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-rw-r--r--src/quick/items/qquickshadereffect_p.h110
1 files changed, 12 insertions, 98 deletions
diff --git a/src/quick/items/qquickshadereffect_p.h b/src/quick/items/qquickshadereffect_p.h
index c43e4a558e..9368ecf89c 100644
--- a/src/quick/items/qquickshadereffect_p.h
+++ b/src/quick/items/qquickshadereffect_p.h
@@ -52,49 +52,10 @@
//
#include <QtQuick/qquickitem.h>
-
-#include <QtQuick/qsgmaterial.h>
#include <private/qtquickglobal_p.h>
-#include <private/qsgadaptationlayer_p.h>
-#include <private/qquickshadereffectnode_p.h>
-#include "qquickshadereffectmesh_p.h"
-
-#include <QtCore/qpointer.h>
QT_BEGIN_NAMESPACE
-class QSGContext;
-class QSignalMapper;
-class QQuickCustomMaterialShader;
-
-// Common class for QQuickShaderEffect and QQuickCustomParticle.
-struct Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectCommon
-{
- typedef QQuickShaderEffectMaterialKey Key;
- typedef QQuickShaderEffectMaterial::UniformData UniformData;
-
- ~QQuickShaderEffectCommon();
- void disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType);
- void connectPropertySignals(QQuickItem *item, Key::ShaderType shaderType);
- void updateParseLog(bool ignoreAttributes);
- void lookThroughShaderCode(QQuickItem *item, Key::ShaderType shaderType, const QByteArray &code);
- void updateShader(QQuickItem *item, Key::ShaderType shaderType);
- void updateMaterial(QQuickShaderEffectNode *node, QQuickShaderEffectMaterial *material,
- bool updateUniforms, bool updateUniformValues, bool updateTextureProviders);
- void updateWindow(QQuickWindow *window);
-
- // Called by slots in QQuickShaderEffect:
- void sourceDestroyed(QObject *object);
- void propertyChanged(QQuickItem *item, int mappedId, bool *textureProviderChanged);
-
- Key source;
- QVector<QByteArray> attributes;
- QVector<UniformData> uniformData[Key::ShaderTypeCount];
- QVector<QSignalMapper *> signalMappers[Key::ShaderTypeCount];
- QString parseLog;
-};
-
-
class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffect : public QQuickItem
{
Q_OBJECT
@@ -108,16 +69,14 @@ class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffect : public QQuickItem
Q_PROPERTY(bool supportsAtlasTextures READ supportsAtlasTextures WRITE setSupportsAtlasTextures NOTIFY supportsAtlasTexturesChanged REVISION 1)
public:
- enum CullMode
- {
- NoCulling = QQuickShaderEffectMaterial::NoCulling,
- BackFaceCulling = QQuickShaderEffectMaterial::BackFaceCulling,
- FrontFaceCulling = QQuickShaderEffectMaterial::FrontFaceCulling
+ enum CullMode {
+ NoCulling,
+ BackFaceCulling,
+ FrontFaceCulling
};
Q_ENUM(CullMode)
- enum Status
- {
+ enum Status {
Compiled,
Uncompiled,
Error
@@ -125,32 +84,27 @@ public:
Q_ENUM(Status)
QQuickShaderEffect(QQuickItem *parent = 0);
- ~QQuickShaderEffect();
- QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; }
+ QByteArray fragmentShader() const;
void setFragmentShader(const QByteArray &code);
- QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; }
+ QByteArray vertexShader() const;
void setVertexShader(const QByteArray &code);
- bool blending() const { return m_blending; }
+ bool blending() const;
void setBlending(bool enable);
QVariant mesh() const;
void setMesh(const QVariant &mesh);
- CullMode cullMode() const { return m_cullMode; }
+ CullMode cullMode() const;
void setCullMode(CullMode face);
- QString log() const { return m_log; }
- Status status() const { return m_status; }
-
- bool supportsAtlasTextures() const { return m_supportsAtlasTextures; }
+ bool supportsAtlasTextures() const;
void setSupportsAtlasTextures(bool supports);
- QString parseLog();
-
- bool event(QEvent *) Q_DECL_OVERRIDE;
+ QString log() const;
+ Status status() const;
Q_SIGNALS:
void fragmentShaderChanged();
@@ -161,46 +115,6 @@ Q_SIGNALS:
void logChanged();
void statusChanged();
void supportsAtlasTexturesChanged();
-
-protected:
- void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) Q_DECL_OVERRIDE;
- QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) Q_DECL_OVERRIDE;
- void componentComplete() Q_DECL_OVERRIDE;
- void itemChange(ItemChange change, const ItemChangeData &value) Q_DECL_OVERRIDE;
-
-private Q_SLOTS:
- void updateGeometry();
- void updateGeometryIfAtlased();
- void updateLogAndStatus(const QString &log, int status);
- void sourceDestroyed(QObject *object);
- void propertyChanged(int mappedId);
-
-private:
- friend class QQuickCustomMaterialShader;
- friend class QQuickShaderEffectNode;
-
- typedef QQuickShaderEffectMaterialKey Key;
- typedef QQuickShaderEffectMaterial::UniformData UniformData;
-
- QSize m_meshResolution;
- QQuickShaderEffectMesh *m_mesh;
- QQuickGridMesh m_defaultMesh;
- CullMode m_cullMode;
- QString m_log;
- Status m_status;
-
- QQuickShaderEffectCommon m_common;
-
- uint m_blending : 1;
- uint m_dirtyUniforms : 1;
- uint m_dirtyUniformValues : 1;
- uint m_dirtyTextureProviders : 1;
- uint m_dirtyProgram : 1;
- uint m_dirtyParseLog : 1;
- uint m_dirtyMesh : 1;
- uint m_dirtyGeometry : 1;
- uint m_customVertexShader : 1;
- uint m_supportsAtlasTextures : 1;
};
QT_END_NAMESPACE