diff options
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffectsource.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp index 59b788643a..9debfe35b3 100644 --- a/src/quick/items/qquickshadereffectsource.cpp +++ b/src/quick/items/qquickshadereffectsource.cpp @@ -468,7 +468,7 @@ QImage QQuickShaderEffectTexture::toImage() const \since QtQuick 2.0 \inherits Item \ingroup qtquick-effects - \brief Renders a QtQuick item into a texture and displays it + \brief Renders a \l {Qt Quick} item into a texture and displays it The ShaderEffectSource type renders \l sourceItem into a texture and displays it in the scene. \l sourceItem is drawn into the texture as though @@ -478,7 +478,7 @@ QImage QQuickShaderEffectTexture::toImage() const ShaderEffectSource can be used as: \list \li a texture source in a \l ShaderEffect. - This allows you to apply custom shader effects to any QtQuick item. + This allows you to apply custom shader effects to any \l {Qt Quick} item. \li a cache for a complex item. The complex item can be rendered once into the texture, which can then be animated freely without the need to render the complex item @@ -942,7 +942,7 @@ void QQuickShaderEffectSource::releaseResources() QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { - if (!m_sourceItem || m_sourceItem->width() == 0 || m_sourceItem->height() == 0) { + if (!m_sourceItem || m_sourceItem->width() <= 0 || m_sourceItem->height() <= 0) { if (m_texture) m_texture->setItem(0); delete oldNode; |