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path: root/src/quick/items/qquickshadereffectsource.cpp
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Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index b4a45431c5..4782672858 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -56,7 +56,7 @@ class QQuickShaderEffectSourceTextureProvider : public QSGTextureProvider
Q_OBJECT
public:
QQuickShaderEffectSourceTextureProvider()
- : sourceTexture(0)
+ : sourceTexture(nullptr)
, mipmapFiltering(QSGTexture::None)
, filtering(QSGTexture::Nearest)
, horizontalWrap(QSGTexture::ClampToEdge)
@@ -183,10 +183,10 @@ public:
QQuickShaderEffectSource::QQuickShaderEffectSource(QQuickItem *parent)
: QQuickItem(parent)
- , m_provider(0)
- , m_texture(0)
+ , m_provider(nullptr)
+ , m_texture(nullptr)
, m_wrapMode(ClampToEdge)
- , m_sourceItem(0)
+ , m_sourceItem(nullptr)
, m_textureSize(0, 0)
, m_format(RGBA)
, m_samples(0)
@@ -246,7 +246,7 @@ QSGTextureProvider *QQuickShaderEffectSource::textureProvider() const
const QQuickItemPrivate *d = QQuickItemPrivate::get(this);
if (!d->window || !d->sceneGraphRenderContext() || QThread::currentThread() != d->sceneGraphRenderContext()->thread()) {
qWarning("QQuickShaderEffectSource::textureProvider: can only be queried on the rendering thread of an exposed window");
- return 0;
+ return nullptr;
}
if (!m_provider) {
@@ -334,8 +334,8 @@ void QQuickShaderEffectSource::setSourceItem(QQuickItem *item)
if (m_sourceItem) {
if (window() == m_sourceItem->window()
- || (window() == 0 && m_sourceItem->window())
- || (m_sourceItem->window() == 0 && window())) {
+ || (window() == nullptr && m_sourceItem->window())
+ || (m_sourceItem->window() == nullptr && window())) {
QQuickItemPrivate *d = QQuickItemPrivate::get(item);
// 'item' needs a window to get a scene graph node. It usually gets one through its
// parent, but if the source item is "inline" rather than a reference -- i.e.
@@ -350,7 +350,7 @@ void QQuickShaderEffectSource::setSourceItem(QQuickItem *item)
connect(m_sourceItem, SIGNAL(destroyed(QObject*)), this, SLOT(sourceItemDestroyed(QObject*)));
} else {
qWarning("ShaderEffectSource: sourceItem and ShaderEffectSource must both be children of the same window.");
- m_sourceItem = 0;
+ m_sourceItem = nullptr;
}
}
update();
@@ -361,7 +361,7 @@ void QQuickShaderEffectSource::sourceItemDestroyed(QObject *item)
{
Q_ASSERT(item == m_sourceItem);
Q_UNUSED(item);
- m_sourceItem = 0;
+ m_sourceItem = nullptr;
update();
emit sourceItemChanged();
}
@@ -662,8 +662,8 @@ void QQuickShaderEffectSource::releaseResources()
if (m_texture || m_provider) {
window()->scheduleRenderJob(new QQuickShaderEffectSourceCleanup(m_texture, m_provider),
QQuickWindow::AfterSynchronizingStage);
- m_texture = 0;
- m_provider = 0;
+ m_texture = nullptr;
+ m_provider = nullptr;
}
}
@@ -684,9 +684,9 @@ QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaint
{
if (!m_sourceItem || m_sourceItem->width() <= 0 || m_sourceItem->height() <= 0) {
if (m_texture)
- m_texture->setItem(0);
+ m_texture->setItem(nullptr);
delete oldNode;
- return 0;
+ return nullptr;
}
ensureTexture();
@@ -745,7 +745,7 @@ QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaint
// Don't create the paint node if we're not spanning any area
if (width() <= 0 || height() <= 0) {
delete oldNode;
- return 0;
+ return nullptr;
}
QSGInternalImageNode *node = static_cast<QSGInternalImageNode *>(oldNode);
@@ -779,8 +779,8 @@ void QQuickShaderEffectSource::invalidateSceneGraph()
delete m_texture;
if (m_provider)
delete m_provider;
- m_texture = 0;
- m_provider = 0;
+ m_texture = nullptr;
+ m_provider = nullptr;
}
void QQuickShaderEffectSource::itemChange(ItemChange change, const ItemChangeData &value)