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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKSPRITEENGINE_P_H
+#define QQUICKSPRITEENGINE_P_H
+
+#include <QObject>
+#include <QVector>
+#include <QTimer>
+#include <QTime>
+#include <QList>
+#include <QDeclarativeListProperty>
+#include <QImage>
+#include <QPair>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QQuickSprite;
+class Q_AUTOTEST_EXPORT QQuickStochasticState : public QObject //For internal use
+{
+ Q_OBJECT
+ Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
+ Q_PROPERTY(int durationVariation READ durationVariance WRITE setDurationVariance NOTIFY durationVarianceChanged)
+ Q_PROPERTY(QVariantMap to READ to WRITE setTo NOTIFY toChanged)
+ Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
+ Q_PROPERTY(qreal speedModifiesDuration READ speedModifer WRITE setSpeedModifier NOTIFY speedModifierChanged)
+ Q_PROPERTY(int frames READ frames WRITE setFrames NOTIFY framesChanged)
+
+public:
+ QQuickStochasticState(QObject* parent = 0)
+ : QObject(parent)
+ , m_frames(1)
+ , m_duration(1000)
+ {
+ }
+
+ int duration() const
+ {
+ return m_duration;
+ }
+
+ QString name() const
+ {
+ return m_name;
+ }
+
+ QVariantMap to() const
+ {
+ return m_to;
+ }
+
+ qreal speedModifer() const
+ {
+ return m_speedModifier;
+ }
+
+ int durationVariance() const
+ {
+ return m_durationVariance;
+ }
+
+
+ int variedDuration() const
+ {
+ return m_duration
+ + (m_durationVariance * ((qreal)qrand()/RAND_MAX) * 2)
+ - m_durationVariance;
+ }
+
+ int frames() const
+ {
+ return m_frames;
+ }
+
+signals:
+ void durationChanged(int arg);
+
+ void nameChanged(QString arg);
+
+ void toChanged(QVariantMap arg);
+
+ void speedModifierChanged(qreal arg);
+
+ void durationVarianceChanged(int arg);
+
+ void entered();//### Just playing around - don't expect full state API
+ void framesChanged(int arg);
+
+public slots:
+ void setDuration(int arg)
+ {
+ if (m_duration != arg) {
+ m_duration = arg;
+ emit durationChanged(arg);
+ }
+ }
+
+ void setName(QString arg)
+ {
+ if (m_name != arg) {
+ m_name = arg;
+ emit nameChanged(arg);
+ }
+ }
+
+ void setTo(QVariantMap arg)
+ {
+ if (m_to != arg) {
+ m_to = arg;
+ emit toChanged(arg);
+ }
+ }
+
+ void setSpeedModifier(qreal arg)
+ {
+ if (m_speedModifier != arg) {
+ m_speedModifier = arg;
+ emit speedModifierChanged(arg);
+ }
+ }
+
+ void setDurationVariance(int arg)
+ {
+ if (m_durationVariance != arg) {
+ m_durationVariance = arg;
+ emit durationVarianceChanged(arg);
+ }
+ }
+
+ void setFrames(int arg)
+ {
+ if (m_frames != arg) {
+ m_frames = arg;
+ emit framesChanged(arg);
+ }
+ }
+
+private:
+ QString m_name;
+ int m_frames;
+ QVariantMap m_to;
+ int m_duration;
+ qreal m_speedModifier;
+ int m_durationVariance;
+
+ friend class QQuickStochasticEngine;
+};
+
+class Q_AUTOTEST_EXPORT QQuickStochasticEngine : public QObject
+{
+ Q_OBJECT
+ //TODO: Optimize single state case?
+ Q_PROPERTY(QString globalGoal READ globalGoal WRITE setGlobalGoal NOTIFY globalGoalChanged)
+ Q_PROPERTY(QDeclarativeListProperty<QQuickStochasticState> states READ states)
+public:
+ explicit QQuickStochasticEngine(QObject *parent = 0);
+ QQuickStochasticEngine(QList<QQuickStochasticState*> states, QObject *parent=0);
+ ~QQuickStochasticEngine();
+
+ QDeclarativeListProperty<QQuickStochasticState> states()
+ {
+ return QDeclarativeListProperty<QQuickStochasticState>(this, m_states);
+ }
+
+ QString globalGoal() const
+ {
+ return m_globalGoal;
+ }
+
+ int count() const {return m_things.count();}
+ void setCount(int c);
+
+ void setGoal(int state, int sprite=0, bool jump=false);
+ void start(int index=0, int state=0);
+ void stop(int index=0);
+ int curState(int index=0) {return m_things[index];}
+
+ QQuickStochasticState* state(int idx){return m_states[idx];}
+ int stateIndex(QQuickStochasticState* s){return m_states.indexOf(s);}
+ int stateIndex(const QString& s) {
+ for (int i=0; i<m_states.count(); i++)
+ if (m_states[i]->name() == s)
+ return i;
+ return -1;
+ }
+
+ int stateCount() {return m_states.count();}
+private:
+signals:
+
+ void globalGoalChanged(QString arg);
+ void stateChanged(int idx);
+
+public slots:
+ void setGlobalGoal(QString arg)
+ {
+ if (m_globalGoal != arg) {
+ m_globalGoal = arg;
+ emit globalGoalChanged(arg);
+ }
+ }
+
+ uint updateSprites(uint time);
+
+protected:
+ friend class QQuickParticleSystem;
+ void restart(int index);
+ void addToUpdateList(uint t, int idx);
+ int goalSeek(int curState, int idx, int dist=-1);
+ QList<QQuickStochasticState*> m_states;
+ //### Consider struct or class for the four data variables?
+ QVector<int> m_things;//int is the index in m_states of the current state
+ QVector<int> m_goals;
+ QVector<int> m_duration;
+ QVector<int> m_startTimes;
+ QList<QPair<uint, QList<int> > > m_stateUpdates;//### This could be done faster - priority queue?
+
+ QTime m_advanceTime;
+ uint m_timeOffset;
+ QString m_globalGoal;
+ int m_maxFrames;
+ int m_imageStateCount;
+};
+
+class QQuickSpriteEngine : public QQuickStochasticEngine
+{
+ Q_OBJECT
+ Q_PROPERTY(QDeclarativeListProperty<QQuickSprite> sprites READ sprites)
+public:
+ explicit QQuickSpriteEngine(QObject *parent = 0);
+ QQuickSpriteEngine(QList<QQuickSprite*> sprites, QObject *parent=0);
+ ~QQuickSpriteEngine();
+ QDeclarativeListProperty<QQuickSprite> sprites()
+ {
+ return QDeclarativeListProperty<QQuickSprite>(this, m_sprites);
+ }
+
+
+ int spriteState(int sprite=0);
+ int spriteStart(int sprite=0);
+ int spriteFrames(int sprite=0);
+ int spriteDuration(int sprite=0);
+ int spriteX(int /* sprite */ = 0) { return 0; }//Currently all rows are 0 aligned, if we get more space efficient we might change this
+ int spriteY(int sprite=0);
+ int spriteWidth(int sprite=0);
+ int spriteHeight(int sprite=0);
+ int spriteCount();//Like state count, but for the image states
+ int maxFrames();
+ QImage assembledImage();
+private:
+ QList<QQuickSprite*> m_sprites;
+};
+
+//Common use is to have your own list property which is transparently an engine
+inline void spriteAppend(QDeclarativeListProperty<QQuickSprite> *p, QQuickSprite* s)
+{
+ reinterpret_cast<QList<QQuickSprite *> *>(p->data)->append(s);
+ p->object->metaObject()->invokeMethod(p->object, "createEngine");
+}
+
+inline QQuickSprite* spriteAt(QDeclarativeListProperty<QQuickSprite> *p, int idx)
+{
+ return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->at(idx);
+}
+
+inline void spriteClear(QDeclarativeListProperty<QQuickSprite> *p)
+{
+ reinterpret_cast<QList<QQuickSprite *> *>(p->data)->clear();
+ p->object->metaObject()->invokeMethod(p->object, "createEngine");
+}
+
+inline int spriteCount(QDeclarativeListProperty<QQuickSprite> *p)
+{
+ return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->count();
+}
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QQUICKSPRITEENGINE_P_H