diff options
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffectsource.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp index a8cf6155a0..a60a06f59a 100644 --- a/src/quick/items/qquickshadereffectsource.cpp +++ b/src/quick/items/qquickshadereffectsource.cpp @@ -45,7 +45,6 @@ #include <QtQuick/private/qsgrenderer_p.h> #include <qsgsimplerectnode.h> -#include "qopenglframebufferobject.h" #include "qmath.h" #include <QtQuick/private/qsgtexture_p.h> #include <QtCore/QRunnable> @@ -309,11 +308,11 @@ QQuickItem *QQuickShaderEffectSource::sourceItem() const return m_sourceItem; } -void QQuickShaderEffectSource::itemGeometryChanged(QQuickItem *item, const QRectF &newRect, const QRectF &oldRect) +void QQuickShaderEffectSource::itemGeometryChanged(QQuickItem *item, QQuickGeometryChange change, const QRectF &) { Q_ASSERT(item == m_sourceItem); Q_UNUSED(item); - if (newRect.size() != oldRect.size()) + if (change.sizeChange()) update(); } @@ -680,7 +679,7 @@ QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaint m_texture->setDevicePixelRatio(d->window->effectiveDevicePixelRatio()); m_texture->setSize(textureSize); m_texture->setRecursive(m_recursive); - m_texture->setFormat(GLenum(m_format)); + m_texture->setFormat(m_format); m_texture->setHasMipmaps(m_mipmap); m_texture->setMirrorHorizontal(m_textureMirroring & MirrorHorizontally); m_texture->setMirrorVertical(m_textureMirroring & MirrorVertically); @@ -709,9 +708,9 @@ QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaint return 0; } - QSGImageNode *node = static_cast<QSGImageNode *>(oldNode); + QSGInternalImageNode *node = static_cast<QSGInternalImageNode *>(oldNode); if (!node) { - node = d->sceneGraphContext()->createImageNode(); + node = d->sceneGraphContext()->createInternalImageNode(); node->setFlag(QSGNode::UsePreprocess); node->setTexture(m_texture); QQuickShaderSourceAttachedNode *attached = new QQuickShaderSourceAttachedNode; |