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-rw-r--r--src/quick/items/qquickshadereffect.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index ebc7d8f684..6695c60d51 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -539,7 +539,7 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
\ingroup qtquick-effects
\brief Applies custom shaders to a rectangle
- The ShaderEffect element applies a custom OpenGL
+ The ShaderEffect type applies a custom OpenGL
\l{vertexShader}{vertex} and \l{fragmentShader}{fragment} shader to a
rectangle. It allows you to write effects such as drop shadow, blur,
colorize and page curl directly in QML.
@@ -795,7 +795,7 @@ void QQuickShaderEffect::setMesh(const QVariant &mesh)
/*!
\qmlproperty enumeration QtQuick2::ShaderEffect::cullMode
- This property defines which sides of the element should be visible.
+ This property defines which sides of the item should be visible.
\list
\li ShaderEffect.NoCulling - Both sides are visible