diff options
Diffstat (limited to 'src/quick/items/qquickshadereffectmesh.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffectmesh.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp index d1110c5a5b..52a3a0c375 100644 --- a/src/quick/items/qquickshadereffectmesh.cpp +++ b/src/quick/items/qquickshadereffectmesh.cpp @@ -168,6 +168,7 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector For non-linear vertex transformations, you probably want to set the resolution higher. + \table \row \li \image declarative-gridmesh.png \li \qml @@ -199,7 +200,7 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector }" } \endqml - \endrow + \endtable */ void QQuickGridMesh::setResolution(const QSize &res) |