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-rw-r--r--src/quick/items/qquickshadereffectsource.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index d2a1ad2590..65a6cdc3fe 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -531,8 +531,9 @@ QImage QQuickShaderEffectTexture::toImage() const
which is the case for most embedded graphics chips, edges rendered
inside a ShaderEffectSource will not be antialiased. One way to remedy
this is to double the size of the effect source and render it with
- \c {smooth: true}. This will be equivalent to 4x multisampling, at
- the cost of lower performance and higher memory use.
+ \c {smooth: true} (this is the default value of smooth).
+ This will be equivalent to 4x multisampling, at the cost of lower performance
+ and higher memory use.
\warning In most cases, using a ShaderEffectSource will decrease
performance, and in all cases, it will increase video memory usage.