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Diffstat (limited to 'src/quick/items/qquickshadereffectnode.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffectnode.cpp | 317 |
1 files changed, 317 insertions, 0 deletions
diff --git a/src/quick/items/qquickshadereffectnode.cpp b/src/quick/items/qquickshadereffectnode.cpp new file mode 100644 index 0000000000..02b49b94c5 --- /dev/null +++ b/src/quick/items/qquickshadereffectnode.cpp @@ -0,0 +1,317 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <private/qquickshadereffectnode_p.h> + +#include "qquickshadereffectmesh_p.h" +#include <QtQuick/private/qsgtextureprovider_p.h> +#include <QtQuick/private/qsgrenderer_p.h> + +QT_BEGIN_NAMESPACE + +class QQuickCustomMaterialShader : public QSGMaterialShader +{ +public: + QQuickCustomMaterialShader(const QQuickShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes); + virtual void deactivate(); + virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); + virtual char const *const *attributeNames() const; + +protected: + friend class QQuickShaderEffectNode; + + virtual void initialize(); + virtual const char *vertexShader() const; + virtual const char *fragmentShader() const; + + const QQuickShaderEffectMaterialKey m_key; + QVector<const char *> m_attributeNames; + const QVector<QByteArray> m_attributes; + + QVector<int> m_uniformLocs; + int m_opacityLoc; + int m_matrixLoc; + uint m_textureIndicesSet; +}; + +QQuickCustomMaterialShader::QQuickCustomMaterialShader(const QQuickShaderEffectMaterialKey &key, const QVector<QByteArray> &attributes) + : m_key(key) + , m_attributes(attributes) + , m_textureIndicesSet(false) +{ + for (int i = 0; i < attributes.count(); ++i) + m_attributeNames.append(attributes.at(i).constData()); + m_attributeNames.append(0); +} + +void QQuickCustomMaterialShader::deactivate() +{ + QSGMaterialShader::deactivate(); + glDisable(GL_CULL_FACE); +} + +void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) +{ + Q_ASSERT(newEffect != 0); + + const QQuickShaderEffectMaterial *material = static_cast<const QQuickShaderEffectMaterial *>(newEffect); + + if (!m_textureIndicesSet) { + for (int i = 0; i < material->m_textures.size(); ++i) + program()->setUniformValue(material->m_textures.at(i).first.constData(), i); + m_textureIndicesSet = true; + } + + if (m_uniformLocs.size() != material->m_uniformValues.size()) { + m_uniformLocs.reserve(material->m_uniformValues.size()); + for (int i = 0; i < material->m_uniformValues.size(); ++i) { + const QByteArray &name = material->m_uniformValues.at(i).first; + m_uniformLocs.append(program()->uniformLocation(name.constData())); + } + } + + QOpenGLFunctions *functions = state.context()->functions(); + for (int i = material->m_textures.size() - 1; i >= 0; --i) { + functions->glActiveTexture(GL_TEXTURE0 + i); + if (QSGTextureProvider *provider = material->m_textures.at(i).second) { + if (QSGTexture *texture = provider->texture()) { + texture->bind(); + continue; + } + } + qWarning("ShaderEffect: source or provider missing when binding textures"); + glBindTexture(GL_TEXTURE_2D, 0); + } + + if (material->m_source.respectsOpacity) + program()->setUniformValue(m_opacityLoc, state.opacity()); + + for (int i = 0; i < material->m_uniformValues.count(); ++i) { + const QVariant &v = material->m_uniformValues.at(i).second; + + switch (v.type()) { + case QVariant::Color: + program()->setUniformValue(m_uniformLocs.at(i), qt_premultiply_color(qvariant_cast<QColor>(v))); + break; + case QVariant::Double: + program()->setUniformValue(m_uniformLocs.at(i), (float) qvariant_cast<double>(v)); + break; + case QVariant::Transform: + program()->setUniformValue(m_uniformLocs.at(i), qvariant_cast<QTransform>(v)); + break; + case QVariant::Int: + program()->setUniformValue(m_uniformLocs.at(i), v.toInt()); + break; + case QVariant::Bool: + program()->setUniformValue(m_uniformLocs.at(i), GLint(v.toBool())); + break; + case QVariant::Size: + case QVariant::SizeF: + program()->setUniformValue(m_uniformLocs.at(i), v.toSizeF()); + break; + case QVariant::Point: + case QVariant::PointF: + program()->setUniformValue(m_uniformLocs.at(i), v.toPointF()); + break; + case QVariant::Rect: + case QVariant::RectF: + { + QRectF r = v.toRectF(); + program()->setUniformValue(m_uniformLocs.at(i), r.x(), r.y(), r.width(), r.height()); + } + break; + case QVariant::Vector3D: + program()->setUniformValue(m_uniformLocs.at(i), qvariant_cast<QVector3D>(v)); + break; + default: + break; + } + } + + const QQuickShaderEffectMaterial *oldMaterial = static_cast<const QQuickShaderEffectMaterial *>(oldEffect); + if (oldEffect == 0 || material->cullMode() != oldMaterial->cullMode()) { + switch (material->cullMode()) { + case QQuickShaderEffectMaterial::FrontFaceCulling: + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT); + break; + case QQuickShaderEffectMaterial::BackFaceCulling: + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + break; + default: + glDisable(GL_CULL_FACE); + break; + } + } + + if ((state.isMatrixDirty()) && material->m_source.respectsMatrix) + program()->setUniformValue(m_matrixLoc, state.combinedMatrix()); +} + +char const *const *QQuickCustomMaterialShader::attributeNames() const +{ + return m_attributeNames.constData(); +} + +void QQuickCustomMaterialShader::initialize() +{ + m_opacityLoc = program()->uniformLocation("qt_Opacity"); + m_matrixLoc = program()->uniformLocation("qt_Matrix"); +} + +const char *QQuickCustomMaterialShader::vertexShader() const +{ + return m_key.vertexCode.constData(); +} + +const char *QQuickCustomMaterialShader::fragmentShader() const +{ + return m_key.fragmentCode.constData(); +} + + +bool QQuickShaderEffectMaterialKey::operator == (const QQuickShaderEffectMaterialKey &other) const +{ + return vertexCode == other.vertexCode && fragmentCode == other.fragmentCode && className == other.className; +} + +uint qHash(const QQuickShaderEffectMaterialKey &key) +{ + return qHash(qMakePair(qMakePair(key.vertexCode, key.fragmentCode), key.className)); +} + + +QHash<QQuickShaderEffectMaterialKey, QSharedPointer<QSGMaterialType> > QQuickShaderEffectMaterial::materialMap; + +QQuickShaderEffectMaterial::QQuickShaderEffectMaterial() + : m_cullMode(NoCulling) +{ + setFlag(Blending, true); +} + +QSGMaterialType *QQuickShaderEffectMaterial::type() const +{ + return m_type.data(); +} + +QSGMaterialShader *QQuickShaderEffectMaterial::createShader() const +{ + return new QQuickCustomMaterialShader(m_source, m_source.attributeNames); +} + +int QQuickShaderEffectMaterial::compare(const QSGMaterial *other) const +{ + return this - static_cast<const QQuickShaderEffectMaterial *>(other); +} + +void QQuickShaderEffectMaterial::setCullMode(QQuickShaderEffectMaterial::CullMode face) +{ + m_cullMode = face; +} + +QQuickShaderEffectMaterial::CullMode QQuickShaderEffectMaterial::cullMode() const +{ + return m_cullMode; +} + +void QQuickShaderEffectMaterial::setProgramSource(const QQuickShaderEffectProgram &source) +{ + m_source = source; + m_type = materialMap.value(m_source); + if (m_type.isNull()) { + m_type = QSharedPointer<QSGMaterialType>(new QSGMaterialType); + materialMap.insert(m_source, m_type); + } +} + +void QQuickShaderEffectMaterial::setUniforms(const QVector<QPair<QByteArray, QVariant> > &uniformValues) +{ + m_uniformValues = uniformValues; +} + +void QQuickShaderEffectMaterial::setTextureProviders(const QVector<QPair<QByteArray, QSGTextureProvider *> > &textures) +{ + m_textures = textures; +} + +const QVector<QPair<QByteArray, QSGTextureProvider *> > &QQuickShaderEffectMaterial::textureProviders() const +{ + return m_textures; +} + +void QQuickShaderEffectMaterial::updateTextures() const +{ + for (int i = 0; i < m_textures.size(); ++i) { + if (QSGTextureProvider *provider = m_textures.at(i).second) { + if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(provider->texture())) + texture->updateTexture(); + } + } +} + + +QQuickShaderEffectNode::QQuickShaderEffectNode() +{ + QSGNode::setFlag(UsePreprocess, true); + setMaterial(&m_material); + +#ifdef QML_RUNTIME_TESTING + description = QLatin1String("shadereffect"); +#endif +} + +QQuickShaderEffectNode::~QQuickShaderEffectNode() +{ +} + +void QQuickShaderEffectNode::markDirtyTexture() +{ + markDirty(DirtyMaterial); +} + +void QQuickShaderEffectNode::preprocess() +{ + Q_ASSERT(material()); + static_cast<QQuickShaderEffectMaterial *>(material())->updateTextures(); +} + +QT_END_NAMESPACE |