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-rw-r--r--src/quick/items/qquickshadereffectmesh.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp
index d1110c5a5b..52a3a0c375 100644
--- a/src/quick/items/qquickshadereffectmesh.cpp
+++ b/src/quick/items/qquickshadereffectmesh.cpp
@@ -168,6 +168,7 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector
For non-linear vertex transformations, you probably want to set the
resolution higher.
+ \table
\row
\li \image declarative-gridmesh.png
\li \qml
@@ -199,7 +200,7 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector
}"
}
\endqml
- \endrow
+ \endtable
*/
void QQuickGridMesh::setResolution(const QSize &res)