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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickrendererinfo_p.h"
-#include "qquickwindow.h"
-#include "qquickitem.h"
-#include <qsgrendererinterface.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \qmltype RendererInfo
- \instantiates QQuickRendererInfo
- \inqmlmodule QtQuick
- \ingroup qtquick-effects
- \since 5.8
- \since QtQuick 2.8
- \brief Provides information about the used Qt Quick backend
-
- The RendererInfo attached type provides information about the scenegraph
- backend used to render the contents of the associated window.
-
- If the item to which the properties are attached is not currently
- associated with any window, the properties are set to default values. When
- the associated window changes, the properties will update.
-
- \sa OpenGLInfo, ShaderEffect
- */
-
-QQuickRendererInfo::QQuickRendererInfo(QQuickItem *item)
- : QObject(item)
- , m_window(0)
- , m_api(Unknown)
-{
- connect(item, SIGNAL(windowChanged(QQuickWindow*)), this, SLOT(setWindow(QQuickWindow*)));
- setWindow(item->window());
-}
-
-QQuickRendererInfo *QQuickRendererInfo::qmlAttachedProperties(QObject *object)
-{
- if (QQuickItem *item = qobject_cast<QQuickItem *>(object))
- return new QQuickRendererInfo(item);
-
- return nullptr;
-}
-
-/*!
- \qmlproperty enumeration QtQuick::RendererInfo::api
-
- This property describes the graphics API that is currently in use.
-
- The possible values are:
- \list
- \li RendererInfo.Unknown - the default value when no active scenegraph is associated with the item
- \li RendererInfo.Software - Qt Quick's software renderer based on QPainter with the raster paint engine
- \li RendererInfo.OpenGL - OpenGL or OpenGL ES
- \li RendererInfo.Direct3D12 - Direct3D 12
- \endlist
- */
-
-void QQuickRendererInfo::updateInfo()
-{
- GraphicsApi newAPI = Unknown;
-
- if (m_window && m_window->isSceneGraphInitialized()) {
- QSGRendererInterface *rif = m_window->rendererInterface();
- if (rif)
- newAPI = GraphicsApi(rif->graphicsApi()); // this function is safe to call on the gui/main thread too
- }
-
- if (m_api != newAPI) {
- m_api = newAPI;
- emit apiChanged();
- }
-}
-
-void QQuickRendererInfo::setWindow(QQuickWindow *window)
-{
- if (m_window != window) {
- if (m_window) {
- disconnect(m_window, SIGNAL(sceneGraphInitialized()), this, SLOT(updateInfo()));
- disconnect(m_window, SIGNAL(sceneGraphInvalidated()), this, SLOT(updateInfo()));
- }
- if (window) {
- connect(window, SIGNAL(sceneGraphInitialized()), this, SLOT(updateInfo()));
- connect(window, SIGNAL(sceneGraphInvalidated()), this, SLOT(updateInfo()));
- }
- m_window = window;
- }
- updateInfo();
-}
-
-QT_END_NAMESPACE