aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/items/qquickshadereffectnode.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/quick/items/qquickshadereffectnode.cpp')
-rw-r--r--src/quick/items/qquickshadereffectnode.cpp317
1 files changed, 317 insertions, 0 deletions
diff --git a/src/quick/items/qquickshadereffectnode.cpp b/src/quick/items/qquickshadereffectnode.cpp
new file mode 100644
index 0000000000..02b49b94c5
--- /dev/null
+++ b/src/quick/items/qquickshadereffectnode.cpp
@@ -0,0 +1,317 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <private/qquickshadereffectnode_p.h>
+
+#include "qquickshadereffectmesh_p.h"
+#include <QtQuick/private/qsgtextureprovider_p.h>
+#include <QtQuick/private/qsgrenderer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickCustomMaterialShader : public QSGMaterialShader
+{
+public:
+ QQuickCustomMaterialShader(const QQuickShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes);
+ virtual void deactivate();
+ virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ virtual char const *const *attributeNames() const;
+
+protected:
+ friend class QQuickShaderEffectNode;
+
+ virtual void initialize();
+ virtual const char *vertexShader() const;
+ virtual const char *fragmentShader() const;
+
+ const QQuickShaderEffectMaterialKey m_key;
+ QVector<const char *> m_attributeNames;
+ const QVector<QByteArray> m_attributes;
+
+ QVector<int> m_uniformLocs;
+ int m_opacityLoc;
+ int m_matrixLoc;
+ uint m_textureIndicesSet;
+};
+
+QQuickCustomMaterialShader::QQuickCustomMaterialShader(const QQuickShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes)
+ : m_key(key)
+ , m_attributes(attributes)
+ , m_textureIndicesSet(false)
+{
+ for (int i = 0; i < attributes.count(); ++i)
+ m_attributeNames.append(attributes.at(i).constData());
+ m_attributeNames.append(0);
+}
+
+void QQuickCustomMaterialShader::deactivate()
+{
+ QSGMaterialShader::deactivate();
+ glDisable(GL_CULL_FACE);
+}
+
+void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
+{
+ Q_ASSERT(newEffect != 0);
+
+ const QQuickShaderEffectMaterial *material = static_cast<const QQuickShaderEffectMaterial *>(newEffect);
+
+ if (!m_textureIndicesSet) {
+ for (int i = 0; i < material->m_textures.size(); ++i)
+ program()->setUniformValue(material->m_textures.at(i).first.constData(), i);
+ m_textureIndicesSet = true;
+ }
+
+ if (m_uniformLocs.size() != material->m_uniformValues.size()) {
+ m_uniformLocs.reserve(material->m_uniformValues.size());
+ for (int i = 0; i < material->m_uniformValues.size(); ++i) {
+ const QByteArray &name = material->m_uniformValues.at(i).first;
+ m_uniformLocs.append(program()->uniformLocation(name.constData()));
+ }
+ }
+
+ QOpenGLFunctions *functions = state.context()->functions();
+ for (int i = material->m_textures.size() - 1; i >= 0; --i) {
+ functions->glActiveTexture(GL_TEXTURE0 + i);
+ if (QSGTextureProvider *provider = material->m_textures.at(i).second) {
+ if (QSGTexture *texture = provider->texture()) {
+ texture->bind();
+ continue;
+ }
+ }
+ qWarning("ShaderEffect: source or provider missing when binding textures");
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ if (material->m_source.respectsOpacity)
+ program()->setUniformValue(m_opacityLoc, state.opacity());
+
+ for (int i = 0; i < material->m_uniformValues.count(); ++i) {
+ const QVariant &v = material->m_uniformValues.at(i).second;
+
+ switch (v.type()) {
+ case QVariant::Color:
+ program()->setUniformValue(m_uniformLocs.at(i), qt_premultiply_color(qvariant_cast<QColor>(v)));
+ break;
+ case QVariant::Double:
+ program()->setUniformValue(m_uniformLocs.at(i), (float) qvariant_cast<double>(v));
+ break;
+ case QVariant::Transform:
+ program()->setUniformValue(m_uniformLocs.at(i), qvariant_cast<QTransform>(v));
+ break;
+ case QVariant::Int:
+ program()->setUniformValue(m_uniformLocs.at(i), v.toInt());
+ break;
+ case QVariant::Bool:
+ program()->setUniformValue(m_uniformLocs.at(i), GLint(v.toBool()));
+ break;
+ case QVariant::Size:
+ case QVariant::SizeF:
+ program()->setUniformValue(m_uniformLocs.at(i), v.toSizeF());
+ break;
+ case QVariant::Point:
+ case QVariant::PointF:
+ program()->setUniformValue(m_uniformLocs.at(i), v.toPointF());
+ break;
+ case QVariant::Rect:
+ case QVariant::RectF:
+ {
+ QRectF r = v.toRectF();
+ program()->setUniformValue(m_uniformLocs.at(i), r.x(), r.y(), r.width(), r.height());
+ }
+ break;
+ case QVariant::Vector3D:
+ program()->setUniformValue(m_uniformLocs.at(i), qvariant_cast<QVector3D>(v));
+ break;
+ default:
+ break;
+ }
+ }
+
+ const QQuickShaderEffectMaterial *oldMaterial = static_cast<const QQuickShaderEffectMaterial *>(oldEffect);
+ if (oldEffect == 0 || material->cullMode() != oldMaterial->cullMode()) {
+ switch (material->cullMode()) {
+ case QQuickShaderEffectMaterial::FrontFaceCulling:
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_FRONT);
+ break;
+ case QQuickShaderEffectMaterial::BackFaceCulling:
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ break;
+ default:
+ glDisable(GL_CULL_FACE);
+ break;
+ }
+ }
+
+ if ((state.isMatrixDirty()) && material->m_source.respectsMatrix)
+ program()->setUniformValue(m_matrixLoc, state.combinedMatrix());
+}
+
+char const *const *QQuickCustomMaterialShader::attributeNames() const
+{
+ return m_attributeNames.constData();
+}
+
+void QQuickCustomMaterialShader::initialize()
+{
+ m_opacityLoc = program()->uniformLocation("qt_Opacity");
+ m_matrixLoc = program()->uniformLocation("qt_Matrix");
+}
+
+const char *QQuickCustomMaterialShader::vertexShader() const
+{
+ return m_key.vertexCode.constData();
+}
+
+const char *QQuickCustomMaterialShader::fragmentShader() const
+{
+ return m_key.fragmentCode.constData();
+}
+
+
+bool QQuickShaderEffectMaterialKey::operator == (const QQuickShaderEffectMaterialKey &other) const
+{
+ return vertexCode == other.vertexCode && fragmentCode == other.fragmentCode && className == other.className;
+}
+
+uint qHash(const QQuickShaderEffectMaterialKey &key)
+{
+ return qHash(qMakePair(qMakePair(key.vertexCode, key.fragmentCode), key.className));
+}
+
+
+QHash<QQuickShaderEffectMaterialKey, QSharedPointer<QSGMaterialType> > QQuickShaderEffectMaterial::materialMap;
+
+QQuickShaderEffectMaterial::QQuickShaderEffectMaterial()
+ : m_cullMode(NoCulling)
+{
+ setFlag(Blending, true);
+}
+
+QSGMaterialType *QQuickShaderEffectMaterial::type() const
+{
+ return m_type.data();
+}
+
+QSGMaterialShader *QQuickShaderEffectMaterial::createShader() const
+{
+ return new QQuickCustomMaterialShader(m_source, m_source.attributeNames);
+}
+
+int QQuickShaderEffectMaterial::compare(const QSGMaterial *other) const
+{
+ return this - static_cast<const QQuickShaderEffectMaterial *>(other);
+}
+
+void QQuickShaderEffectMaterial::setCullMode(QQuickShaderEffectMaterial::CullMode face)
+{
+ m_cullMode = face;
+}
+
+QQuickShaderEffectMaterial::CullMode QQuickShaderEffectMaterial::cullMode() const
+{
+ return m_cullMode;
+}
+
+void QQuickShaderEffectMaterial::setProgramSource(const QQuickShaderEffectProgram &source)
+{
+ m_source = source;
+ m_type = materialMap.value(m_source);
+ if (m_type.isNull()) {
+ m_type = QSharedPointer<QSGMaterialType>(new QSGMaterialType);
+ materialMap.insert(m_source, m_type);
+ }
+}
+
+void QQuickShaderEffectMaterial::setUniforms(const QVector<QPair<QByteArray, QVariant> > &uniformValues)
+{
+ m_uniformValues = uniformValues;
+}
+
+void QQuickShaderEffectMaterial::setTextureProviders(const QVector<QPair<QByteArray, QSGTextureProvider *> > &textures)
+{
+ m_textures = textures;
+}
+
+const QVector<QPair<QByteArray, QSGTextureProvider *> > &QQuickShaderEffectMaterial::textureProviders() const
+{
+ return m_textures;
+}
+
+void QQuickShaderEffectMaterial::updateTextures() const
+{
+ for (int i = 0; i < m_textures.size(); ++i) {
+ if (QSGTextureProvider *provider = m_textures.at(i).second) {
+ if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(provider->texture()))
+ texture->updateTexture();
+ }
+ }
+}
+
+
+QQuickShaderEffectNode::QQuickShaderEffectNode()
+{
+ QSGNode::setFlag(UsePreprocess, true);
+ setMaterial(&m_material);
+
+#ifdef QML_RUNTIME_TESTING
+ description = QLatin1String("shadereffect");
+#endif
+}
+
+QQuickShaderEffectNode::~QQuickShaderEffectNode()
+{
+}
+
+void QQuickShaderEffectNode::markDirtyTexture()
+{
+ markDirty(DirtyMaterial);
+}
+
+void QQuickShaderEffectNode::preprocess()
+{
+ Q_ASSERT(material());
+ static_cast<QQuickShaderEffectMaterial *>(material())->updateTextures();
+}
+
+QT_END_NAMESPACE