuickPathItem::WindingFill: + m_node->m_fillRule = GL_INVERT; + break; + default: + Q_UNREACHABLE(); + } + } + + if (m_dirty & DirtyDash) { + m_node->m_dashOffset = m_dashOffset; + if (m_dashActive) { + m_node->m_dashPattern.resize(m_dashPattern.count()); + // Multiply by strokeWidth because the PathItem API follows QPen + // meaning the input dash pattern here is in width units. + for (int i = 0; i < m_dashPattern.count(); ++i) + m_node->m_dashPattern[i] = GLfloat(m_dashPattern[i]) * m_strokeWidth; + } else { + m_node->m_dashPattern.clear(); + } + } + + if (m_dirty & DirtyFillGradient) { + m_node->m_fillGradientActive = m_fillGradientActive; + if (m_fillGradientActive) + m_node->m_fillGradient = m_fillGradient; + } + + m_node->markDirty(QSGNode::DirtyMaterial); + m_dirty = 0; +} + +bool QQuickPathItemNvprRenderNode::nvprInited = false; +QQuickNvprFunctions QQuickPathItemNvprRenderNode::nvpr; +QQuickNvprMaterialManager QQuickPathItemNvprRenderNode::mtlmgr; + +QQuickPathItemNvprRenderNode::QQuickPathItemNvprRenderNode(QQuickPathItem *item) + : m_item(item) +{ +} + +QQuickPathItemNvprRenderNode::~QQuickPathItemNvprRenderNode() +{ + releaseResources(); +} + +void QQuickPathItemNvprRenderNode::releaseResources() +{ + if (m_path) { + nvpr.deletePaths(m_path, 1); + m_path = 0; + } +} + +void QQuickNvprMaterialManager::create(QQuickNvprFunctions *nvpr) +{ + m_nvpr = nvpr; +} + +void QQuickNvprMaterialManager::releaseResources() +{ + QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions(); + for (MaterialDesc &mtl : m_materials) { + if (mtl.ppl) { + f->glDeleteProgramPipelines(1, &mtl.ppl); + mtl = MaterialDesc(); + } + } +} + +QQuickNvprMaterialManager::MaterialDesc *QQuickNvprMaterialManager::activateMaterial(Material m) +{ + QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions(); + MaterialDesc &mtl(m_materials[m]); + + if (!mtl.ppl) { + if (m == MatSolid) { + static const char *fragSrc = + "#version 310 es\n" + "precision highp float;\n" + "out vec4 fragColor;\n" + "uniform vec4 color;\n" + "uniform float opacity;\n" + "void main() {\n" + " fragColor = color * opacity;\n" + "}\n"; + if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) { + qWarning("NVPR: Failed to create shader pipeline for solid fill"); + return nullptr; + } + Q_ASSERT(mtl.ppl && mtl.prg); + mtl.uniLoc[0] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "color"); + Q_ASSERT(mtl.uniLoc[0] >= 0); + mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity"); + Q_ASSERT(mtl.uniLoc[1] >= 0); + } else if (m == MatLinearGradient) { + static const char *fragSrc = + "#version 310 es\n" + "precision highp float;\n" + "layout(location = 0) in vec2 uv;" + "uniform float opacity;\n" + "uniform sampler2D gradTab;\n" + "uniform vec2 gradStart;\n" + "uniform vec2 gradEnd;\n" + "out vec4 fragColor;\n" + "void main() {\n" + " vec2 gradVec = gradEnd - gradStart;\n" + " float gradTabIndex = dot(gradVec, uv - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);\n" + " fragColor = texture(gradTab, vec2(gradTabIndex, 0.5)) * opacity;\n" + "}\n"; + if (!m_nvpr->createFragmentOnlyPipeline(fragSrc, &mtl.ppl, &mtl.prg)) { + qWarning("NVPR: Failed to create shader pipeline for linear gradient"); + return nullptr; + } + Q_ASSERT(mtl.ppl && mtl.prg); + mtl.uniLoc[1] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "opacity"); + Q_ASSERT(mtl.uniLoc[1] >= 0); + mtl.uniLoc[2] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "gradStart"); + Q_ASSERT(mtl.uniLoc[2] >= 0); + mtl.uniLoc[3] = f->glGetProgramResourceLocation(mtl.prg, GL_UNIFORM, "gradEnd"); + Q_ASSERT(mtl.uniLoc[3] >= 0); + } else { + Q_UNREACHABLE(); + } + } + + f->glBindProgramPipeline(mtl.ppl); + + return &mtl; +} + +void QQuickPathItemNvprRenderNode::updatePath() +{ + if (m_dirty & QQuickPathItemNvprRenderer::DirtyPath) { + if (!m_path) { + m_path = nvpr.genPaths(1); + Q_ASSERT(m_path != 0); + } + nvpr.pathCommands(m_path, m_source.cmd.count(), m_source.cmd.constData(), + m_source.coord.count(), GL_FLOAT, m_source.coord.constData()); + } + + if (m_dirty & QQuickPathItemNvprRenderer::DirtyStyle) { + nvpr.pathParameterf(m_path, GL_PATH_STROKE_WIDTH_NV, m_strokeWidth); + nvpr.pathParameteri(m_path, GL_PATH_JOIN_STYLE_NV, m_joinStyle); + nvpr.pathParameteri(m_path, GL_PATH_MITER_LIMIT_NV, m_miterLimit); + nvpr.pathParameteri(m_path, GL_PATH_END_CAPS_NV, m_capStyle); + nvpr.pathParameteri(m_path, GL_PATH_DASH_CAPS_NV, m_capStyle); + } + + if (m_dirty & QQuickPathItemNvprRenderer::DirtyDash) { + nvpr.pathParameterf(m_path, GL_PATH_DASH_OFFSET_NV, m_dashOffset); + // count == 0 -> no dash + nvpr.pathDashArray(m_path, m_dashPattern.count(), m_dashPattern.constData()); + } +} + +void QQuickPathItemNvprRenderNode::render(const RenderState *state) +{ + if (!nvprInited) { + if (!nvpr.create()) { + qWarning("NVPR init failed"); + return; + } + mtlmgr.create(&nvpr); + nvprInited = true; + } + + updatePath(); + + QOpenGLExtraFunctions *f = QOpenGLContext::currentContext()->extraFunctions(); + f->glUseProgram(0); + QQuickNvprMaterialManager::MaterialDesc *mtl; + if (m_fillGradientActive) + mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatLinearGradient); + else + mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid); + if (!mtl) + return; + + // Assume stencil buffer is cleared to 0 for each frame. + // Within the frame dppass=GL_ZERO for glStencilOp ensures stencil is reset and so no need to clear. + f->glStencilMask(~0); + f->glEnable(GL_STENCIL_TEST); + f->glStencilFunc(GL_NOTEQUAL, 0, 0xFF); + f->glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO); + + // Depth test against the opaque batches rendered before. + f->glEnable(GL_DEPTH_TEST); + f->glDepthFunc(GL_LESS); + nvpr.pathCoverDepthFunc(GL_LESS); + nvpr.pathStencilDepthOffset(-0.05f, -1); + + nvpr.matrixLoadf(GL_PATH_MODELVIEW_NV, matrix()->constData()); + nvpr.matrixLoadf(GL_PATH_PROJECTION_NV, state->projectionMatrix()->constData()); + + if (state->scissorEnabled()) { + // scissor rect is already set, just enable scissoring + f->glEnable(GL_SCISSOR_TEST); + } + + if (!qFuzzyIsNull(m_fillColor.w()) || m_fillGradientActive) { + if (m_fillGradientActive) { + QSGTexture *tx = QQuickPathItemGradientCache::currentCache()->get(m_fillGradient); + tx->bind(); + // uv = vec2(coeff[0] * x + coeff[1] * y + coeff[2], coeff[3] * x + coeff[4] * y + coeff[5]) + // where x and y are in path coordinate space, which is just what + // we need since the gradient's start and stop are in that space too. + GLfloat coeff[6] = { 1, 0, 0, + 0, 1, 0 }; + nvpr.programPathFragmentInputGen(mtl->prg, 0, GL_OBJECT_LINEAR_NV, 2, coeff); + f->glProgramUniform2f(mtl->prg, mtl->uniLoc[2], m_fillGradient.start.x(), m_fillGradient.start.y()); + f->glProgramUniform2f(mtl->prg, mtl->uniLoc[3], m_fillGradient.end.x(), m_fillGradient.end.y()); + } else { + f->glProgramUniform4f(mtl->prg, mtl->uniLoc[0], + m_fillColor.x(), m_fillColor.y(), m_fillColor.z(), m_fillColor.w()); + } + f->glProgramUniform1f(mtl->prg, mtl->uniLoc[1], inheritedOpacity()); + nvpr.stencilThenCoverFillPath(m_path, m_fillRule, 0xFF, GL_BOUNDING_BOX_NV); + } + + if (!qFuzzyIsNull(m_strokeWidth) && !qFuzzyIsNull(m_strokeColor.w())) { + if (m_fillGradientActive) + mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid); + f->glProgramUniform4f(mtl->prg, mtl->uniLoc[0], + m_strokeColor.x(), m_strokeColor.y(), m_strokeColor.z(), m_strokeColor.w()); + f->glProgramUniform1f(mtl->prg, mtl->uniLoc[1], inheritedOpacity()); + nvpr.stencilThenCoverStrokePath(m_path, 0x1, ~0, GL_CONVEX_HULL_NV); + } + + f->glBindProgramPipeline(0); + + m_dirty = 0; +} + +QSGRenderNode::StateFlags QQuickPathItemNvprRenderNode::changedStates() const +{ + return BlendState | StencilState | DepthState | ScissorState; +} + +QSGRenderNode::RenderingFlags QQuickPathItemNvprRenderNode::flags() const +{ + return DepthAwareRendering; // avoid hitting the less optimal no-opaque-batch path in the renderer +} + +QRectF QQuickPathItemNvprRenderNode::rect() const +{ + return QRect(0, 0, m_item->width(), m_item->height()); +} + +bool QQuickPathItemNvprRenderNode::isSupported() +{ + static const bool nvprDisabled = qEnvironmentVariableIntValue("QT_NO_NVPR") != 0; + return !nvprDisabled && QQuickNvprFunctions::isSupported(); +} + +QT_END_NAMESPACE |