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-rw-r--r--src/quick/items/qquickrendercontrol.cpp67
1 files changed, 52 insertions, 15 deletions
diff --git a/src/quick/items/qquickrendercontrol.cpp b/src/quick/items/qquickrendercontrol.cpp
index e36df53d38..74aa2da9e0 100644
--- a/src/quick/items/qquickrendercontrol.cpp
+++ b/src/quick/items/qquickrendercontrol.cpp
@@ -44,7 +44,13 @@
#include <QtCore/QTime>
#include <QtQuick/private/qquickanimatorcontroller_p.h>
-#include <QtGui/QOpenGLContext>
+#ifndef QT_NO_OPENGL
+# include <QtGui/QOpenGLContext>
+# include <QtQuick/private/qsgdefaultrendercontext_p.h>
+#if QT_CONFIG(quick_shadereffect)
+# include <QtQuick/private/qquickopenglshadereffectnode_p.h>
+#endif
+#endif
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformintegration.h>
@@ -52,14 +58,13 @@
#include <QtQuick/QQuickWindow>
#include <QtQuick/private/qquickwindow_p.h>
+#include <QtQuick/private/qsgsoftwarerenderer_p.h>
#include <QtCore/private/qobject_p.h>
-#include <private/qquickshadereffectnode_p.h>
-
QT_BEGIN_NAMESPACE
-
+#ifndef QT_NO_OPENGL
extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
-
+#endif
/*!
\class QQuickRenderControl
@@ -121,6 +126,10 @@ extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_
To send events, for example mouse or keyboard events, to the scene, use
QCoreApplication::sendEvent() with the QQuickWindow instance as the receiver.
+ \note In general QQuickRenderControl is supported in combination with all Qt
+ Quick backends. However, some functionality, in particular grab(), may not be
+ available in all cases.
+
\inmodule QtQuick
*/
@@ -134,7 +143,7 @@ QQuickRenderControlPrivate::QQuickRenderControlPrivate()
qAddPostRoutine(cleanup);
sg = QSGContext::createDefaultContext();
}
- rc = new QSGRenderContext(sg);
+ rc = sg->createRenderContext();
}
void QQuickRenderControlPrivate::cleanup()
@@ -183,7 +192,9 @@ void QQuickRenderControlPrivate::windowDestroyed()
delete QQuickWindowPrivate::get(window)->animationController;
QQuickWindowPrivate::get(window)->animationController = 0;
- QQuickShaderEffectMaterial::cleanupMaterialCache();
+#if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl)
+ QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
+#endif
window = 0;
}
@@ -204,8 +215,9 @@ void QQuickRenderControl::prepareThread(QThread *targetThread)
}
/*!
- Initializes the scene graph resources. The context \a gl has to
- be the current context.
+ Initializes the scene graph resources. The context \a gl has to be the
+ current OpenGL context or null if it is not relevant because a Qt Quick
+ backend other than OpenGL is in use.
\note Qt Quick does not take ownership of the context. It is up to the
application to destroy it after a call to invalidate() or after the
@@ -213,8 +225,9 @@ void QQuickRenderControl::prepareThread(QThread *targetThread)
*/
void QQuickRenderControl::initialize(QOpenGLContext *gl)
{
- Q_D(QQuickRenderControl);
+ Q_D(QQuickRenderControl);
+#ifndef QT_NO_OPENGL
if (!d->window) {
qWarning("QQuickRenderControl::initialize called with no associated window");
return;
@@ -229,9 +242,10 @@ void QQuickRenderControl::initialize(QOpenGLContext *gl)
// It cannot be done here since the surface to use may not be the
// surface belonging to window. In fact window may not have a native
// window/surface at all.
-
d->rc->initialize(gl);
-
+#else
+ Q_UNUSED(gl)
+#endif
d->initialized = true;
}
@@ -247,7 +261,7 @@ void QQuickRenderControl::polishItems()
return;
QQuickWindowPrivate *cd = QQuickWindowPrivate::get(d->window);
- cd->flushDelayedTouchEvent();
+ cd->flushFrameSynchronousEvents();
if (!d->window)
return;
cd->polishItems();
@@ -362,8 +376,31 @@ QImage QQuickRenderControl::grab()
if (!d->window)
return QImage();
- render();
- QImage grabContent = qt_gl_read_framebuffer(d->window->size() * d->window->effectiveDevicePixelRatio(), false, false);
+ QImage grabContent;
+
+ if (d->window->rendererInterface()->graphicsApi() == QSGRendererInterface::OpenGL) {
+#ifndef QT_NO_OPENGL
+ render();
+ grabContent = qt_gl_read_framebuffer(d->window->size() * d->window->effectiveDevicePixelRatio(), false, false);
+#endif
+ } else if (d->window->rendererInterface()->graphicsApi() == QSGRendererInterface::Software) {
+ QQuickWindowPrivate *cd = QQuickWindowPrivate::get(d->window);
+ QSGSoftwareRenderer *softwareRenderer = static_cast<QSGSoftwareRenderer *>(cd->renderer);
+ if (softwareRenderer) {
+ const qreal dpr = d->window->effectiveDevicePixelRatio();
+ const QSize imageSize = d->window->size() * dpr;
+ grabContent = QImage(imageSize, QImage::Format_ARGB32_Premultiplied);
+ grabContent.setDevicePixelRatio(dpr);
+ QPaintDevice *prevDev = softwareRenderer->currentPaintDevice();
+ softwareRenderer->setCurrentPaintDevice(&grabContent);
+ softwareRenderer->markDirty();
+ render();
+ softwareRenderer->setCurrentPaintDevice(prevDev);
+ }
+ } else {
+ qWarning("QQuickRenderControl: grabs are not supported with the current Qt Quick backend");
+ }
+
return grabContent;
}