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-rw-r--r--src/quick/items/qquickshadereffectnode_p.h14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/quick/items/qquickshadereffectnode_p.h b/src/quick/items/qquickshadereffectnode_p.h
index 420ca1237b..76aecd1b04 100644
--- a/src/quick/items/qquickshadereffectnode_p.h
+++ b/src/quick/items/qquickshadereffectnode_p.h
@@ -73,7 +73,6 @@ struct QQuickShaderEffectMaterialKey {
uint qHash(const QQuickShaderEffectMaterialKey &key);
-
class QQuickCustomMaterialShader;
class QQuickShaderEffectNode;
class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectMaterial : public QSGMaterial
@@ -117,13 +116,12 @@ public:
protected:
friend class QQuickCustomMaterialShader;
- // The type pointer needs to be unique. It is not safe to let the type object be part of the
- // QQuickShaderEffectMaterial, since it can be deleted and a new one constructed on top of the old
- // one. The new QQuickShaderEffectMaterial would then get the same type pointer as the old one, and
- // CustomMaterialShaders based on the old one would incorrectly be used together with the new
- // one. To guarantee that the type pointer is unique, the type object must live as long as
- // there are any CustomMaterialShaders of that type.
- QSharedPointer<QSGMaterialType> m_type;
+ // Each material needs a unique type to ensure that the renderer has a one
+ // and exactly one GL program for every unique set of shader sources.
+ // setProgramSource() stores the sources in a cache along with the right
+ // type. The type is cleaned up in cleanupMaterialCache() which is called
+ // when the GL context is shut down.
+ QSGMaterialType *m_type;
QQuickShaderEffectMaterialKey m_source;
QQuickShaderEffectNode *m_node;