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-rw-r--r--src/quick/items/qquickshadereffect.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index 6695c60d51..be3023036b 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -595,6 +595,7 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
\l blending is enabled, source-over blending is used. However, additive
blending can be achieved by outputting zero in the alpha channel.
+ \table
\row
\li \image declarative-shadereffectitem.png
\li \qml
@@ -628,7 +629,7 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
}
}
\endqml
- \endrow
+ \endtable
By default, the ShaderEffect consists of four vertices, one for each
corner. For non-linear vertex transformations, like page curl, you can