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-rw-r--r--src/quick/items/qquickshadereffectmesh.cpp112
1 files changed, 74 insertions, 38 deletions
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp
index 842befac37..f5cc19c877 100644
--- a/src/quick/items/qquickshadereffectmesh.cpp
+++ b/src/quick/items/qquickshadereffectmesh.cpp
@@ -42,10 +42,23 @@
#include "qquickshadereffect_p.h"
#include "qquickscalegrid_p_p.h"
#include "qquickborderimage_p_p.h"
-#include <QtQuick/private/qsgdefaultimagenode_p.h>
+#include <QtQuick/private/qsgbasicimagenode_p.h>
QT_BEGIN_NAMESPACE
+static const char qt_position_attribute_name[] = "qt_Vertex";
+static const char qt_texcoord_attribute_name[] = "qt_MultiTexCoord0";
+
+const char *qtPositionAttributeName()
+{
+ return qt_position_attribute_name;
+}
+
+const char *qtTexCoordAttributeName()
+{
+ return qt_texcoord_attribute_name;
+}
+
QQuickShaderEffectMesh::QQuickShaderEffectMesh(QObject *parent)
: QObject(parent)
{
@@ -70,54 +83,64 @@ QQuickGridMesh::QQuickGridMesh(QObject *parent)
{
}
-QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector<QByteArray> &attributes, const QRectF &srcRect, const QRectF &dstRect)
+bool QQuickGridMesh::validateAttributes(const QVector<QByteArray> &attributes, int *posIndex)
{
- int vmesh = m_resolution.height();
- int hmesh = m_resolution.width();
- int attrCount = attributes.count();
-
+ const int attrCount = attributes.count();
int positionIndex = attributes.indexOf(qtPositionAttributeName());
int texCoordIndex = attributes.indexOf(qtTexCoordAttributeName());
- if (!geometry) {
- switch (attrCount) {
- case 0:
- m_log = QLatin1String("Error: No attributes specified.");
- return 0;
- case 1:
- if (positionIndex != 0) {
+ switch (attrCount) {
+ case 0:
+ m_log = QLatin1String("Error: No attributes specified.");
+ return false;
+ case 1:
+ if (positionIndex != 0) {
+ m_log = QLatin1String("Error: Missing \'");
+ m_log += QLatin1String(qtPositionAttributeName());
+ m_log += QLatin1String("\' attribute.\n");
+ return false;
+ }
+ break;
+ case 2:
+ if (positionIndex == -1 || texCoordIndex == -1) {
+ m_log.clear();
+ if (positionIndex == -1) {
m_log = QLatin1String("Error: Missing \'");
m_log += QLatin1String(qtPositionAttributeName());
m_log += QLatin1String("\' attribute.\n");
- return 0;
}
- break;
- case 2:
- if (positionIndex == -1 || texCoordIndex == -1) {
- m_log.clear();
- if (positionIndex == -1) {
- m_log = QLatin1String("Error: Missing \'");
- m_log += QLatin1String(qtPositionAttributeName());
- m_log += QLatin1String("\' attribute.\n");
- }
- if (texCoordIndex == -1) {
- m_log += QLatin1String("Error: Missing \'");
- m_log += QLatin1String(qtTexCoordAttributeName());
- m_log += QLatin1String("\' attribute.\n");
- }
- return 0;
+ if (texCoordIndex == -1) {
+ m_log += QLatin1String("Error: Missing \'");
+ m_log += QLatin1String(qtTexCoordAttributeName());
+ m_log += QLatin1String("\' attribute.\n");
}
- break;
- default:
- m_log = QLatin1String("Error: Too many attributes specified.");
- return 0;
+ return false;
}
+ break;
+ default:
+ m_log = QLatin1String("Error: Too many attributes specified.");
+ return false;
+ }
+
+ if (posIndex)
+ *posIndex = positionIndex;
+
+ return true;
+}
+
+QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, int attrCount, int posIndex,
+ const QRectF &srcRect, const QRectF &dstRect)
+{
+ int vmesh = m_resolution.height();
+ int hmesh = m_resolution.width();
+ if (!geometry) {
+ Q_ASSERT(attrCount == 1 || attrCount == 2);
geometry = new QSGGeometry(attrCount == 1
? QSGGeometry::defaultAttributes_Point2D()
: QSGGeometry::defaultAttributes_TexturedPoint2D(),
(vmesh + 1) * (hmesh + 1), vmesh * 2 * (hmesh + 2),
- GL_UNSIGNED_SHORT);
+ QSGGeometry::TypeUnsignedShort);
} else {
geometry->allocate((vmesh + 1) * (hmesh + 1), vmesh * 2 * (hmesh + 2));
@@ -132,7 +155,7 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector
for (int ix = 0; ix <= hmesh; ++ix) {
float fx = ix / float(hmesh);
for (int ia = 0; ia < attrCount; ++ia) {
- if (ia == positionIndex) {
+ if (ia == posIndex) {
vdata->x = float(dstRect.left()) + fx * float(dstRect.width());
vdata->y = y;
++vdata;
@@ -285,14 +308,26 @@ QQuickBorderImageMesh::QQuickBorderImageMesh(QObject *parent)
{
}
-QSGGeometry *QQuickBorderImageMesh::updateGeometry(QSGGeometry *geometry, const QVector<QByteArray> &/*attributes*/, const QRectF &srcRect, const QRectF &rect)
+bool QQuickBorderImageMesh::validateAttributes(const QVector<QByteArray> &attributes, int *posIndex)
{
+ Q_UNUSED(attributes);
+ Q_UNUSED(posIndex);
+ return true;
+}
+
+QSGGeometry *QQuickBorderImageMesh::updateGeometry(QSGGeometry *geometry, int attrCount, int posIndex,
+ const QRectF &srcRect, const QRectF &rect)
+{
+ Q_UNUSED(attrCount);
+ Q_UNUSED(posIndex);
+
QRectF innerSourceRect;
QRectF targetRect;
QRectF innerTargetRect;
QRectF subSourceRect;
- QQuickBorderImagePrivate::calculateRects(m_border, m_size, rect.size(), m_horizontalTileMode, m_verticalTileMode, 1, &targetRect, &innerTargetRect, &innerSourceRect, &subSourceRect);
+ QQuickBorderImagePrivate::calculateRects(m_border, m_size, rect.size(), m_horizontalTileMode, m_verticalTileMode,
+ 1, &targetRect, &innerTargetRect, &innerSourceRect, &subSourceRect);
QRectF sourceRect = srcRect;
QRectF modifiedInnerSourceRect(sourceRect.x() + innerSourceRect.x() * sourceRect.width(),
@@ -300,7 +335,8 @@ QSGGeometry *QQuickBorderImageMesh::updateGeometry(QSGGeometry *geometry, const
innerSourceRect.width() * sourceRect.width(),
innerSourceRect.height() * sourceRect.height());
- geometry = QSGDefaultImageNode::updateGeometry(targetRect, innerTargetRect, sourceRect, modifiedInnerSourceRect, subSourceRect, geometry);
+ geometry = QSGBasicImageNode::updateGeometry(targetRect, innerTargetRect, sourceRect,
+ modifiedInnerSourceRect, subSourceRect, geometry);
return geometry;
}