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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquicksprite_p.h"
+#include <QDebug>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass Sprite QQuickSprite
+ \inqmlmodule QtQuick 2
+ \brief The Sprite element represents a sprite animation
+
+*/
+/*!
+ \qmlproperty int QtQuick2::Sprite::duration
+
+ Time between frames.
+*/
+/*!
+ \qmlproperty int QtQuick2::Sprite::durationVariation
+
+ The time between frames can vary by up to this amount.
+
+ Default is 0.
+*/
+
+/*!
+ \qmlproperty string QtQuick2::Sprite::name
+
+ The name of this sprite, for use in the to property of other sprites.
+*/
+/*!
+ \qmlproperty QVariantMap QtQuick2::Sprite::to
+
+ A list of other sprites and weighted transitions to them,
+ for example {"a":1, "b":2, "c":0} would specify that one-third should
+ transition to sprite "a" when this sprite is done, and two-thirds should
+ transition to sprite "b" when this sprite is done. As the transitions are
+ chosen randomly, these proportions will not be exact. With "c":0 in the list,
+ no sprites will randomly transition to "c", but it wll be a valid path if a sprite
+ goal is set.
+
+ If no list is specified, or the sum of weights in the list is zero, then the sprite
+ will repeat itself after completing.
+*/
+/*!
+ \qmlproperty int QtQuick2::Sprite::frames
+
+ Number of frames in this sprite.
+*/
+/*!
+ \qmlproperty int QtQuick2::Sprite::frameHeight
+
+ Height of a single frame in this sprite.
+*/
+/*!
+ \qmlproperty int QtQuick2::Sprite::frameWidth
+
+ Width of a single frame in this sprite.
+*/
+/*!
+ \qmlproperty url QtQuick2::Sprite::source
+
+ The image source for the animation.
+
+ If frameHeight and frameWidth are not specified, it is assumed to be a single long row of square frames.
+ Otherwise, it can be multiple contiguous rows or rectangluar frames, when one row runs out the next will be used.
+*/
+ Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
+ Q_PROPERTY(int durationVariation READ durationVariance WRITE setDurationVariance NOTIFY durationVarianceChanged)
+ Q_PROPERTY(QVariantMap to READ to WRITE setTo NOTIFY toChanged)
+ Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
+ Q_PROPERTY(qreal speedModifiesDuration READ speedModifer WRITE setSpeedModifier NOTIFY speedModifierChanged)
+ Q_PROPERTY(int frames READ frames WRITE setFrames NOTIFY framesChanged)
+ Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
+ //If frame height or width is not specified, it is assumed to be a single long row of square frames.
+ //Otherwise, it can be multiple contiguous rows, when one row runs out the next will be used.
+ Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged)
+ Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged)
+
+QQuickSprite::QQuickSprite(QObject *parent) :
+ QQuickStochasticState(parent)
+ , m_generatedCount(0)
+ , m_framesPerRow(0)
+ , m_frameHeight(0)
+ , m_frameWidth(0)
+ , m_rowY(0)
+{
+}
+
+QT_END_NAMESPACE