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-rw-r--r--src/quick/items/qquickshadereffectsource.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index f9f3e5cfa3..b298ed74da 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -161,10 +161,6 @@ public:
\l sourceItem while still handling input. For this, you can use
the \l hideSource property.
- \note If \l sourceItem is a \l Rectangle with border, by default half the
- border width falls outside the texture. To get the whole border, you can
- extend the \l sourceRect.
-
\note The ShaderEffectSource relies on FBO multisampling support
to antialias edges. If the underlying hardware does not support this,
which is the case for most embedded graphics chips, edges rendered