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-rw-r--r--src/quick/items/qquickshadereffectsource.cpp60
1 files changed, 39 insertions, 21 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index 80be283443..52e5ba2464 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -74,7 +74,6 @@ public:
QSGTexture::WrapMode horizontalWrap;
QSGTexture::WrapMode verticalWrap;
};
-#include "qquickshadereffectsource.moc"
class QQuickShaderEffectSourceCleanup : public QRunnable
{
@@ -322,24 +321,28 @@ void QQuickShaderEffectSource::setSourceItem(QQuickItem *item)
d->derefWindow();
}
- if (window() == item->window()) {
- m_sourceItem = item;
- } else {
- qWarning("ShaderEffectSource: sourceItem and ShaderEffectSource must both be children of the same window.");
- m_sourceItem = 0;
- }
+ m_sourceItem = item;
if (m_sourceItem) {
- QQuickItemPrivate *d = QQuickItemPrivate::get(item);
- // 'item' needs a window to get a scene graph node. It usually gets one through its
- // parent, but if the source item is "inline" rather than a reference -- i.e.
- // "sourceItem: Item { }" instead of "sourceItem: foo" -- it will not get a parent.
- // In those cases, 'item' should get the window from 'this'.
- if (window())
- d->refWindow(window());
- d->refFromEffectItem(m_hideSource);
- d->addItemChangeListener(this, QQuickItemPrivate::Geometry);
- connect(m_sourceItem, SIGNAL(destroyed(QObject*)), this, SLOT(sourceItemDestroyed(QObject*)));
+ if (window() == m_sourceItem->window()
+ || (window() == 0 && m_sourceItem->window())
+ || (m_sourceItem->window() == 0 && window())) {
+ QQuickItemPrivate *d = QQuickItemPrivate::get(item);
+ // 'item' needs a window to get a scene graph node. It usually gets one through its
+ // parent, but if the source item is "inline" rather than a reference -- i.e.
+ // "sourceItem: Item { }" instead of "sourceItem: foo" -- it will not get a parent.
+ // In those cases, 'item' should get the window from 'this'.
+ if (window())
+ d->refWindow(window());
+ else if (m_sourceItem->window())
+ d->refWindow(m_sourceItem->window());
+ d->refFromEffectItem(m_hideSource);
+ d->addItemChangeListener(this, QQuickItemPrivate::Geometry);
+ connect(m_sourceItem, SIGNAL(destroyed(QObject*)), this, SLOT(sourceItemDestroyed(QObject*)));
+ } else {
+ qWarning("ShaderEffectSource: sourceItem and ShaderEffectSource must both be children of the same window.");
+ m_sourceItem = 0;
+ }
}
update();
emit sourceItemChanged();
@@ -586,13 +589,24 @@ void QQuickShaderEffectSource::releaseResources()
}
}
+class QQuickShaderSourceAttachedNode : public QObject, public QSGNode
+{
+ Q_OBJECT
+public:
+ Q_SLOT void markTextureDirty() {
+ QSGNode *pn = QSGNode::parent();
+ if (pn) {
+ Q_ASSERT(pn->type() == QSGNode::GeometryNodeType);
+ pn->markDirty(DirtyMaterial);
+ }
+ }
+};
+
QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
if (!m_sourceItem || m_sourceItem->width() <= 0 || m_sourceItem->height() <= 0) {
- if (m_texture) {
+ if (m_texture)
m_texture->setItem(0);
- m_texture->setShaderSourceNode(0);
- }
delete oldNode;
return 0;
}
@@ -658,7 +672,9 @@ QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaint
node = d->sceneGraphContext()->createImageNode();
node->setFlag(QSGNode::UsePreprocess);
node->setTexture(m_texture);
- m_texture->setShaderSourceNode(node);
+ QQuickShaderSourceAttachedNode *attached = new QQuickShaderSourceAttachedNode;
+ node->appendChildNode(attached);
+ connect(m_texture, SIGNAL(updateRequested()), attached, SLOT(markTextureDirty()));
}
// If live and recursive, update continuously.
@@ -698,4 +714,6 @@ void QQuickShaderEffectSource::itemChange(ItemChange change, const ItemChangeDat
QQuickItem::itemChange(change, value);
}
+#include "qquickshadereffectsource.moc"
+
QT_END_NAMESPACE